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-rw-r--r--src/game/PassiveAI.cpp81
1 files changed, 0 insertions, 81 deletions
diff --git a/src/game/PassiveAI.cpp b/src/game/PassiveAI.cpp
deleted file mode 100644
index c6c92f6df04..00000000000
--- a/src/game/PassiveAI.cpp
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "PassiveAI.h"
-#include "Creature.h"
-#include "TemporarySummon.h"
-
-PassiveAI::PassiveAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
-PossessedAI::PossessedAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
-NullCreatureAI::NullCreatureAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
-
-void PassiveAI::UpdateAI(const uint32)
-{
- if (me->isInCombat() && me->getAttackers().empty())
- EnterEvadeMode();
-}
-
-void PossessedAI::AttackStart(Unit *target)
-{
- me->Attack(target, true);
-}
-
-void PossessedAI::UpdateAI(const uint32 /*diff*/)
-{
- if (me->getVictim())
- {
- if (!me->canAttack(me->getVictim()))
- me->AttackStop();
- else
- DoMeleeAttackIfReady();
- }
-}
-
-void PossessedAI::JustDied(Unit * /*u*/)
-{
- // We died while possessed, disable our loot
- me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-}
-
-void PossessedAI::KilledUnit(Unit* victim)
-{
- // We killed a creature, disable victim's loot
- if (victim->GetTypeId() == TYPEID_UNIT)
- victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-}
-
-void CritterAI::DamageTaken(Unit * /*done_by*/, uint32 &)
-{
- if (!me->hasUnitState(UNIT_STAT_FLEEING))
- me->SetControlled(true, UNIT_STAT_FLEEING);
-}
-
-void CritterAI::EnterEvadeMode()
-{
- if (me->hasUnitState(UNIT_STAT_FLEEING))
- me->SetControlled(false, UNIT_STAT_FLEEING);
- CreatureAI::EnterEvadeMode();
-}
-
-void TriggerAI::IsSummonedBy(Unit *summoner)
-{
- if (me->m_spells[0])
- me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID());
-}