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Diffstat (limited to 'src/game/OutdoorPvP.cpp')
-rw-r--r--src/game/OutdoorPvP.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp
index 7f2566f518a..3fe3656226f 100644
--- a/src/game/OutdoorPvP.cpp
+++ b/src/game/OutdoorPvP.cpp
@@ -442,7 +442,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
- if (( pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy) ) || killed->GetTypeId() == TYPEID_UNIT)
+ if ((pGroupGuy->IsOutdoorPvPActive() && IsInsideObjective(pGroupGuy)) || killed->GetTypeId() == TYPEID_UNIT)
{
HandleKillImpl(pGroupGuy, killed);
}
@@ -451,7 +451,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
- if (killer && (( killer->IsOutdoorPvPActive() && IsInsideObjective(killer) ) || killed->GetTypeId() == TYPEID_UNIT))
+ if (killer && ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->GetTypeId() == TYPEID_UNIT))
{
HandleKillImpl(killer, killed);
}