diff options
Diffstat (limited to 'src/game/PassiveAI.cpp')
| -rw-r--r-- | src/game/PassiveAI.cpp | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/src/game/PassiveAI.cpp b/src/game/PassiveAI.cpp deleted file mode 100644 index c6c92f6df04..00000000000 --- a/src/game/PassiveAI.cpp +++ /dev/null @@ -1,81 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "PassiveAI.h" -#include "Creature.h" -#include "TemporarySummon.h" - -PassiveAI::PassiveAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } -PossessedAI::PossessedAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } -NullCreatureAI::NullCreatureAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } - -void PassiveAI::UpdateAI(const uint32) -{ - if (me->isInCombat() && me->getAttackers().empty()) - EnterEvadeMode(); -} - -void PossessedAI::AttackStart(Unit *target) -{ - me->Attack(target, true); -} - -void PossessedAI::UpdateAI(const uint32 /*diff*/) -{ - if (me->getVictim()) - { - if (!me->canAttack(me->getVictim())) - me->AttackStop(); - else - DoMeleeAttackIfReady(); - } -} - -void PossessedAI::JustDied(Unit * /*u*/) -{ - // We died while possessed, disable our loot - me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); -} - -void PossessedAI::KilledUnit(Unit* victim) -{ - // We killed a creature, disable victim's loot - if (victim->GetTypeId() == TYPEID_UNIT) - victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); -} - -void CritterAI::DamageTaken(Unit * /*done_by*/, uint32 &) -{ - if (!me->hasUnitState(UNIT_STAT_FLEEING)) - me->SetControlled(true, UNIT_STAT_FLEEING); -} - -void CritterAI::EnterEvadeMode() -{ - if (me->hasUnitState(UNIT_STAT_FLEEING)) - me->SetControlled(false, UNIT_STAT_FLEEING); - CreatureAI::EnterEvadeMode(); -} - -void TriggerAI::IsSummonedBy(Unit *summoner) -{ - if (me->m_spells[0]) - me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID()); -} |
