diff options
Diffstat (limited to 'src/game/Opcodes.h')
-rw-r--r-- | src/game/Opcodes.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h index 4d3be8220c2..a020a7a28d7 100644 --- a/src/game/Opcodes.h +++ b/src/game/Opcodes.h @@ -904,7 +904,7 @@ enum Opcodes SMSG_LFG_PROPOSAL_DECLINED = 0x361, // SMSG uint32, uint8, uint32, uint32, uint8, for (uint8) {uint32,uint8,uint8,uint8,uint8} CMSG_LFG_PROPOSAL_RESULT = 0x362, // CMSG AcceptProposal, RejectProposal SMSG_LFG_ROLE_CHECK = 0x363, // SMSG uint32, uint8, for (uint8) uint32, uint8, for (uint8) { uint64, uint8, uint32, uint8, } - SMSG_LFG_ROLE_CHECK_FAILED_RESULT = 0x364, // SMSG uint32 unk, uint32, if (unk==6) { uint8 count, for (count) uint64 } + SMSG_LFG_ROLE_CHECK_FAILED_RESULT = 0x364, // SMSG uint32 unk, uint32, if (unk == 6) { uint8 count, for (count) uint64 } SMSG_LFG_QUEUE_STATUS_UPDATE = 0x365, // SMSG uint32 dungeon, uint32 lfgtype, uint32, uint32, uint32, uint32, uint8, uint8, uint8, uint8 CMSG_SET_LFG_COMMENT = 0x366, // CMSG SetLFGComment SMSG_LFG_LFG_PROPOSAL_INFO = 0x367, // SMSG uint8, if (uint8) { uint8, uint8, uint8, uint8, if (uint8) for (uint8) uint32, string} @@ -1329,10 +1329,10 @@ enum Opcodes /// Player state enum SessionStatus { - STATUS_AUTHED = 0, ///< Player authenticated (_player==NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage) + STATUS_AUTHED = 0, ///< Player authenticated (_player == NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage) STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld()) STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld()) - STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player==NULL && m_playerRecentlyLogout, m_GUID store last _player guid) + STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player == NULL && m_playerRecentlyLogout, m_GUID store last _player guid) STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only) }; |