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Diffstat (limited to 'src/game/OutdoorPvPZM.h')
-rw-r--r-- | src/game/OutdoorPvPZM.h | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPZM.h b/src/game/OutdoorPvPZM.h new file mode 100644 index 00000000000..ae94f59355c --- /dev/null +++ b/src/game/OutdoorPvPZM.h @@ -0,0 +1,197 @@ +#ifndef OUTDOOR_PVP_ZM_ +#define OUTDOOR_PVP_ZM_ + +#include "OutdoorPvP.h" +#include "Language.h" + +const uint32 OutdoorPvPZMBuffZonesNum = 5; +// the buff is cast in these zones +const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716}; +// cast on the players of the controlling faction +const uint32 ZM_CAPTURE_BUFF = 33779; // twin spire blessing +// spell that the field scout casts on the player to carry the flag +const uint32 ZM_BATTLE_STANDARD_A = 32430; +// spell that the field scout casts on the player to carry the flag +const uint32 ZM_BATTLE_STANDARD_H = 32431; +// linked when the central tower is controlled +const uint32 ZM_GRAVEYARD_ZONE = 3521; +// linked when the central tower is controlled +const uint32 ZM_GRAVEYARD_ID = 969; +// token create spell +const uint32 ZM_AlliancePlayerKillReward = 32155; +// token create spell +const uint32 ZM_HordePlayerKillReward = 32158; + +// banners 182527, 182528, 182529, gotta check them ingame +const go_type ZM_Banner_A = { 182527,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 }; +const go_type ZM_Banner_H = { 182528,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 }; +const go_type ZM_Banner_N = { 182529,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 }; + +// horde field scout spawn data +const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363}; +// alliance field scout spawn data +const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412}; + +enum ZMCreatureTypes{ + ZM_ALLIANCE_FIELD_SCOUT = 0, + ZM_HORDE_FIELD_SCOUT, + ZM_CREATURE_NUM +}; + +struct zm_beacon { + uint32 slider_disp; + uint32 slider_n; + uint32 slider_pos; + uint32 ui_tower_n; + uint32 ui_tower_h; + uint32 ui_tower_a; + uint32 map_tower_n; + uint32 map_tower_h; + uint32 map_tower_a; + uint32 event_enter; + uint32 event_leave; +}; + +enum ZM_BeaconType{ + ZM_BEACON_EAST = 0, + ZM_BEACON_WEST, + ZM_NUM_BEACONS +}; + +const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] = { + {2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806}, + {2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804} +}; + +const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] = { + LANG_OPVP_ZM_CAPTURE_EAST_A, + LANG_OPVP_ZM_CAPTURE_WEST_A +}; + +const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] = { + LANG_OPVP_ZM_CAPTURE_EAST_H, + LANG_OPVP_ZM_CAPTURE_WEST_H +}; + +const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] = { + LANG_OPVP_ZM_LOOSE_EAST_A, + LANG_OPVP_ZM_LOOSE_WEST_A +}; + +const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] = { + LANG_OPVP_ZM_LOOSE_EAST_H, + LANG_OPVP_ZM_LOOSE_WEST_H +}; + +const go_type ZMCapturePoints[ZM_NUM_BEACONS] = { + {182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909}, + {182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909} +}; + +enum OutdoorPvPZMWorldStates +{ + ZM_UI_TOWER_SLIDER_N_W = 2529, + ZM_UI_TOWER_SLIDER_POS_W = 2528, + ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527, + + ZM_UI_TOWER_SLIDER_N_E = 2535, + ZM_UI_TOWER_SLIDER_POS_E = 2534, + ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533, + + ZM_WORLDSTATE_UNK_1 = 2653, + + ZM_UI_TOWER_EAST_N = 2560, + ZM_UI_TOWER_EAST_H = 2559, + ZM_UI_TOWER_EAST_A = 2558, + ZM_UI_TOWER_WEST_N = 2557, + ZM_UI_TOWER_WEST_H = 2556, + ZM_UI_TOWER_WEST_A = 2555, + + ZM_MAP_TOWER_EAST_N = 2652, + ZM_MAP_TOWER_EAST_H = 2651, + ZM_MAP_TOWER_EAST_A = 2650, + ZM_MAP_GRAVEYARD_H = 2649, + ZM_MAP_GRAVEYARD_A = 2648, + ZM_MAP_GRAVEYARD_N = 2647, + ZM_MAP_TOWER_WEST_N = 2646, + ZM_MAP_TOWER_WEST_H = 2645, + ZM_MAP_TOWER_WEST_A = 2644, + + ZM_MAP_HORDE_FLAG_READY = 2658, + ZM_MAP_HORDE_FLAG_NOT_READY = 2657, + ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656, + ZM_MAP_ALLIANCE_FLAG_READY = 2655 +}; + +enum ZM_TowerStateMask{ + ZM_TOWERSTATE_N = 1, + ZM_TOWERSTATE_A = 2, + ZM_TOWERSTATE_H = 4 +}; + +class OutdoorPvPZM; +class OutdoorPvPObjectiveZM_Beacon : public OutdoorPvPObjective +{ +friend class OutdoorPvPZM; +public: + OutdoorPvPObjectiveZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type); + bool Update(uint32 diff); + void FillInitialWorldStates(WorldPacket & data); + // used when player is activated/inactivated in the area + bool HandlePlayerEnter(Player * plr); + void HandlePlayerLeave(Player * plr); + void UpdateTowerState(); +protected: + bool HandleCapturePointEvent(Player * plr, uint32 eventId); +protected: + ZM_BeaconType m_TowerType; + uint32 m_TowerState; +}; + +enum ZM_GraveYardState{ + ZM_GRAVEYARD_N = 1, + ZM_GRAVEYARD_A = 2, + ZM_GRAVEYARD_H = 4 +}; + +class OutdoorPvPObjectiveZM_GraveYard : public OutdoorPvPObjective +{ +friend class OutdoorPvPZM; +public: + OutdoorPvPObjectiveZM_GraveYard(OutdoorPvP * pvp); + bool Update(uint32 diff); + void FillInitialWorldStates(WorldPacket & data); + void UpdateTowerState(); + int32 HandleOpenGo(Player *plr, uint64 guid); + void SetBeaconState(uint32 controlling_team); // not good atm + bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid); + bool HandleDropFlag(Player * plr, uint32 spellId); + bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso); +private: + uint32 m_GraveYardState; +protected: + uint32 m_BothControllingFaction; + uint64 m_FlagCarrierGUID; +}; + +class OutdoorPvPZM : public OutdoorPvP +{ +friend class OutdoorPvPObjectiveZM_Beacon; +public: + OutdoorPvPZM(); + bool SetupOutdoorPvP(); + void HandlePlayerEnterZone(Player *plr, uint32 zone); + void HandlePlayerLeaveZone(Player *plr, uint32 zone); + bool Update(uint32 diff); + void FillInitialWorldStates(WorldPacket &data); + void SendRemoveWorldStates(Player * plr); + void HandleKillImpl(Player * plr, Unit * killed); + void BuffTeam(uint32 team); +private: + OutdoorPvPObjectiveZM_GraveYard * m_GraveYard; + uint32 m_AllianceTowersControlled; + uint32 m_HordeTowersControlled; +}; + +// todo: flag carrier death/leave/mount/activitychange should give back the gossip options +#endif |