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Diffstat (limited to 'src/game/ObjectPosSelector.h')
-rw-r--r-- | src/game/ObjectPosSelector.h | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/src/game/ObjectPosSelector.h b/src/game/ObjectPosSelector.h deleted file mode 100644 index 7423c0a741c..00000000000 --- a/src/game/ObjectPosSelector.h +++ /dev/null @@ -1,155 +0,0 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _OBJECT_POS_SELECTOR_H -#define _OBJECT_POS_SELECTOR_H - -#include<Common.h> - -#include<map> - -enum UsedPosType { USED_POS_PLUS, USED_POS_MINUS }; - -inline UsedPosType operator ~(UsedPosType uptype) -{ - return uptype==USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS; -} - -struct ObjectPosSelector -{ - struct UsedPos - { - UsedPos(float sign_, float size_,float dist_) : sign(sign_), size(size_),dist(dist_) {} - - float sign; - - float size; // size of point - float dist; // dist to central point (including central point size) - }; - - typedef std::multimap<float,UsedPos> UsedPosList; // abs(angle)->Node - - ObjectPosSelector(float x,float y,float size,float dist); - - void AddUsedPos(float size,float angle,float dist); - void InitializeAngle(); - - bool FirstAngle(float& angle); - bool NextAngle(float& angle); - bool NextUsedAngle(float& angle); - - bool NextPosibleAngle( float& angle ); - - bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const - { - float angle_step2 = GetAngle(nextUsedPos.second); - - float next_angle = nextUsedPos.first; - if(nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha) - next_angle = 2*M_PI-next_angle; // move to positive - - return fabs(angle)+angle_step2 <= next_angle; - } - - bool CheckOriginal() const - { - return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(),1.0,0)) && - (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(),-1.0,0)); - } - - bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); } - - bool NextAngleFor( UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle ) - { - float angle_step = GetAngle(usedPos.second); - - // next possible angle - angle = usedPos.first * usedPos.second.sign + angle_step * sign; - - UsedPosList::value_type const* nextNode = nextUsedPos(uptype); - if(nextNode) - { - // if next node permit use selected angle, then do it - if(!CheckAngle(*nextNode, sign, angle)) - { - m_smallStepOk[uptype] = false; - return false; - } - } - - // possible more points - m_smallStepOk[uptype] = true; - m_smallStepAngle[uptype] = angle; - m_smallStepNextUsedPos[uptype] = nextNode; - - return true; - } - - bool NextSmallStepAngle( float sign, UsedPosType uptype, float &angle ) - { - // next possible angle - angle = m_smallStepAngle[uptype] + m_anglestep * sign; - - if(fabs(angle) > M_PI) - { - m_smallStepOk[uptype] = false; - return false; - } - - if(m_smallStepNextUsedPos[uptype]) - { - if(fabs(angle) >= m_smallStepNextUsedPos[uptype]->first) - { - m_smallStepOk[uptype] = false; - return false; - } - - // if next node permit use selected angle, then do it - if(!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle)) - { - m_smallStepOk[uptype] = false; - return false; - } - } - - // possible more points - m_smallStepAngle[uptype] = angle; - return true; - } - - // next used post for m_nextUsedPos[uptype] - UsedPosList::value_type const* nextUsedPos(UsedPosType uptype); - - // angle from used pos to next possible free pos - float GetAngle(UsedPos const& usedPos) const { return acos(m_dist/(usedPos.dist+usedPos.size+m_size)); } - - float m_center_x; - float m_center_y; - float m_size; // size of object in center - float m_dist; // distance for searching pos (including central object size) - float m_anglestep; - - UsedPosList m_UsedPosLists[2]; - UsedPosList::const_iterator m_nextUsedPos[2]; - - // field for small step from first after next used pos until next pos - float m_smallStepAngle[2]; - bool m_smallStepOk[2]; - UsedPosList::value_type const* m_smallStepNextUsedPos[2]; -}; -#endif |