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Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.h')
-rw-r--r-- | src/game/OutdoorPvPObjectiveAI.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.h b/src/game/OutdoorPvPObjectiveAI.h new file mode 100644 index 00000000000..48e1fd241e0 --- /dev/null +++ b/src/game/OutdoorPvPObjectiveAI.h @@ -0,0 +1,45 @@ +/* + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_OUTDOORPVPOBJECTIVEAI_H +#define TRINITY_OUTDOORPVPOBJECTIVEAI_H + +#include "CreatureAI.h" + +class Creature; + +class TRINITY_DLL_DECL OutdoorPvPObjectiveAI : public CreatureAI +{ + public: + + OutdoorPvPObjectiveAI(Creature &c); + + void MoveInLineOfSight(Unit *); + bool IsVisible(Unit *) const; + void AttackStart(Unit *); + void EnterEvadeMode(); + void UpdateAI(const uint32 diff); + + static int Permissible(const Creature *); + + private: + Creature &i_creature; +}; +#endif |