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Diffstat (limited to 'src/game/OutdoorPvPHP.cpp')
-rw-r--r--src/game/OutdoorPvPHP.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp
index 97a912e3b45..4adb9541053 100644
--- a/src/game/OutdoorPvPHP.cpp
+++ b/src/game/OutdoorPvPHP.cpp
@@ -268,9 +268,9 @@ void OPvPCapturePointHP::ChangeState()
void OPvPCapturePointHP::SendChangePhase()
{
- SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue);
+ SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
+ uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
@@ -308,9 +308,9 @@ bool OPvPCapturePointHP::HandlePlayerEnter(Player *plr)
if(OPvPCapturePoint::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
+ uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
- plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
return true;
}
return false;