diff options
Diffstat (limited to 'src/game/OutdoorPvPTF.cpp')
-rw-r--r-- | src/game/OutdoorPvPTF.cpp | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPTF.cpp b/src/game/OutdoorPvPTF.cpp new file mode 100644 index 00000000000..7fff6fbdd4f --- /dev/null +++ b/src/game/OutdoorPvPTF.cpp @@ -0,0 +1,348 @@ +#include "OutdoorPvPTF.h" +#include "OutdoorPvPMgr.h" +#include "WorldPacket.h" +#include "Player.h" +#include "ObjectMgr.h" +#include "Language.h" +#include "World.h" + +OutdoorPvPTF::OutdoorPvPTF() +{ + m_TypeId = OUTDOOR_PVP_TF; +} + +OutdoorPvPObjectiveTF::OutdoorPvPObjectiveTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type) +: OutdoorPvPObjective(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N) +{ + AddCapturePoint(TFCapturePoints[type].entry,TFCapturePoints[type].map,TFCapturePoints[type].x,TFCapturePoints[type].y,TFCapturePoints[type].z,TFCapturePoints[type].o,TFCapturePoints[type].rot0,TFCapturePoints[type].rot1,TFCapturePoints[type].rot2,TFCapturePoints[type].rot3); +} + +void OutdoorPvPObjectiveTF::FillInitialWorldStates(WorldPacket &data) +{ + data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N)); + data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H)); + data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A)); +} + +void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data) +{ + data << TF_UI_TOWER_SLIDER_POS << uint32(50); + data << TF_UI_TOWER_SLIDER_N << uint32(100); + data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0); + + data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled; + data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled; + data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked); + + data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit; + data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit; + data << TF_UI_LOCKED_TIME_HOURS << hours_left; + + data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled); + data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)); + data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)); + + for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) + { + (*itr)->FillInitialWorldStates(data); + } +} + +void OutdoorPvPTF::SendRemoveWorldStates(Player * plr) +{ + plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS,uint32(0)); + plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N,uint32(0)); + plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY,uint32(0)); + + plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_H,uint32(0)); + plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_A,uint32(0)); + plr->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY,uint32(0)); + + plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,uint32(0)); + plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,uint32(0)); + plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,uint32(0)); + + plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); + plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); + plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); + + for(int i = 0; i < TF_TOWER_NUM; ++i) + { + plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0)); + plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0)); + plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a),uint32(0)); + } +} + +void OutdoorPvPObjectiveTF::UpdateTowerState() +{ + m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n),uint32(bool(m_TowerState & TF_TOWERSTATE_N))); + m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h),uint32(bool(m_TowerState & TF_TOWERSTATE_H))); + m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a),uint32(bool(m_TowerState & TF_TOWERSTATE_A))); +} + +bool OutdoorPvPObjectiveTF::HandlePlayerEnter(Player *plr) +{ + if(OutdoorPvPObjective::HandlePlayerEnter(plr)) + { + plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1); + uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); + plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase); + plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue); + return true; + } + return false; +} + +void OutdoorPvPObjectiveTF::HandlePlayerLeave(Player *plr) +{ + plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0); + OutdoorPvPObjective::HandlePlayerLeave(plr); +} + +bool OutdoorPvPObjectiveTF::HandleCapturePointEvent(Player *plr, uint32 eventId) +{ + if(eventId == TFTowerPlayerEnterEvents[m_TowerType]) + { + this->HandlePlayerEnter(plr); + return true; + } + else if (eventId == TFTowerPlayerLeaveEvents[m_TowerType]) + { + this->HandlePlayerLeave(plr); + return true; + } + return false; +} + +void OutdoorPvPTF::BuffTeam(uint32 team) +{ + if(team == ALLIANCE) + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->CastSpell(plr,TF_CAPTURE_BUFF,true); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); + } + } + else if(team == HORDE) + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->CastSpell(plr,TF_CAPTURE_BUFF,true); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); + } + } + else + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); + } + } +} + +bool OutdoorPvPTF::Update(uint32 diff) +{ + bool changed = false; + + if(changed = OutdoorPvP::Update(diff)) + { + if(m_AllianceTowersControlled == TF_TOWER_NUM) + { + BuffTeam(ALLIANCE); + m_IsLocked = true; + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(1)); + SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0)); + } + else if(m_HordeTowersControlled == TF_TOWER_NUM) + { + BuffTeam(HORDE); + m_IsLocked = true; + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(1)); + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); + SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0)); + } + else + BuffTeam(NULL); + SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled); + SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled); + } + if(m_IsLocked) + { + // lock timer is down, release lock + if(m_LockTimer < diff) + { + m_LockTimer = TF_LOCK_TIME; + m_LockTimerUpdate = 0; + m_IsLocked = false; + SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1)); + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); + SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); + } + else + { + // worldstateui update timer is down, update ui with new time data + if(m_LockTimerUpdate < diff) + { + m_LockTimerUpdate = TF_LOCK_TIME_UPDATE; + uint32 minutes_left = m_LockTimer / 60000; + hours_left = minutes_left / 60; + minutes_left -= hours_left * 60; + second_digit = minutes_left % 10; + first_digit = minutes_left / 10; + + SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,first_digit); + SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,second_digit); + SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,hours_left); + } else m_LockTimerUpdate -= diff; + m_LockTimer -= diff; + } + } + return changed; +} + +void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone) +{ + if(plr->GetTeam() == ALLIANCE) + { + if(m_AllianceTowersControlled >= TF_TOWER_NUM) + plr->CastSpell(plr,TF_CAPTURE_BUFF,true); + } + else + { + if(m_HordeTowersControlled >= TF_TOWER_NUM) + plr->CastSpell(plr,TF_CAPTURE_BUFF,true); + } + OutdoorPvP::HandlePlayerEnterZone(plr,zone); +} + +void OutdoorPvPTF::HandlePlayerLeaveZone(Player * plr, uint32 zone) +{ + // remove buffs + plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); + OutdoorPvP::HandlePlayerLeaveZone(plr, zone); +} + +bool OutdoorPvPTF::SetupOutdoorPvP() +{ + m_AllianceTowersControlled = 0; + m_HordeTowersControlled = 0; + + m_IsLocked = false; + m_LockTimer = TF_LOCK_TIME; + m_LockTimerUpdate = 0; + hours_left = 6; + second_digit = 0; + first_digit = 0; + + // add the zones affected by the pvp buff + for(int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i) + sOutdoorPvPMgr.AddZone(OutdoorPvPTFBuffZones[i],this); + + m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NW)); + m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_N)); + m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NE)); + m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_SE)); + m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_S)); + + return true; +} + +bool OutdoorPvPObjectiveTF::Update(uint32 diff) +{ + // can update even in locked state if gathers the controlling faction + bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && this->m_AllianceActivePlayerCount > this->m_HordeActivePlayerCount) || + ((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && this->m_AllianceActivePlayerCount < this->m_HordeActivePlayerCount); + // if gathers the other faction, then only update if the pvp is unlocked + canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->m_IsLocked; + if(canupdate && OutdoorPvPObjective::Update(diff)) + { + if(m_OldState != m_State) + { + // if changing from controlling alliance to horde + if( m_OldState == OBJECTIVESTATE_ALLIANCE ) + { + if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled) + ((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled--; + sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_A)); + } + // if changing from controlling horde to alliance + else if ( m_OldState == OBJECTIVESTATE_HORDE ) + { + if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled) + ((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled--; + sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_H)); + } + + uint32 artkit = 21; + + switch(m_State) + { + case OBJECTIVESTATE_ALLIANCE: + m_TowerState = TF_TOWERSTATE_A; + artkit = 2; + if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled<TF_TOWER_NUM) + ((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled++; + sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A)); + break; + case OBJECTIVESTATE_HORDE: + m_TowerState = TF_TOWERSTATE_H; + artkit = 1; + if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled<TF_TOWER_NUM) + ((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled++; + sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H)); + break; + case OBJECTIVESTATE_NEUTRAL: + case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: + case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: + case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: + case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: + m_TowerState = TF_TOWERSTATE_N; + break; + } + + GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePoint); + if(flag) + { + flag->SetGoArtKit(artkit); + flag->SendUpdateObjectToAllExcept(NULL); + } + + UpdateTowerState(); + } + + if(m_ShiftPhase != m_OldPhase) + { + // send this too, sometimes the slider disappears, dunno why :( + SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1); + // send these updates to only the ones in this objective + uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); + SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase); + // send this too, sometimes it resets :S + SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue); + } + return true; + } + return false; +} |