diff options
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
| -rw-r--r-- | src/game/OutdoorPvPObjectiveAI.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index 62c4cb96191..9c9603a7f91 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -34,7 +34,8 @@ void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u) { // IsVisible only passes for players in range, so no need to check again // leaving/entering distance will be checked based on go range data - sOutdoorPvPMgr.HandleCaptureCreaturePlayerMoveInLos(((Player*)u),&i_creature); + if((u->GetTypeId() == TYPEID_PLAYER) && i_creature.IsWithinDistInMap(u, MAX_OUTDOOR_PVP_DISTANCE)) + sOutdoorPvPMgr.HandleCaptureCreaturePlayerMoveInLos(((Player*)u),&i_creature); } int OutdoorPvPObjectiveAI::Permissible(const Creature * c) |
