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path: root/src/game/OutdoorPvPSI.cpp
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Diffstat (limited to 'src/game/OutdoorPvPSI.cpp')
-rw-r--r--src/game/OutdoorPvPSI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp
index e60888c7e08..8f63fd881dc 100644
--- a/src/game/OutdoorPvPSI.cpp
+++ b/src/game/OutdoorPvPSI.cpp
@@ -57,7 +57,7 @@ void OutdoorPvPSI::UpdateWorldState()
bool OutdoorPvPSI::SetupOutdoorPvP()
{
- for(int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
+ for (int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
RegisterZone(OutdoorPvPSIBuffZones[i]);
return true;
}
@@ -162,7 +162,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
delete go;
return true;
}
-
+
if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
{
delete go;