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-rw-r--r--src/game/PassiveAI.cpp81
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diff --git a/src/game/PassiveAI.cpp b/src/game/PassiveAI.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "PassiveAI.h"
+#include "Creature.h"
+#include "TemporarySummon.h"
+
+PassiveAI::PassiveAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
+PossessedAI::PossessedAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
+NullCreatureAI::NullCreatureAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
+
+void PassiveAI::UpdateAI(const uint32)
+{
+ if(me->isInCombat() && me->getAttackers().empty())
+ EnterEvadeMode();
+}
+
+void PossessedAI::AttackStart(Unit *target)
+{
+ me->Attack(target, true);
+}
+
+void PossessedAI::UpdateAI(const uint32 diff)
+{
+ if(me->getVictim())
+ {
+ if(!me->canAttack(me->getVictim()))
+ me->AttackStop();
+ else
+ DoMeleeAttackIfReady();
+ }
+}
+
+void PossessedAI::JustDied(Unit *u)
+{
+ // We died while possessed, disable our loot
+ me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+}
+
+void PossessedAI::KilledUnit(Unit* victim)
+{
+ // We killed a creature, disable victim's loot
+ if (victim->GetTypeId() == TYPEID_UNIT)
+ victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+}
+
+void CritterAI::DamageTaken(Unit *done_by, uint32 &)
+{
+ if(!me->hasUnitState(UNIT_STAT_FLEEING))
+ me->SetControlled(true, UNIT_STAT_FLEEING);
+}
+
+void CritterAI::EnterEvadeMode()
+{
+ if(me->hasUnitState(UNIT_STAT_FLEEING))
+ me->SetControlled(false, UNIT_STAT_FLEEING);
+ CreatureAI::EnterEvadeMode();
+}
+
+void TriggerAI::IsSummonedBy(Unit *summoner)
+{
+ if(me->m_spells[0])
+ me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID());
+}