diff options
Diffstat (limited to 'src/game/OutdoorPvP.cpp')
-rw-r--r-- | src/game/OutdoorPvP.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index 7f2566f518a..3fe3656226f 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -442,7 +442,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed) // creature kills must be notified, even if not inside objective / not outdoor pvp active // player kills only count if active and inside objective - if (( pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy) ) || killed->GetTypeId() == TYPEID_UNIT) + if ((pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy)) || killed->GetTypeId() == TYPEID_UNIT) { HandleKillImpl(pGroupGuy, killed); } @@ -451,7 +451,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed) else { // creature kills must be notified, even if not inside objective / not outdoor pvp active - if (killer && (( killer->IsOutdoorPvPActive() && IsInsideObjective(killer) ) || killed->GetTypeId() == TYPEID_UNIT)) + if (killer && ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->GetTypeId() == TYPEID_UNIT)) { HandleKillImpl(killer, killed); } |