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-rw-r--r--src/game/OutdoorPvPZM.h197
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diff --git a/src/game/OutdoorPvPZM.h b/src/game/OutdoorPvPZM.h
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+++ b/src/game/OutdoorPvPZM.h
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+#ifndef OUTDOOR_PVP_ZM_
+#define OUTDOOR_PVP_ZM_
+
+#include "OutdoorPvP.h"
+#include "Language.h"
+
+const uint32 OutdoorPvPZMBuffZonesNum = 5;
+// the buff is cast in these zones
+const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716};
+// cast on the players of the controlling faction
+const uint32 ZM_CAPTURE_BUFF = 33779; // twin spire blessing
+// spell that the field scout casts on the player to carry the flag
+const uint32 ZM_BATTLE_STANDARD_A = 32430;
+// spell that the field scout casts on the player to carry the flag
+const uint32 ZM_BATTLE_STANDARD_H = 32431;
+// linked when the central tower is controlled
+const uint32 ZM_GRAVEYARD_ZONE = 3521;
+// linked when the central tower is controlled
+const uint32 ZM_GRAVEYARD_ID = 969;
+// token create spell
+const uint32 ZM_AlliancePlayerKillReward = 32155;
+// token create spell
+const uint32 ZM_HordePlayerKillReward = 32158;
+
+// banners 182527, 182528, 182529, gotta check them ingame
+const go_type ZM_Banner_A = { 182527,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
+const go_type ZM_Banner_H = { 182528,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
+const go_type ZM_Banner_N = { 182529,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
+
+// horde field scout spawn data
+const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363};
+// alliance field scout spawn data
+const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412};
+
+enum ZMCreatureTypes{
+ ZM_ALLIANCE_FIELD_SCOUT = 0,
+ ZM_HORDE_FIELD_SCOUT,
+ ZM_CREATURE_NUM
+};
+
+struct zm_beacon {
+ uint32 slider_disp;
+ uint32 slider_n;
+ uint32 slider_pos;
+ uint32 ui_tower_n;
+ uint32 ui_tower_h;
+ uint32 ui_tower_a;
+ uint32 map_tower_n;
+ uint32 map_tower_h;
+ uint32 map_tower_a;
+ uint32 event_enter;
+ uint32 event_leave;
+};
+
+enum ZM_BeaconType{
+ ZM_BEACON_EAST = 0,
+ ZM_BEACON_WEST,
+ ZM_NUM_BEACONS
+};
+
+const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] = {
+ {2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806},
+ {2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804}
+};
+
+const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] = {
+ LANG_OPVP_ZM_CAPTURE_EAST_A,
+ LANG_OPVP_ZM_CAPTURE_WEST_A
+};
+
+const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] = {
+ LANG_OPVP_ZM_CAPTURE_EAST_H,
+ LANG_OPVP_ZM_CAPTURE_WEST_H
+};
+
+const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] = {
+ LANG_OPVP_ZM_LOOSE_EAST_A,
+ LANG_OPVP_ZM_LOOSE_WEST_A
+};
+
+const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] = {
+ LANG_OPVP_ZM_LOOSE_EAST_H,
+ LANG_OPVP_ZM_LOOSE_WEST_H
+};
+
+const go_type ZMCapturePoints[ZM_NUM_BEACONS] = {
+ {182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909},
+ {182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909}
+};
+
+enum OutdoorPvPZMWorldStates
+{
+ ZM_UI_TOWER_SLIDER_N_W = 2529,
+ ZM_UI_TOWER_SLIDER_POS_W = 2528,
+ ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,
+
+ ZM_UI_TOWER_SLIDER_N_E = 2535,
+ ZM_UI_TOWER_SLIDER_POS_E = 2534,
+ ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,
+
+ ZM_WORLDSTATE_UNK_1 = 2653,
+
+ ZM_UI_TOWER_EAST_N = 2560,
+ ZM_UI_TOWER_EAST_H = 2559,
+ ZM_UI_TOWER_EAST_A = 2558,
+ ZM_UI_TOWER_WEST_N = 2557,
+ ZM_UI_TOWER_WEST_H = 2556,
+ ZM_UI_TOWER_WEST_A = 2555,
+
+ ZM_MAP_TOWER_EAST_N = 2652,
+ ZM_MAP_TOWER_EAST_H = 2651,
+ ZM_MAP_TOWER_EAST_A = 2650,
+ ZM_MAP_GRAVEYARD_H = 2649,
+ ZM_MAP_GRAVEYARD_A = 2648,
+ ZM_MAP_GRAVEYARD_N = 2647,
+ ZM_MAP_TOWER_WEST_N = 2646,
+ ZM_MAP_TOWER_WEST_H = 2645,
+ ZM_MAP_TOWER_WEST_A = 2644,
+
+ ZM_MAP_HORDE_FLAG_READY = 2658,
+ ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
+ ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
+ ZM_MAP_ALLIANCE_FLAG_READY = 2655
+};
+
+enum ZM_TowerStateMask{
+ ZM_TOWERSTATE_N = 1,
+ ZM_TOWERSTATE_A = 2,
+ ZM_TOWERSTATE_H = 4
+};
+
+class OutdoorPvPZM;
+class OutdoorPvPObjectiveZM_Beacon : public OutdoorPvPObjective
+{
+friend class OutdoorPvPZM;
+public:
+ OutdoorPvPObjectiveZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);
+ bool Update(uint32 diff);
+ void FillInitialWorldStates(WorldPacket & data);
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+ void UpdateTowerState();
+protected:
+ bool HandleCapturePointEvent(Player * plr, uint32 eventId);
+protected:
+ ZM_BeaconType m_TowerType;
+ uint32 m_TowerState;
+};
+
+enum ZM_GraveYardState{
+ ZM_GRAVEYARD_N = 1,
+ ZM_GRAVEYARD_A = 2,
+ ZM_GRAVEYARD_H = 4
+};
+
+class OutdoorPvPObjectiveZM_GraveYard : public OutdoorPvPObjective
+{
+friend class OutdoorPvPZM;
+public:
+ OutdoorPvPObjectiveZM_GraveYard(OutdoorPvP * pvp);
+ bool Update(uint32 diff);
+ void FillInitialWorldStates(WorldPacket & data);
+ void UpdateTowerState();
+ int32 HandleOpenGo(Player *plr, uint64 guid);
+ void SetBeaconState(uint32 controlling_team); // not good atm
+ bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);
+ bool HandleDropFlag(Player * plr, uint32 spellId);
+ bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
+private:
+ uint32 m_GraveYardState;
+protected:
+ uint32 m_BothControllingFaction;
+ uint64 m_FlagCarrierGUID;
+};
+
+class OutdoorPvPZM : public OutdoorPvP
+{
+friend class OutdoorPvPObjectiveZM_Beacon;
+public:
+ OutdoorPvPZM();
+ bool SetupOutdoorPvP();
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+ bool Update(uint32 diff);
+ void FillInitialWorldStates(WorldPacket &data);
+ void SendRemoveWorldStates(Player * plr);
+ void HandleKillImpl(Player * plr, Unit * killed);
+ void BuffTeam(uint32 team);
+private:
+ OutdoorPvPObjectiveZM_GraveYard * m_GraveYard;
+ uint32 m_AllianceTowersControlled;
+ uint32 m_HordeTowersControlled;
+};
+
+// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
+#endif