diff options
Diffstat (limited to 'src/game/OutdoorPvPNA.cpp')
-rw-r--r-- | src/game/OutdoorPvPNA.cpp | 706 |
1 files changed, 706 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp new file mode 100644 index 00000000000..c56ef95e157 --- /dev/null +++ b/src/game/OutdoorPvPNA.cpp @@ -0,0 +1,706 @@ +#include "OutdoorPvPNA.h" +#include "Player.h" +#include "ObjectMgr.h" +#include "OutdoorPvPMgr.h" +#include "WorldPacket.h" +#include "Language.h" +#include "World.h" + +OutdoorPvPNA::OutdoorPvPNA() +{ + m_TypeId = OUTDOOR_PVP_NA; +} + +void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit * killed) +{ + if(killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != ((Player*)killed)->GetTeam()) + { + plr->KilledMonster(NA_CREDIT_MARKER,0); // 0 guid, btw it isn't even used in killedmonster function :S + if(plr->GetTeam() == ALLIANCE) + plr->CastSpell(plr,NA_KILL_TOKEN_ALLIANCE,true); + else + plr->CastSpell(plr,NA_KILL_TOKEN_HORDE,true); + } +} + +uint32 OutdoorPvPObjectiveNA::GetAliveGuardsCount() +{ + uint32 cnt = 0; + for(std::map<uint32, uint64>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr) + { + switch(itr->first) + { + case NA_NPC_GUARD_01: + case NA_NPC_GUARD_02: + case NA_NPC_GUARD_03: + case NA_NPC_GUARD_04: + case NA_NPC_GUARD_05: + case NA_NPC_GUARD_06: + case NA_NPC_GUARD_07: + case NA_NPC_GUARD_08: + case NA_NPC_GUARD_09: + case NA_NPC_GUARD_10: + case NA_NPC_GUARD_11: + case NA_NPC_GUARD_12: + case NA_NPC_GUARD_13: + case NA_NPC_GUARD_14: + case NA_NPC_GUARD_15: + { + if(Creature * cr = HashMapHolder<Creature>::Find(itr->second)) + { + if(cr->isAlive()) + ++cnt; + } + else if (CreatureData const * cd = objmgr.GetCreatureData(GUID_LOPART(itr->second))) + { + if(!cd->is_dead) + ++cnt; + } + } + break; + default: + break; + } + } + return cnt; +} + +void OutdoorPvPNA::BuffTeam(uint32 team) +{ + if(team == ALLIANCE) + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->CastSpell(plr,NA_CAPTURE_BUFF,true); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(NA_CAPTURE_BUFF); + } + } + else if(team == HORDE) + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->CastSpell(plr,NA_CAPTURE_BUFF,true); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(NA_CAPTURE_BUFF); + } + } + else + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(NA_CAPTURE_BUFF); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(NA_CAPTURE_BUFF); + } + } +} + +void OutdoorPvPObjectiveNA::SpawnNPCsForTeam(uint32 team) +{ + const creature_type * creatures = NULL; + if(team == ALLIANCE) + creatures=AllianceControlNPCs; + else if(team == HORDE) + creatures=HordeControlNPCs; + else + return; + for(int i = 0; i < NA_CONTROL_NPC_NUM; ++i) + AddCreature(i,creatures[i].entry,creatures[i].teamval,creatures[i].map,creatures[i].x,creatures[i].y,creatures[i].z,creatures[i].o,1000000); +} + +void OutdoorPvPObjectiveNA::DeSpawnNPCs() +{ + for(int i = 0; i < NA_CONTROL_NPC_NUM; ++i) + DelCreature(i); +} + +void OutdoorPvPObjectiveNA::SpawnGOsForTeam(uint32 team) +{ + const go_type * gos = NULL; + if(team == ALLIANCE) + gos=AllianceControlGOs; + else if(team == HORDE) + gos=HordeControlGOs; + else + return; + for(int i = 0; i < NA_CONTROL_GO_NUM; ++i) + { + if( i == NA_ROOST_S || + i == NA_ROOST_W || + i == NA_ROOST_N || + i == NA_ROOST_E || + i == NA_BOMB_WAGON_S || + i == NA_BOMB_WAGON_W || + i == NA_BOMB_WAGON_N || + i == NA_BOMB_WAGON_E ) + continue; // roosts and bomb wagons are spawned when someone uses the matching destroyed roost + AddObject(i,gos[i].entry,gos[i].map,gos[i].x,gos[i].y,gos[i].z,gos[i].o,gos[i].rot0,gos[i].rot1,gos[i].rot2,gos[i].rot3); + } +} + +void OutdoorPvPObjectiveNA::DeSpawnGOs() +{ + for(int i = 0; i < NA_CONTROL_GO_NUM; ++i) + { + DelObject(i); + } +} + +void OutdoorPvPObjectiveNA::FactionTakeOver(uint32 team) +{ + if(m_ControllingFaction) + objmgr.RemoveGraveYardLink(NA_HALAA_GRAVEYARD,NA_HALAA_GRAVEYARD_ZONE,m_ControllingFaction,false); + if(m_ControllingFaction == ALLIANCE) + sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_LOOSE_A)); + else if(m_ControllingFaction == HORDE) + sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_LOOSE_H)); + + m_ControllingFaction = team; + if(m_ControllingFaction) + objmgr.AddGraveYardLink(NA_HALAA_GRAVEYARD,NA_HALAA_GRAVEYARD_ZONE,m_ControllingFaction,false); + DeSpawnGOs(); + DeSpawnNPCs(); + SpawnGOsForTeam(team); + SpawnNPCsForTeam(team); + m_GuardsAlive = NA_GUARDS_MAX; + m_capturable = false; + this->UpdateHalaaWorldState(); + if(team == ALLIANCE) + { + m_WyvernStateSouth = WYVERN_NEU_HORDE; + m_WyvernStateNorth = WYVERN_NEU_HORDE; + m_WyvernStateEast = WYVERN_NEU_HORDE; + m_WyvernStateWest = WYVERN_NEU_HORDE; + m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0); + m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 1); + m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive); + sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_CAPTURE_A)); + } + else + { + m_WyvernStateSouth = WYVERN_NEU_ALLIANCE; + m_WyvernStateNorth = WYVERN_NEU_ALLIANCE; + m_WyvernStateEast = WYVERN_NEU_ALLIANCE; + m_WyvernStateWest = WYVERN_NEU_ALLIANCE; + m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 1); + m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0); + m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive); + sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_CAPTURE_H)); + } + this->UpdateWyvernRoostWorldState(NA_ROOST_S); + this->UpdateWyvernRoostWorldState(NA_ROOST_N); + this->UpdateWyvernRoostWorldState(NA_ROOST_W); + this->UpdateWyvernRoostWorldState(NA_ROOST_E); + ((OutdoorPvPNA*)m_PvP)->BuffTeam(team); +} + +bool OutdoorPvPObjectiveNA::HandlePlayerEnter(Player *plr) +{ + if(OutdoorPvPObjective::HandlePlayerEnter(plr)) + { + plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1); + uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); + plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase); + plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_NeutralValue); + return true; + } + return false; +} + +void OutdoorPvPObjectiveNA::HandlePlayerLeave(Player *plr) +{ + plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0); + OutdoorPvPObjective::HandlePlayerLeave(plr); +} + +OutdoorPvPObjectiveNA::OutdoorPvPObjectiveNA(OutdoorPvP *pvp) : +OutdoorPvPObjective(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0), +m_HalaaState(HALAA_N), m_WyvernStateSouth(0), m_WyvernStateNorth(0), m_WyvernStateWest(0), +m_WyvernStateEast(0), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME) +{ + AddCapturePoint(182210,530,-1572.57,7945.3,-22.475,2.05949,0,0,0.857167,0.515038); +} + +bool OutdoorPvPNA::SetupOutdoorPvP() +{ +// m_TypeId = OUTDOOR_PVP_NA; _MUST_ be set in ctor, because of spawns cleanup + // add the zones affected by the pvp buff + sOutdoorPvPMgr.AddZone(NA_BUFF_ZONE,this); + + // halaa + m_obj = new OutdoorPvPObjectiveNA(this); + if(!m_obj) + return false; + m_OutdoorPvPObjectives.insert(m_obj); + + return true; +} + +void OutdoorPvPNA::HandlePlayerEnterZone(Player * plr, uint32 zone) +{ + // add buffs + if(plr->GetTeam() == m_obj->m_ControllingFaction) + plr->CastSpell(plr,NA_CAPTURE_BUFF,true); + OutdoorPvP::HandlePlayerEnterZone(plr,zone); +} + +void OutdoorPvPNA::HandlePlayerLeaveZone(Player * plr, uint32 zone) +{ + // remove buffs + plr->RemoveAurasDueToSpell(NA_CAPTURE_BUFF); + OutdoorPvP::HandlePlayerLeaveZone(plr, zone); +} + +void OutdoorPvPNA::FillInitialWorldStates(WorldPacket &data) +{ + m_obj->FillInitialWorldStates(data); +} + +void OutdoorPvPObjectiveNA::FillInitialWorldStates(WorldPacket &data) +{ + if(m_ControllingFaction == ALLIANCE) + { + data << NA_UI_HORDE_GUARDS_SHOW << uint32(0); + data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(1); + } + else if(m_ControllingFaction == HORDE) + { + data << NA_UI_HORDE_GUARDS_SHOW << uint32(1); + data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0); + } + else + { + data << NA_UI_HORDE_GUARDS_SHOW << uint32(0); + data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0); + } + + data << NA_UI_GUARDS_MAX << NA_GUARDS_MAX; + data << NA_UI_GUARDS_LEFT << uint32(m_GuardsAlive); + + data << NA_UI_TOWER_SLIDER_DISPLAY << uint32(0); + data << NA_UI_TOWER_SLIDER_POS << uint32(50); + data << NA_UI_TOWER_SLIDER_N << uint32(100); + + data << NA_MAP_WYVERN_NORTH_NEU_H << uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE)); + data << NA_MAP_WYVERN_NORTH_NEU_A << uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE)); + data << NA_MAP_WYVERN_NORTH_H << uint32(bool(m_WyvernStateNorth & WYVERN_HORDE)); + data << NA_MAP_WYVERN_NORTH_A << uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE)); + + data << NA_MAP_WYVERN_SOUTH_NEU_H << uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE)); + data << NA_MAP_WYVERN_SOUTH_NEU_A << uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE)); + data << NA_MAP_WYVERN_SOUTH_H << uint32(bool(m_WyvernStateSouth & WYVERN_HORDE)); + data << NA_MAP_WYVERN_SOUTH_A << uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE)); + + data << NA_MAP_WYVERN_WEST_NEU_H << uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE)); + data << NA_MAP_WYVERN_WEST_NEU_A << uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE)); + data << NA_MAP_WYVERN_WEST_H << uint32(bool(m_WyvernStateWest & WYVERN_HORDE)); + data << NA_MAP_WYVERN_WEST_A << uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE)); + + data << NA_MAP_WYVERN_EAST_NEU_H << uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE)); + data << NA_MAP_WYVERN_EAST_NEU_A << uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE)); + data << NA_MAP_WYVERN_EAST_H << uint32(bool(m_WyvernStateEast & WYVERN_HORDE)); + data << NA_MAP_WYVERN_EAST_A << uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE)); + + data << NA_MAP_HALAA_NEUTRAL << uint32(bool(m_HalaaState & HALAA_N)); + data << NA_MAP_HALAA_NEU_A << uint32(bool(m_HalaaState & HALAA_N_A)); + data << NA_MAP_HALAA_NEU_H << uint32(bool(m_HalaaState & HALAA_N_H)); + data << NA_MAP_HALAA_HORDE << uint32(bool(m_HalaaState & HALAA_H)); + data << NA_MAP_HALAA_ALLIANCE << uint32(bool(m_HalaaState & HALAA_A)); +} + +void OutdoorPvPNA::SendRemoveWorldStates(Player *plr) +{ + plr->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW,0); + plr->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW,0); + plr->SendUpdateWorldState(NA_UI_GUARDS_MAX,0); + plr->SendUpdateWorldState(NA_UI_GUARDS_LEFT,0); + plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY,0); + plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS,0); + plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H,0); + plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A,0); + plr->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL,0); + plr->SendUpdateWorldState(NA_MAP_HALAA_NEU_A,0); + plr->SendUpdateWorldState(NA_MAP_HALAA_NEU_H,0); + plr->SendUpdateWorldState(NA_MAP_HALAA_HORDE,0); + plr->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE,0); +} + +bool OutdoorPvPNA::Update(uint32 diff) +{ + return m_obj->Update(diff); +} + +bool OutdoorPvPObjectiveNA::HandleCustomSpell(Player * plr, uint32 spellId, GameObject * go) +{ + std::vector<uint32> nodes; + nodes.resize(2); + bool retval = false; + switch(spellId) + { + case NA_SPELL_FLY_NORTH: + nodes[0] = FlightPathStartNodes[NA_ROOST_N]; + nodes[1] = FlightPathEndNodes[NA_ROOST_N]; + plr->ActivateTaxiPathTo(nodes); + plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); + plr->UpdatePvP(true,true); + retval = true; + break; + case NA_SPELL_FLY_SOUTH: + nodes[0] = FlightPathStartNodes[NA_ROOST_S]; + nodes[1] = FlightPathEndNodes[NA_ROOST_S]; + plr->ActivateTaxiPathTo(nodes); + plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); + plr->UpdatePvP(true,true); + retval = true; + break; + case NA_SPELL_FLY_WEST: + nodes[0] = FlightPathStartNodes[NA_ROOST_W]; + nodes[1] = FlightPathEndNodes[NA_ROOST_W]; + plr->ActivateTaxiPathTo(nodes); + plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); + plr->UpdatePvP(true,true); + retval = true; + break; + case NA_SPELL_FLY_EAST: + nodes[0] = FlightPathStartNodes[NA_ROOST_E]; + nodes[1] = FlightPathEndNodes[NA_ROOST_E]; + plr->ActivateTaxiPathTo(nodes); + plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); + plr->UpdatePvP(true,true); + retval = true; + break; + default: + break; + } + + if(retval) + { + //Adding items + uint32 noSpaceForCount = 0; + + // check space and find places + ItemPosCountVec dest; + + int32 count = 10; + uint32 itemid = 24538; + // bomb id count + uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemid, count, &noSpaceForCount ); + if( msg != EQUIP_ERR_OK ) // convert to possible store amount + count -= noSpaceForCount; + + if( count == 0 || dest.empty()) // can't add any + { + return true; + } + + Item* item = plr->StoreNewItem( dest, itemid, true); + + if(count > 0 && item) + { + plr->SendNewItem(item,count,true,false); + } + + return true; + } + return false; +} + +int32 OutdoorPvPObjectiveNA::HandleOpenGo(Player *plr, uint64 guid) +{ + uint32 retval = OutdoorPvPObjective::HandleOpenGo(plr, guid); + if(retval>=0) + { + const go_type * gos = NULL; + if(m_ControllingFaction == ALLIANCE) + gos=AllianceControlGOs; + else if(m_ControllingFaction == HORDE) + gos=HordeControlGOs; + else + return -1; + + int32 del = -1; + int32 del2 = -1; + int32 add = -1; + int32 add2 = -1; + + switch(retval) + { + case NA_DESTROYED_ROOST_S: + del = NA_DESTROYED_ROOST_S; + add = NA_ROOST_S; + add2 = NA_BOMB_WAGON_S; + if(m_ControllingFaction == HORDE) + m_WyvernStateSouth = WYVERN_ALLIANCE; + else + m_WyvernStateSouth = WYVERN_HORDE; + UpdateWyvernRoostWorldState(NA_ROOST_S); + break; + case NA_DESTROYED_ROOST_N: + del = NA_DESTROYED_ROOST_N; + add = NA_ROOST_N; + add2 = NA_BOMB_WAGON_N; + if(m_ControllingFaction == HORDE) + m_WyvernStateNorth = WYVERN_ALLIANCE; + else + m_WyvernStateNorth = WYVERN_HORDE; + UpdateWyvernRoostWorldState(NA_ROOST_N); + break; + case NA_DESTROYED_ROOST_W: + del = NA_DESTROYED_ROOST_W; + add = NA_ROOST_W; + add2 = NA_BOMB_WAGON_W; + if(m_ControllingFaction == HORDE) + m_WyvernStateWest = WYVERN_ALLIANCE; + else + m_WyvernStateWest = WYVERN_HORDE; + UpdateWyvernRoostWorldState(NA_ROOST_W); + break; + case NA_DESTROYED_ROOST_E: + del = NA_DESTROYED_ROOST_E; + add = NA_ROOST_E; + add2 = NA_BOMB_WAGON_E; + if(m_ControllingFaction == HORDE) + m_WyvernStateEast = WYVERN_ALLIANCE; + else + m_WyvernStateEast = WYVERN_HORDE; + UpdateWyvernRoostWorldState(NA_ROOST_E); + break; + case NA_BOMB_WAGON_S: + del = NA_BOMB_WAGON_S; + del2 = NA_ROOST_S; + add = NA_DESTROYED_ROOST_S; + if(m_ControllingFaction == HORDE) + m_WyvernStateSouth = WYVERN_NEU_ALLIANCE; + else + m_WyvernStateSouth = WYVERN_NEU_HORDE; + UpdateWyvernRoostWorldState(NA_ROOST_S); + break; + case NA_BOMB_WAGON_N: + del = NA_BOMB_WAGON_N; + del2 = NA_ROOST_N; + add = NA_DESTROYED_ROOST_N; + if(m_ControllingFaction == HORDE) + m_WyvernStateNorth = WYVERN_NEU_ALLIANCE; + else + m_WyvernStateNorth = WYVERN_NEU_HORDE; + UpdateWyvernRoostWorldState(NA_ROOST_N); + break; + case NA_BOMB_WAGON_W: + del = NA_BOMB_WAGON_W; + del2 = NA_ROOST_W; + add = NA_DESTROYED_ROOST_W; + if(m_ControllingFaction == HORDE) + m_WyvernStateWest = WYVERN_NEU_ALLIANCE; + else + m_WyvernStateWest = WYVERN_NEU_HORDE; + UpdateWyvernRoostWorldState(NA_ROOST_W); + break; + case NA_BOMB_WAGON_E: + del = NA_BOMB_WAGON_E; + del2 = NA_ROOST_E; + add = NA_DESTROYED_ROOST_E; + if(m_ControllingFaction == HORDE) + m_WyvernStateEast = WYVERN_NEU_ALLIANCE; + else + m_WyvernStateEast = WYVERN_NEU_HORDE; + UpdateWyvernRoostWorldState(NA_ROOST_E); + break; + default: + return -1; + break; + } + + if(del>-1) + DelObject(del); + + if(del2>-1) + DelObject(del2); + + if(add>-1) + AddObject(add,gos[add].entry,gos[add].map,gos[add].x,gos[add].y,gos[add].z,gos[add].o,gos[add].rot0,gos[add].rot1,gos[add].rot2,gos[add].rot3); + + if(add2>-1) + AddObject(add2,gos[add2].entry,gos[add2].map,gos[add2].x,gos[add2].y,gos[add2].z,gos[add2].o,gos[add2].rot0,gos[add2].rot1,gos[add2].rot2,gos[add2].rot3); + + return retval; + } + return -1; +} + +bool OutdoorPvPObjectiveNA::Update(uint32 diff) +{ + // let the controlling faction advance in phase + bool capturable = false; + if(m_ControllingFaction == ALLIANCE && m_AllianceActivePlayerCount > m_HordeActivePlayerCount) + capturable = true; + else if(m_ControllingFaction == HORDE && m_AllianceActivePlayerCount < m_HordeActivePlayerCount) + capturable = true; + + if(m_GuardCheckTimer < diff) + { + m_GuardCheckTimer = NA_GUARD_CHECK_TIME; + uint32 cnt = GetAliveGuardsCount(); + if(cnt != m_GuardsAlive) + { + m_GuardsAlive = cnt; + if(m_GuardsAlive == 0) + m_capturable = true; + // update the guard count for the players in zone + m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT,m_GuardsAlive); + } + } else m_GuardCheckTimer -= diff; + + if((m_capturable || capturable) && OutdoorPvPObjective::Update(diff)) + { + if(m_RespawnTimer < diff) + { + // if the guards have been killed, then the challenger has one hour to take over halaa. + // in case they fail to do it, the guards are respawned, and they have to start again. + if(m_ControllingFaction) + FactionTakeOver(m_ControllingFaction); + m_RespawnTimer = NA_RESPAWN_TIME; + } else m_RespawnTimer -= diff; + + if(m_OldState != m_State) + { + uint32 artkit = 21; + switch(m_State) + { + case OBJECTIVESTATE_NEUTRAL: + m_HalaaState = HALAA_N; + break; + case OBJECTIVESTATE_ALLIANCE: + m_HalaaState = HALAA_A; + FactionTakeOver(ALLIANCE); + artkit = 2; + break; + case OBJECTIVESTATE_HORDE: + m_HalaaState = HALAA_H; + FactionTakeOver(HORDE); + artkit = 1; + break; + case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: + m_HalaaState = HALAA_N_A; + break; + case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: + m_HalaaState = HALAA_N_H; + break; + case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: + m_HalaaState = HALAA_N_A; + artkit = 2; + break; + case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: + m_HalaaState = HALAA_N_H; + artkit = 1; + break; + } + + GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePoint); + if(flag) + { + flag->SetGoArtKit(artkit); + flag->SendUpdateObjectToAllExcept(NULL); + } + + UpdateHalaaWorldState(); + } + + if(m_ShiftPhase != m_OldPhase) + { + // send this too, sometimes the slider disappears, dunno why :( + SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1); + // send these updates to only the ones in this objective + uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); + SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase); + SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_NeutralValue); + } + return true; + } + return false; +} + +void OutdoorPvPObjectiveNA::UpdateHalaaWorldState() +{ + m_PvP->SendUpdateWorldState( NA_MAP_HALAA_NEUTRAL ,uint32(bool(m_HalaaState & HALAA_N))); + m_PvP->SendUpdateWorldState( NA_MAP_HALAA_NEU_A ,uint32(bool(m_HalaaState & HALAA_N_A))); + m_PvP->SendUpdateWorldState( NA_MAP_HALAA_NEU_H ,uint32(bool(m_HalaaState & HALAA_N_H))); + m_PvP->SendUpdateWorldState( NA_MAP_HALAA_HORDE ,uint32(bool(m_HalaaState & HALAA_H))); + m_PvP->SendUpdateWorldState( NA_MAP_HALAA_ALLIANCE ,uint32(bool(m_HalaaState & HALAA_A))); +} + +void OutdoorPvPObjectiveNA::UpdateWyvernRoostWorldState(uint32 roost) +{ + switch(roost) + { + case NA_ROOST_S: + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H,uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A,uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H,uint32(bool(m_WyvernStateSouth & WYVERN_HORDE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A,uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE))); + break; + case NA_ROOST_N: + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H,uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A,uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H,uint32(bool(m_WyvernStateNorth & WYVERN_HORDE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A,uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE))); + break; + case NA_ROOST_W: + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H,uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A,uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H,uint32(bool(m_WyvernStateWest & WYVERN_HORDE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A,uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE))); + break; + case NA_ROOST_E: + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H,uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A,uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H,uint32(bool(m_WyvernStateEast & WYVERN_HORDE))); + m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A,uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE))); + break; + } +} + +bool OutdoorPvPObjectiveNA::HandleCapturePointEvent(Player *plr, uint32 eventId) +{ + switch(eventId) + { + case 11821: + this->HandlePlayerEnter(plr); + return true; + break; + case 11822: + this->HandlePlayerLeave(plr); + return true; + break; + default: + break; + } + return false; +} |