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path: root/src/game/OutdoorPvPEP.cpp
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Diffstat (limited to 'src/game/OutdoorPvPEP.cpp')
-rw-r--r--src/game/OutdoorPvPEP.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/OutdoorPvPEP.cpp b/src/game/OutdoorPvPEP.cpp
index 1ffa05c5a2c..5691a3ce8be 100644
--- a/src/game/OutdoorPvPEP.cpp
+++ b/src/game/OutdoorPvPEP.cpp
@@ -40,12 +40,12 @@ void OPvPCapturePointEP_EWT::ChangeState()
if (fabs(m_value) == m_maxValue) // state won't change, only phase when maxed out!
{
// if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State)
{
sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_EWT_A));
((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_EWT] = 0;
}
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
+ else if (m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State)
{
sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_EWT_H));
((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_EWT] = 0;
@@ -112,7 +112,7 @@ void OPvPCapturePointEP_EWT::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
@@ -145,7 +145,7 @@ bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player *plr)
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
@@ -191,12 +191,12 @@ void OPvPCapturePointEP_NPT::ChangeState()
if (fabs(m_value) == m_maxValue) // state won't change, only phase when maxed out!
{
// if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State)
{
sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_NPT_A));
((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_NPT] = 0;
}
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
+ else if (m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State)
{
sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_NPT_H));
((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_NPT] = 0;
@@ -265,7 +265,7 @@ void OPvPCapturePointEP_NPT::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
@@ -298,7 +298,7 @@ bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player *plr)
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
@@ -338,12 +338,12 @@ void OPvPCapturePointEP_CGT::ChangeState()
if (fabs(m_value) == m_maxValue) // state won't change, only phase when maxed out!
{
// if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State)
{
sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_CGT_A));
((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_CGT] = 0;
}
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
+ else if (m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State)
{
sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_CGT_H));
((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_CGT] = 0;
@@ -410,7 +410,7 @@ void OPvPCapturePointEP_CGT::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
@@ -443,7 +443,7 @@ bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player *plr)
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
@@ -480,12 +480,12 @@ void OPvPCapturePointEP_PWT::ChangeState()
if (fabs(m_value) == m_maxValue) // state won't change, only phase when maxed out!
{
// if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State)
{
sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_PWT_A));
((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_PWT] = 0;
}
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
+ else if (m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State)
{
sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_PWT_H));
((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_PWT] = 0;
@@ -554,7 +554,7 @@ void OPvPCapturePointEP_PWT::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
@@ -587,7 +587,7 @@ bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player *plr)
if (OPvPCapturePoint::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;