aboutsummaryrefslogtreecommitdiff
path: root/src/game/ObjectPosSelector.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/ObjectPosSelector.h')
-rw-r--r--src/game/ObjectPosSelector.h155
1 files changed, 155 insertions, 0 deletions
diff --git a/src/game/ObjectPosSelector.h b/src/game/ObjectPosSelector.h
new file mode 100644
index 00000000000..7423c0a741c
--- /dev/null
+++ b/src/game/ObjectPosSelector.h
@@ -0,0 +1,155 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _OBJECT_POS_SELECTOR_H
+#define _OBJECT_POS_SELECTOR_H
+
+#include<Common.h>
+
+#include<map>
+
+enum UsedPosType { USED_POS_PLUS, USED_POS_MINUS };
+
+inline UsedPosType operator ~(UsedPosType uptype)
+{
+ return uptype==USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS;
+}
+
+struct ObjectPosSelector
+{
+ struct UsedPos
+ {
+ UsedPos(float sign_, float size_,float dist_) : sign(sign_), size(size_),dist(dist_) {}
+
+ float sign;
+
+ float size; // size of point
+ float dist; // dist to central point (including central point size)
+ };
+
+ typedef std::multimap<float,UsedPos> UsedPosList; // abs(angle)->Node
+
+ ObjectPosSelector(float x,float y,float size,float dist);
+
+ void AddUsedPos(float size,float angle,float dist);
+ void InitializeAngle();
+
+ bool FirstAngle(float& angle);
+ bool NextAngle(float& angle);
+ bool NextUsedAngle(float& angle);
+
+ bool NextPosibleAngle( float& angle );
+
+ bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const
+ {
+ float angle_step2 = GetAngle(nextUsedPos.second);
+
+ float next_angle = nextUsedPos.first;
+ if(nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha)
+ next_angle = 2*M_PI-next_angle; // move to positive
+
+ return fabs(angle)+angle_step2 <= next_angle;
+ }
+
+ bool CheckOriginal() const
+ {
+ return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(),1.0,0)) &&
+ (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(),-1.0,0));
+ }
+
+ bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); }
+
+ bool NextAngleFor( UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle )
+ {
+ float angle_step = GetAngle(usedPos.second);
+
+ // next possible angle
+ angle = usedPos.first * usedPos.second.sign + angle_step * sign;
+
+ UsedPosList::value_type const* nextNode = nextUsedPos(uptype);
+ if(nextNode)
+ {
+ // if next node permit use selected angle, then do it
+ if(!CheckAngle(*nextNode, sign, angle))
+ {
+ m_smallStepOk[uptype] = false;
+ return false;
+ }
+ }
+
+ // possible more points
+ m_smallStepOk[uptype] = true;
+ m_smallStepAngle[uptype] = angle;
+ m_smallStepNextUsedPos[uptype] = nextNode;
+
+ return true;
+ }
+
+ bool NextSmallStepAngle( float sign, UsedPosType uptype, float &angle )
+ {
+ // next possible angle
+ angle = m_smallStepAngle[uptype] + m_anglestep * sign;
+
+ if(fabs(angle) > M_PI)
+ {
+ m_smallStepOk[uptype] = false;
+ return false;
+ }
+
+ if(m_smallStepNextUsedPos[uptype])
+ {
+ if(fabs(angle) >= m_smallStepNextUsedPos[uptype]->first)
+ {
+ m_smallStepOk[uptype] = false;
+ return false;
+ }
+
+ // if next node permit use selected angle, then do it
+ if(!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle))
+ {
+ m_smallStepOk[uptype] = false;
+ return false;
+ }
+ }
+
+ // possible more points
+ m_smallStepAngle[uptype] = angle;
+ return true;
+ }
+
+ // next used post for m_nextUsedPos[uptype]
+ UsedPosList::value_type const* nextUsedPos(UsedPosType uptype);
+
+ // angle from used pos to next possible free pos
+ float GetAngle(UsedPos const& usedPos) const { return acos(m_dist/(usedPos.dist+usedPos.size+m_size)); }
+
+ float m_center_x;
+ float m_center_y;
+ float m_size; // size of object in center
+ float m_dist; // distance for searching pos (including central object size)
+ float m_anglestep;
+
+ UsedPosList m_UsedPosLists[2];
+ UsedPosList::const_iterator m_nextUsedPos[2];
+
+ // field for small step from first after next used pos until next pos
+ float m_smallStepAngle[2];
+ bool m_smallStepOk[2];
+ UsedPosList::value_type const* m_smallStepNextUsedPos[2];
+};
+#endif