diff options
Diffstat (limited to 'src/game/OutdoorPvPNA.cpp')
-rw-r--r-- | src/game/OutdoorPvPNA.cpp | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp index 377940e512d..7f976479b3c 100644 --- a/src/game/OutdoorPvPNA.cpp +++ b/src/game/OutdoorPvPNA.cpp @@ -31,10 +31,10 @@ OutdoorPvPNA::OutdoorPvPNA() void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit * killed) { - if(killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam()) + if (killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam()) { plr->KilledMonsterCredit(NA_CREDIT_MARKER,0); // 0 guid, btw it isn't even used in killedmonster function :S - if(plr->GetTeam() == ALLIANCE) + if (plr->GetTeam() == ALLIANCE) plr->CastSpell(plr,NA_KILL_TOKEN_ALLIANCE,true); else plr->CastSpell(plr,NA_KILL_TOKEN_HORDE,true); @@ -64,14 +64,14 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount() case NA_NPC_GUARD_14: case NA_NPC_GUARD_15: { - if(Creature * cr = HashMapHolder<Creature>::Find(itr->second)) + if (Creature * cr = HashMapHolder<Creature>::Find(itr->second)) { - if(cr->isAlive()) + if (cr->isAlive()) ++cnt; } else if (CreatureData const * cd = objmgr.GetCreatureData(GUID_LOPART(itr->second))) { - if(!cd->is_dead) + if (!cd->is_dead) ++cnt; } } @@ -86,9 +86,9 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount() void OPvPCapturePointNA::SpawnNPCsForTeam(uint32 team) { const creature_type * creatures = NULL; - if(team == ALLIANCE) + if (team == ALLIANCE) creatures=AllianceControlNPCs; - else if(team == HORDE) + else if (team == HORDE) creatures=HordeControlNPCs; else return; @@ -105,15 +105,15 @@ void OPvPCapturePointNA::DeSpawnNPCs() void OPvPCapturePointNA::SpawnGOsForTeam(uint32 team) { const go_type * gos = NULL; - if(team == ALLIANCE) + if (team == ALLIANCE) gos=AllianceControlGOs; - else if(team == HORDE) + else if (team == HORDE) gos=HordeControlGOs; else return; for (int i = 0; i < NA_CONTROL_GO_NUM; ++i) { - if( i == NA_ROOST_S || + if ( i == NA_ROOST_S || i == NA_ROOST_W || i == NA_ROOST_N || i == NA_ROOST_E || @@ -136,15 +136,15 @@ void OPvPCapturePointNA::DeSpawnGOs() void OPvPCapturePointNA::FactionTakeOver(uint32 team) { - if(m_ControllingFaction) + if (m_ControllingFaction) objmgr.RemoveGraveYardLink(NA_HALAA_GRAVEYARD,NA_HALAA_GRAVEYARD_ZONE,m_ControllingFaction,false); - if(m_ControllingFaction == ALLIANCE) + if (m_ControllingFaction == ALLIANCE) sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_LOOSE_A)); - else if(m_ControllingFaction == HORDE) + else if (m_ControllingFaction == HORDE) sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_LOOSE_H)); m_ControllingFaction = team; - if(m_ControllingFaction) + if (m_ControllingFaction) objmgr.AddGraveYardLink(NA_HALAA_GRAVEYARD,NA_HALAA_GRAVEYARD_ZONE,m_ControllingFaction,false); DeSpawnGOs(); DeSpawnNPCs(); @@ -153,7 +153,7 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team) m_GuardsAlive = NA_GUARDS_MAX; m_capturable = false; this->UpdateHalaaWorldState(); - if(team == ALLIANCE) + if (team == ALLIANCE) { m_WyvernStateSouth = WYVERN_NEU_HORDE; m_WyvernStateNorth = WYVERN_NEU_HORDE; @@ -185,7 +185,7 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team) bool OPvPCapturePointNA::HandlePlayerEnter(Player *plr) { - if(OPvPCapturePoint::HandlePlayerEnter(plr)) + if (OPvPCapturePoint::HandlePlayerEnter(plr)) { plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1); uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f); @@ -218,7 +218,7 @@ bool OutdoorPvPNA::SetupOutdoorPvP() // halaa m_obj = new OPvPCapturePointNA(this); - if(!m_obj) + if (!m_obj) return false; AddCapturePoint(m_obj); @@ -228,7 +228,7 @@ bool OutdoorPvPNA::SetupOutdoorPvP() void OutdoorPvPNA::HandlePlayerEnterZone(Player * plr, uint32 zone) { // add buffs - if(plr->GetTeam() == m_obj->m_ControllingFaction) + if (plr->GetTeam() == m_obj->m_ControllingFaction) plr->CastSpell(plr,NA_CAPTURE_BUFF,true); OutdoorPvP::HandlePlayerEnterZone(plr,zone); } @@ -247,12 +247,12 @@ void OutdoorPvPNA::FillInitialWorldStates(WorldPacket &data) void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket &data) { - if(m_ControllingFaction == ALLIANCE) + if (m_ControllingFaction == ALLIANCE) { data << NA_UI_HORDE_GUARDS_SHOW << uint32(0); data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(1); } - else if(m_ControllingFaction == HORDE) + else if (m_ControllingFaction == HORDE) { data << NA_UI_HORDE_GUARDS_SHOW << uint32(1); data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0); @@ -377,7 +377,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player * plr, uint32 spellId, GameObj break; } - if(retval) + if (retval) { //Adding items uint32 noSpaceForCount = 0; @@ -389,17 +389,17 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player * plr, uint32 spellId, GameObj uint32 itemid = 24538; // bomb id count uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemid, count, &noSpaceForCount ); - if( msg != EQUIP_ERR_OK ) // convert to possible store amount + if ( msg != EQUIP_ERR_OK ) // convert to possible store amount count -= noSpaceForCount; - if( count == 0 || dest.empty()) // can't add any + if ( count == 0 || dest.empty()) // can't add any { return true; } Item* item = plr->StoreNewItem( dest, itemid, true); - if(count > 0 && item) + if (count > 0 && item) { plr->SendNewItem(item,count,true,false); } @@ -412,12 +412,12 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player * plr, uint32 spellId, GameObj int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) { uint32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid); - if(retval>=0) + if (retval>=0) { const go_type * gos = NULL; - if(m_ControllingFaction == ALLIANCE) + if (m_ControllingFaction == ALLIANCE) gos=AllianceControlGOs; - else if(m_ControllingFaction == HORDE) + else if (m_ControllingFaction == HORDE) gos=HordeControlGOs; else return -1; @@ -433,7 +433,7 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) del = NA_DESTROYED_ROOST_S; add = NA_ROOST_S; add2 = NA_BOMB_WAGON_S; - if(m_ControllingFaction == HORDE) + if (m_ControllingFaction == HORDE) m_WyvernStateSouth = WYVERN_ALLIANCE; else m_WyvernStateSouth = WYVERN_HORDE; @@ -443,7 +443,7 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) del = NA_DESTROYED_ROOST_N; add = NA_ROOST_N; add2 = NA_BOMB_WAGON_N; - if(m_ControllingFaction == HORDE) + if (m_ControllingFaction == HORDE) m_WyvernStateNorth = WYVERN_ALLIANCE; else m_WyvernStateNorth = WYVERN_HORDE; @@ -453,7 +453,7 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) del = NA_DESTROYED_ROOST_W; add = NA_ROOST_W; add2 = NA_BOMB_WAGON_W; - if(m_ControllingFaction == HORDE) + if (m_ControllingFaction == HORDE) m_WyvernStateWest = WYVERN_ALLIANCE; else m_WyvernStateWest = WYVERN_HORDE; @@ -463,7 +463,7 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) del = NA_DESTROYED_ROOST_E; add = NA_ROOST_E; add2 = NA_BOMB_WAGON_E; - if(m_ControllingFaction == HORDE) + if (m_ControllingFaction == HORDE) m_WyvernStateEast = WYVERN_ALLIANCE; else m_WyvernStateEast = WYVERN_HORDE; @@ -473,7 +473,7 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) del = NA_BOMB_WAGON_S; del2 = NA_ROOST_S; add = NA_DESTROYED_ROOST_S; - if(m_ControllingFaction == HORDE) + if (m_ControllingFaction == HORDE) m_WyvernStateSouth = WYVERN_NEU_ALLIANCE; else m_WyvernStateSouth = WYVERN_NEU_HORDE; @@ -483,7 +483,7 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) del = NA_BOMB_WAGON_N; del2 = NA_ROOST_N; add = NA_DESTROYED_ROOST_N; - if(m_ControllingFaction == HORDE) + if (m_ControllingFaction == HORDE) m_WyvernStateNorth = WYVERN_NEU_ALLIANCE; else m_WyvernStateNorth = WYVERN_NEU_HORDE; @@ -493,7 +493,7 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) del = NA_BOMB_WAGON_W; del2 = NA_ROOST_W; add = NA_DESTROYED_ROOST_W; - if(m_ControllingFaction == HORDE) + if (m_ControllingFaction == HORDE) m_WyvernStateWest = WYVERN_NEU_ALLIANCE; else m_WyvernStateWest = WYVERN_NEU_HORDE; @@ -503,7 +503,7 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) del = NA_BOMB_WAGON_E; del2 = NA_ROOST_E; add = NA_DESTROYED_ROOST_E; - if(m_ControllingFaction == HORDE) + if (m_ControllingFaction == HORDE) m_WyvernStateEast = WYVERN_NEU_ALLIANCE; else m_WyvernStateEast = WYVERN_NEU_HORDE; @@ -514,16 +514,16 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid) break; } - if(del>-1) + if (del>-1) DelObject(del); - if(del2>-1) + if (del2>-1) DelObject(del2); - if(add>-1) + if (add>-1) AddObject(add,gos[add].entry,gos[add].map,gos[add].x,gos[add].y,gos[add].z,gos[add].o,gos[add].rot0,gos[add].rot1,gos[add].rot2,gos[add].rot3); - if(add2>-1) + if (add2>-1) AddObject(add2,gos[add2].entry,gos[add2].map,gos[add2].x,gos[add2].y,gos[add2].z,gos[add2].o,gos[add2].rot0,gos[add2].rot1,gos[add2].rot2,gos[add2].rot3); return retval; @@ -535,32 +535,32 @@ bool OPvPCapturePointNA::Update(uint32 diff) { // let the controlling faction advance in phase bool capturable = false; - if(m_ControllingFaction == ALLIANCE && m_activePlayers[0].size() > m_activePlayers[1].size()) + if (m_ControllingFaction == ALLIANCE && m_activePlayers[0].size() > m_activePlayers[1].size()) capturable = true; - else if(m_ControllingFaction == HORDE && m_activePlayers[0].size() < m_activePlayers[1].size()) + else if (m_ControllingFaction == HORDE && m_activePlayers[0].size() < m_activePlayers[1].size()) capturable = true; - if(m_GuardCheckTimer < diff) + if (m_GuardCheckTimer < diff) { m_GuardCheckTimer = NA_GUARD_CHECK_TIME; uint32 cnt = GetAliveGuardsCount(); - if(cnt != m_GuardsAlive) + if (cnt != m_GuardsAlive) { m_GuardsAlive = cnt; - if(m_GuardsAlive == 0) + if (m_GuardsAlive == 0) m_capturable = true; // update the guard count for the players in zone m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT,m_GuardsAlive); } } else m_GuardCheckTimer -= diff; - if(m_capturable || capturable) + if (m_capturable || capturable) { - if(m_RespawnTimer < diff) + if (m_RespawnTimer < diff) { // if the guards have been killed, then the challenger has one hour to take over halaa. // in case they fail to do it, the guards are respawned, and they have to start again. - if(m_ControllingFaction) + if (m_ControllingFaction) FactionTakeOver(m_ControllingFaction); m_RespawnTimer = NA_RESPAWN_TIME; } else m_RespawnTimer -= diff; @@ -605,7 +605,7 @@ void OPvPCapturePointNA::ChangeState() } GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID); - if(flag) + if (flag) { flag->SetGoArtKit(artkit); } |