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-rw-r--r--src/game/Pet.cpp1750
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diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
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+++ b/src/game/Pet.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "WorldSession.h"
+#include "WorldPacket.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Pet.h"
+#include "MapManager.h"
+#include "Formulas.h"
+#include "SpellAuras.h"
+#include "CreatureAI.h"
+#include "Unit.h"
+#include "Util.h"
+
+char const* petTypeSuffix[MAX_PET_TYPE] =
+{
+ "'s Minion", // SUMMON_PET
+ "'s Pet", // HUNTER_PET
+ "'s Guardian", // GUARDIAN_PET
+ "'s Companion" // MINI_PET
+};
+
+//numbers represent minutes * 100 while happy (you get 100 loyalty points per min while happy)
+uint32 const LevelUpLoyalty[6] =
+{
+ 5500,
+ 11500,
+ 17000,
+ 23500,
+ 31000,
+ 39500,
+};
+
+uint32 const LevelStartLoyalty[6] =
+{
+ 2000,
+ 4500,
+ 7000,
+ 10000,
+ 13500,
+ 17500,
+};
+
+Pet::Pet(PetType type) : Creature()
+{
+ m_isPet = true;
+ m_name = "Pet";
+ m_petType = type;
+
+ m_removed = false;
+ m_regenTimer = 4000;
+ m_happinessTimer = 7500;
+ m_loyaltyTimer = 12000;
+ m_duration = 0;
+ m_bonusdamage = 0;
+
+ m_loyaltyPoints = 0;
+ m_TrainingPoints = 0;
+ m_resetTalentsCost = 0;
+ m_resetTalentsTime = 0;
+
+ m_auraUpdateMask = 0;
+
+ // pets always have a charminfo, even if they are not actually charmed
+ CharmInfo* charmInfo = InitCharmInfo(this);
+
+ if(type == MINI_PET) // always passive
+ charmInfo->SetReactState(REACT_PASSIVE);
+ else if(type == GUARDIAN_PET) // always aggressive
+ charmInfo->SetReactState(REACT_AGGRESSIVE);
+
+ m_spells.clear();
+ m_Auras.clear();
+ m_CreatureSpellCooldowns.clear();
+ m_CreatureCategoryCooldowns.clear();
+ m_autospells.clear();
+ m_declinedname = NULL;
+}
+
+Pet::~Pet()
+{
+ if(m_uint32Values) // only for fully created Object
+ {
+ for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i)
+ delete i->second;
+ ObjectAccessor::Instance().RemoveObject(this);
+ }
+
+ delete m_declinedname;
+}
+
+void Pet::AddToWorld()
+{
+ ///- Register the pet for guid lookup
+ if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
+ Unit::AddToWorld();
+}
+
+void Pet::RemoveFromWorld()
+{
+ ///- Remove the pet from the accessor
+ if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
+ ///- Don't call the function for Creature, normal mobs + totems go in a different storage
+ Unit::RemoveFromWorld();
+}
+
+bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current )
+{
+ uint32 ownerid = owner->GetGUIDLow();
+
+ QueryResult *result;
+
+ if(petnumber)
+ // known petnumber entry 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber);
+ else if(current)
+ // current pet (slot 0) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid );
+ else if(petentry)
+ // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry );
+ else
+ // any current or other non-stabled pet (for hunter "call pet")
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid);
+
+ if(!result)
+ return false;
+
+ Field *fields = result->Fetch();
+
+ // update for case of current pet "slot = 0"
+ petentry = fields[1].GetUInt32();
+ if(!petentry)
+ {
+ delete result;
+ return false;
+ }
+
+ uint32 summon_spell_id = fields[21].GetUInt32();
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
+
+ bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
+
+ // check temporary summoned pets like mage water elemental
+ if(current && is_temporary_summoned)
+ {
+ delete result;
+ return false;
+ }
+
+ Map *map = owner->GetMap();
+ uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
+ uint32 pet_number = fields[0].GetUInt32();
+ if(!Create(guid, map, petentry, pet_number))
+ {
+ delete result;
+ return false;
+ }
+
+ float px, py, pz;
+ owner->GetClosePoint(px, py, pz,GetObjectSize(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
+
+ Relocate(px, py, pz, owner->GetOrientation());
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %d Y: ^%d)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
+ delete result;
+ return false;
+ }
+
+ setPetType(PetType(fields[22].GetUInt8()));
+ SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
+ SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
+
+ CreatureInfo const *cinfo = GetCreatureInfo();
+ if(cinfo->type == CREATURE_TYPE_CRITTER)
+ {
+ AIM_Initialize();
+ map->Add((Creature*)this);
+ delete result;
+ return true;
+ }
+ if(getPetType()==HUNTER_PET || getPetType()==SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK)
+ m_charmInfo->SetPetNumber(pet_number, true);
+ else
+ m_charmInfo->SetPetNumber(pet_number, false);
+ SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID());
+ SetDisplayId(fields[3].GetUInt32());
+ SetNativeDisplayId(fields[3].GetUInt32());
+ uint32 petlevel=fields[4].GetUInt32();
+ SetUInt32Value(UNIT_NPC_FLAGS , 0);
+ SetName(fields[11].GetString());
+
+ switch(getPetType())
+ {
+
+ case SUMMON_PET:
+ petlevel=owner->getLevel();
+
+ SetUInt32Value(UNIT_FIELD_BYTES_0,2048);
+ SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ // this enables popup window (pet dismiss, cancel)
+ break;
+ case HUNTER_PET:
+ SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
+ SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[8].GetUInt32());
+ SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
+ SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
+
+ if(fields[12].GetBool())
+ SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
+ else
+ SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
+
+ SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ // this enables popup window (pet abandon, cancel)
+ SetTP(fields[9].GetInt32());
+ SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
+ SetPower( POWER_HAPPINESS,fields[15].GetUInt32());
+ setPowerType(POWER_FOCUS);
+ break;
+ default:
+ sLog.outError("Pet have incorrect type (%u) for pet loading.",getPetType());
+ }
+ InitStatsForLevel( petlevel);
+ SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
+ SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID());
+
+ m_charmInfo->SetReactState( ReactStates( fields[6].GetUInt8() ));
+ m_loyaltyPoints = fields[7].GetInt32();
+
+ uint32 savedhealth = fields[13].GetUInt32();
+ uint32 savedmana = fields[14].GetUInt32();
+
+ // set current pet as current
+ if(fields[10].GetUInt32() != 0)
+ {
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'",ownerid, m_charmInfo->GetPetNumber());
+ CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'",ownerid, m_charmInfo->GetPetNumber());
+ CharacterDatabase.CommitTransaction();
+ }
+
+ if(!is_temporary_summoned)
+ {
+ // permanent controlled pets store state in DB
+ Tokens tokens = StrSplit(fields[16].GetString(), " ");
+
+ if(tokens.size() != 20)
+ {
+ delete result;
+ return false;
+ }
+
+ int index;
+ Tokens::iterator iter;
+ for(iter = tokens.begin(), index = 0; index < 10; ++iter, ++index )
+ {
+ m_charmInfo->GetActionBarEntry(index)->Type = atol((*iter).c_str());
+ ++iter;
+ m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str());
+ }
+
+ //init teach spells
+ tokens = StrSplit(fields[17].GetString(), " ");
+ for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index)
+ {
+ uint32 tmp = atol((*iter).c_str());
+
+ ++iter;
+
+ if(tmp)
+ AddTeachSpell(tmp, atol((*iter).c_str()));
+ else
+ break;
+ }
+ }
+
+ // since last save (in seconds)
+ uint32 timediff = (time(NULL) - fields[18].GetUInt32());
+
+ delete result;
+
+ //load spells/cooldowns/auras
+ SetCanModifyStats(true);
+ _LoadAuras(timediff);
+
+ //init AB
+ if(is_temporary_summoned)
+ {
+ // Temporary summoned pets always have initial spell list at load
+ InitPetCreateSpells();
+ }
+ else
+ {
+ LearnPetPassives();
+ CastPetAuras(current);
+ }
+
+ if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
+ {
+ SetHealth(GetMaxHealth());
+ SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+ }
+ else
+ {
+ SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
+ SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
+ }
+
+ AIM_Initialize();
+ map->Add((Creature*)this);
+
+ // Spells should be loaded after pet is added to map, because in CanCast is check on it
+ _LoadSpells();
+ _LoadSpellCooldowns();
+
+ owner->SetPet(this); // in DB stored only full controlled creature
+ sLog.outDebug("New Pet has guid %u", GetGUIDLow());
+
+ if(owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)owner)->PetSpellInitialize();
+ if(((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
+ }
+
+ if(owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
+ {
+ result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'",owner->GetGUIDLow(),GetCharmInfo()->GetPetNumber());
+
+ if(result)
+ {
+ if(m_declinedname)
+ delete m_declinedname;
+
+ m_declinedname = new DeclinedName;
+ Field *fields = result->Fetch();
+ for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ {
+ m_declinedname->name[i] = fields[i].GetCppString();
+ }
+ }
+ }
+
+ return true;
+}
+
+void Pet::SavePetToDB(PetSaveMode mode)
+{
+ if(!GetEntry())
+ return;
+
+ // save only fully controlled creature
+ if(!isControlled())
+ return;
+
+ uint32 curhealth = GetHealth();
+ uint32 curmana = GetPower(POWER_MANA);
+
+ switch(mode)
+ {
+ case PET_SAVE_IN_STABLE_SLOT_1:
+ case PET_SAVE_IN_STABLE_SLOT_2:
+ case PET_SAVE_NOT_IN_SLOT:
+ {
+ RemoveAllAuras();
+
+ //only alive hunter pets get auras saved, the others don't
+ if(!(getPetType() == HUNTER_PET && isAlive()))
+ m_Auras.clear();
+ }
+ default:
+ break;
+ }
+
+ _SaveSpells();
+ _SaveSpellCooldowns();
+ _SaveAuras();
+
+ switch(mode)
+ {
+ case PET_SAVE_AS_CURRENT:
+ case PET_SAVE_IN_STABLE_SLOT_1:
+ case PET_SAVE_IN_STABLE_SLOT_2:
+ case PET_SAVE_NOT_IN_SLOT:
+ {
+ uint32 loyalty =1;
+ if(getPetType()!=HUNTER_PET)
+ loyalty = GetLoyaltyLevel();
+
+ uint32 owner = GUID_LOPART(GetOwnerGUID());
+ std::string name = m_name;
+ CharacterDatabase.escape_string(name);
+ CharacterDatabase.BeginTransaction();
+ // remove current data
+ CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
+
+ // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
+ if(mode!=PET_SAVE_NOT_IN_SLOT)
+ CharacterDatabase.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner, uint32(mode) );
+
+ // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
+ if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode==PET_SAVE_NOT_IN_SLOT))
+ CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner );
+ // save pet
+ std::ostringstream ss;
+ ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata,TeachSpelldata,savetime,resettalents_cost,resettalents_time,CreatedBySpell,PetType) "
+ << "VALUES ("
+ << m_charmInfo->GetPetNumber() << ", "
+ << GetEntry() << ", "
+ << owner << ", "
+ << GetNativeDisplayId() << ", "
+ << getLevel() << ", "
+ << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
+ << uint32(m_charmInfo->GetReactState()) << ", "
+ << m_loyaltyPoints << ", "
+ << GetLoyaltyLevel() << ", "
+ << m_TrainingPoints << ", "
+ << uint32(mode) << ", '"
+ << name.c_str() << "', "
+ << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
+ << (curhealth<1?1:curhealth) << ", "
+ << curmana << ", "
+ << GetPower(POWER_HAPPINESS) << ", '";
+
+ for(uint32 i = 0; i < 10; i++)
+ ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
+ ss << "', '";
+
+ //save spells the pet can teach to it's Master
+ {
+ int i = 0;
+ for(TeachSpellMap::iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr)
+ ss << itr->first << " " << itr->second << " ";
+ for(; i < 4; ++i)
+ ss << uint32(0) << " " << uint32(0) << " ";
+ }
+
+ ss << "', "
+ << time(NULL) << ", "
+ << uint32(m_resetTalentsCost) << ", "
+ << uint64(m_resetTalentsTime) << ", "
+ << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
+ << uint32(getPetType()) << ")";
+
+ CharacterDatabase.Execute( ss.str().c_str() );
+
+ CharacterDatabase.CommitTransaction();
+ break;
+ }
+ case PET_SAVE_AS_DELETED:
+ {
+ RemoveAllAuras();
+ uint32 owner = GUID_LOPART(GetOwnerGUID());
+ DeleteFromDB(m_charmInfo->GetPetNumber());
+ break;
+ }
+ default:
+ sLog.outError("Unknown pet save/remove mode: %d",mode);
+ }
+}
+
+void Pet::DeleteFromDB(uint32 guidlow)
+{
+ CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
+ CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
+ CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
+ CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
+ CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
+}
+
+void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
+{
+ Creature::setDeathState(s);
+ if(getDeathState()==CORPSE)
+ {
+ //remove summoned pet (no corpse)
+ if(getPetType()==SUMMON_PET)
+ Remove(PET_SAVE_NOT_IN_SLOT);
+ // other will despawn at corpse desppawning (Pet::Update code)
+ else
+ {
+ // pet corpse non lootable and non skinnable
+ SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
+ RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+
+ //lose happiness when died and not in BG/Arena
+ MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
+ if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
+ ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
+
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ }
+ }
+ else if(getDeathState()==ALIVE)
+ {
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ CastPetAuras(true);
+ }
+}
+
+void Pet::Update(uint32 diff)
+{
+ if(m_removed) // pet already removed, just wait in remove queue, no updates
+ return;
+
+ switch( m_deathState )
+ {
+ case CORPSE:
+ {
+ if( m_deathTimer <= diff )
+ {
+ assert(getPetType()!=SUMMON_PET && "Must be already removed.");
+ Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
+ return;
+ }
+ break;
+ }
+ case ALIVE:
+ {
+ // unsummon pet that lost owner
+ Unit* owner = GetOwner();
+ if(!owner || !IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) || isControlled() && !owner->GetPetGUID())
+ {
+ Remove(PET_SAVE_NOT_IN_SLOT, true);
+ return;
+ }
+
+ if(isControlled())
+ {
+ if( owner->GetPetGUID() != GetGUID() )
+ {
+ Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
+ return;
+ }
+ }
+
+ if(m_duration > 0)
+ {
+ if(m_duration > diff)
+ m_duration -= diff;
+ else
+ {
+ Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
+ return;
+ }
+ }
+
+ if(getPetType() != HUNTER_PET)
+ break;
+
+ //regenerate Focus
+ if(m_regenTimer <= diff)
+ {
+ RegenerateFocus();
+ m_regenTimer = 4000;
+ }
+ else
+ m_regenTimer -= diff;
+
+ if(m_happinessTimer <= diff)
+ {
+ LooseHappiness();
+ m_happinessTimer = 7500;
+ }
+ else
+ m_happinessTimer -= diff;
+
+ if(m_loyaltyTimer <= diff)
+ {
+ TickLoyaltyChange();
+ m_loyaltyTimer = 12000;
+ }
+ else
+ m_loyaltyTimer -= diff;
+
+ break;
+ }
+ default:
+ break;
+ }
+ Creature::Update(diff);
+}
+
+void Pet::RegenerateFocus()
+{
+ uint32 curValue = GetPower(POWER_FOCUS);
+ uint32 maxValue = GetMaxPower(POWER_FOCUS);
+
+ if (curValue >= maxValue)
+ return;
+
+ float addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
+
+ AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
+ for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
+ if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS)
+ addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
+
+ ModifyPower(POWER_FOCUS, (int32)addvalue);
+}
+
+void Pet::LooseHappiness()
+{
+ uint32 curValue = GetPower(POWER_HAPPINESS);
+ if (curValue <= 0)
+ return;
+ int32 addvalue = (140 >> GetLoyaltyLevel()) * 125; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
+ if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
+ addvalue = int32(addvalue * 1.5);
+ ModifyPower(POWER_HAPPINESS, -addvalue);
+}
+
+void Pet::ModifyLoyalty(int32 addvalue)
+{
+ uint32 loyaltylevel = GetLoyaltyLevel();
+
+ if(addvalue > 0) //only gain influenced, not loss
+ addvalue = int32((float)addvalue * sWorld.getRate(RATE_LOYALTY));
+
+ if(loyaltylevel >= BEST_FRIEND && (addvalue + m_loyaltyPoints) > int32(GetMaxLoyaltyPoints(loyaltylevel)))
+ return;
+
+ m_loyaltyPoints += addvalue;
+
+ if(m_loyaltyPoints < 0)
+ {
+ if(loyaltylevel > REBELLIOUS)
+ {
+ //level down
+ --loyaltylevel;
+ SetLoyaltyLevel(LoyaltyLevel(loyaltylevel));
+ m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel);
+ SetTP(m_TrainingPoints - int32(getLevel()));
+ }
+ else
+ {
+ m_loyaltyPoints = 0;
+ Unit* owner = GetOwner();
+ if(owner && owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_PET_BROKEN, 0);
+ ((Player*)owner)->GetSession()->SendPacket(&data);
+
+ //run away
+ ((Player*)owner)->RemovePet(this,PET_SAVE_AS_DELETED);
+ }
+ }
+ }
+ //level up
+ else if(m_loyaltyPoints > int32(GetMaxLoyaltyPoints(loyaltylevel)))
+ {
+ ++loyaltylevel;
+ SetLoyaltyLevel(LoyaltyLevel(loyaltylevel));
+ m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel);
+ SetTP(m_TrainingPoints + getLevel());
+ }
+}
+
+void Pet::TickLoyaltyChange()
+{
+ int32 addvalue;
+
+ switch(GetHappinessState())
+ {
+ case HAPPY: addvalue = 20; break;
+ case CONTENT: addvalue = 10; break;
+ case UNHAPPY: addvalue = -20; break;
+ default:
+ return;
+ }
+ ModifyLoyalty(addvalue);
+}
+
+void Pet::KillLoyaltyBonus(uint32 level)
+{
+ if(level > 100)
+ return;
+
+ //at lower levels gain is faster | the lower loyalty the more loyalty is gained
+ uint32 bonus = uint32(((100 - level) / 10) + (6 - GetLoyaltyLevel()));
+ ModifyLoyalty(bonus);
+}
+
+HappinessState Pet::GetHappinessState()
+{
+ if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
+ return UNHAPPY;
+ else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
+ return HAPPY;
+ else
+ return CONTENT;
+}
+
+void Pet::SetLoyaltyLevel(LoyaltyLevel level)
+{
+ SetByteValue(UNIT_FIELD_BYTES_1, 1, level);
+}
+
+bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
+{
+ uint8 activecount = 1;
+ uint32 chainstartstore[ACTIVE_SPELLS_MAX];
+
+ if(IsPassiveSpell(spellid))
+ return true;
+
+ chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
+
+ for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ {
+ if(IsPassiveSpell(itr->first))
+ continue;
+
+ uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first);
+
+ uint8 x;
+
+ for(x = 0; x < activecount; x++)
+ {
+ if(chainstart == chainstartstore[x])
+ break;
+ }
+
+ if(x == activecount) //spellchain not yet saved -> add active count
+ {
+ ++activecount;
+ if(activecount > ACTIVE_SPELLS_MAX)
+ return false;
+ chainstartstore[x] = chainstart;
+ }
+ }
+ return true;
+}
+
+bool Pet::HasTPForSpell(uint32 spellid)
+{
+ int32 neededtrainp = GetTPForSpell(spellid);
+ if((m_TrainingPoints - neededtrainp < 0 || neededtrainp < 0) && neededtrainp != 0)
+ return false;
+ return true;
+}
+
+int32 Pet::GetTPForSpell(uint32 spellid)
+{
+ uint32 basetrainp = 0;
+
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellid);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellid);
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ if(!_spell_idx->second->reqtrainpoints)
+ return 0;
+
+ basetrainp = _spell_idx->second->reqtrainpoints;
+ break;
+ }
+
+ uint32 spenttrainp = 0;
+ uint32 chainstart = spellmgr.GetFirstSpellInChain(spellid);
+
+ for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ {
+ if(itr->second->state == PETSPELL_REMOVED)
+ continue;
+
+ if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart)
+ {
+ SkillLineAbilityMap::const_iterator _lower = spellmgr.GetBeginSkillLineAbilityMap(itr->first);
+ SkillLineAbilityMap::const_iterator _upper = spellmgr.GetEndSkillLineAbilityMap(itr->first);
+
+ for(SkillLineAbilityMap::const_iterator _spell_idx2 = _lower; _spell_idx2 != _upper; ++_spell_idx2)
+ {
+ if(_spell_idx2->second->reqtrainpoints > spenttrainp)
+ {
+ spenttrainp = _spell_idx2->second->reqtrainpoints;
+ break;
+ }
+ }
+ }
+ }
+
+ return int32(basetrainp) - int32(spenttrainp);
+}
+
+uint32 Pet::GetMaxLoyaltyPoints(uint32 level)
+{
+ return LevelUpLoyalty[level - 1];
+}
+
+uint32 Pet::GetStartLoyaltyPoints(uint32 level)
+{
+ return LevelStartLoyalty[level - 1];
+}
+
+void Pet::SetTP(int32 TP)
+{
+ m_TrainingPoints = TP;
+ SetUInt32Value(UNIT_TRAINING_POINTS, (uint32)GetDispTP());
+}
+
+int32 Pet::GetDispTP()
+{
+ if(getPetType()!= HUNTER_PET)
+ return(0);
+ if(m_TrainingPoints < 0)
+ return -m_TrainingPoints;
+ else
+ return -(m_TrainingPoints + 1);
+}
+
+void Pet::Remove(PetSaveMode mode, bool returnreagent)
+{
+ Unit* owner = GetOwner();
+
+ if(owner)
+ {
+ if(owner->GetTypeId()==TYPEID_PLAYER)
+ {
+ ((Player*)owner)->RemovePet(this,mode,returnreagent);
+ return;
+ }
+
+ // only if current pet in slot
+ if(owner->GetPetGUID()==GetGUID())
+ owner->SetPet(0);
+ }
+
+ CleanupsBeforeDelete();
+ AddObjectToRemoveList();
+ m_removed = true;
+}
+
+void Pet::GivePetXP(uint32 xp)
+{
+ if(getPetType() != HUNTER_PET)
+ return;
+
+ if ( xp < 1 )
+ return;
+
+ if(!isAlive())
+ return;
+
+ uint32 level = getLevel();
+
+ // XP to money conversion processed in Player::RewardQuest
+ if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
+ return;
+
+ uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
+ uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
+ uint32 newXP = curXP + xp;
+
+ if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
+ {
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
+ return;
+ }
+
+ while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
+ {
+ newXP -= nextLvlXP;
+
+ SetLevel( level + 1 );
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((MaNGOS::XP::xp_to_level(level+1))/4));
+
+ level = getLevel();
+ nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
+ GivePetLevel(level);
+ }
+
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
+
+ if(getPetType() == HUNTER_PET)
+ KillLoyaltyBonus(level);
+}
+
+void Pet::GivePetLevel(uint32 level)
+{
+ if(!level)
+ return;
+
+ InitStatsForLevel( level);
+
+ SetTP(m_TrainingPoints + (GetLoyaltyLevel() - 1));
+}
+
+bool Pet::CreateBaseAtCreature(Creature* creature)
+{
+ if(!creature)
+ {
+ sLog.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()");
+ return false;
+ }
+ uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
+
+ sLog.outBasic("SetInstanceID()");
+ SetInstanceId(creature->GetInstanceId());
+
+ sLog.outBasic("Create pet");
+ uint32 pet_number = objmgr.GeneratePetNumber();
+ if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number))
+ return false;
+
+ Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %d Y: ^%d)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
+ return false;
+ }
+
+ CreatureInfo const *cinfo = GetCreatureInfo();
+ if(!cinfo)
+ {
+ sLog.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!");
+ return false;
+ }
+
+ if(cinfo->type == CREATURE_TYPE_CRITTER)
+ {
+ setPetType(MINI_PET);
+ return true;
+ }
+ SetDisplayId(creature->GetDisplayId());
+ SetNativeDisplayId(creature->GetNativeDisplayId());
+ SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
+ SetPower( POWER_HAPPINESS,166500);
+ setPowerType(POWER_FOCUS);
+ SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0);
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((MaNGOS::XP::xp_to_level(creature->getLevel()))/4));
+ SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ SetUInt32Value(UNIT_NPC_FLAGS , 0);
+
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(creature->GetCreatureInfo()->family);
+ if( char* familyname = cFamily->Name[sWorld.GetDefaultDbcLocale()] )
+ SetName(familyname);
+ else
+ SetName(creature->GetName());
+
+ m_loyaltyPoints = 1000;
+ if(cinfo->type == CREATURE_TYPE_BEAST)
+ {
+ SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
+ SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
+ SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
+ SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
+
+ SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) );
+ SetLoyaltyLevel(REBELLIOUS);
+ }
+ return true;
+}
+
+bool Pet::InitStatsForLevel(uint32 petlevel)
+{
+ CreatureInfo const *cinfo = GetCreatureInfo();
+ assert(cinfo);
+
+ Unit* owner = GetOwner();
+ if(!owner)
+ {
+ sLog.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry);
+ return false;
+ }
+
+ uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
+
+ SetLevel( petlevel);
+
+ SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
+
+ SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
+
+ SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
+ SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
+ SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
+
+ SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
+
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
+ if(cFamily && cFamily->minScale > 0.0f)
+ {
+ float scale;
+ if (getLevel() >= cFamily->maxScaleLevel)
+ scale = cFamily->maxScale;
+ else if (getLevel() <= cFamily->minScaleLevel)
+ scale = cFamily->minScale;
+ else
+ scale = cFamily->minScale + (getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
+
+ SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
+ }
+ m_bonusdamage = 0;
+
+ int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
+
+ if(cinfo && getPetType() != HUNTER_PET)
+ {
+ createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1;
+ createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2;
+ createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
+ createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4;
+ createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
+ createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
+ }
+
+ switch(getPetType())
+ {
+ case SUMMON_PET:
+ {
+ if(owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ switch(owner->getClass())
+ {
+ case CLASS_WARLOCK:
+ {
+
+ //the damage bonus used for pets is either fire or shadow damage, whatever is higher
+ uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
+ uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
+ uint32 val = (fire > shadow) ? fire : shadow;
+
+ SetBonusDamage(int32 (val * 0.15f));
+ //bonusAP += val * 0.57;
+ break;
+ }
+ case CLASS_MAGE:
+ {
+ //40% damage bonus of mage's frost damage
+ float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
+ if(val < 0)
+ val = 0;
+ SetBonusDamage( int32(val));
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
+
+ //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
+
+ PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
+ if(pInfo) // exist in DB
+ {
+ SetCreateHealth(pInfo->health);
+ SetCreateMana(pInfo->mana);
+
+ if(pInfo->armor > 0)
+ SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
+
+ for(int stat = 0; stat < MAX_STATS; ++stat)
+ {
+ SetCreateStat(Stats(stat),float(pInfo->stats[stat]));
+ }
+ }
+ else // not exist in DB, use some default fake data
+ {
+ sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry);
+
+ // remove elite bonuses included in DB values
+ SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
+ SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
+
+ SetCreateStat(STAT_STRENGTH,22);
+ SetCreateStat(STAT_AGILITY,22);
+ SetCreateStat(STAT_STAMINA,25);
+ SetCreateStat(STAT_INTELLECT,28);
+ SetCreateStat(STAT_SPIRIT,27);
+ }
+ break;
+ }
+ case HUNTER_PET:
+ {
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((MaNGOS::XP::xp_to_level(petlevel))/4));
+
+ //these formula may not be correct; however, it is designed to be close to what it should be
+ //this makes dps 0.5 of pets level
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
+ //damage range is then petlevel / 2
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
+ //damage is increased afterwards as strength and pet scaling modify attack power
+
+ //stored standard pet stats are entry 1 in pet_levelinfo
+ PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
+ if(pInfo) // exist in DB
+ {
+ SetCreateHealth(pInfo->health);
+ SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
+ //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
+
+ for( int i = STAT_STRENGTH; i < MAX_STATS; i++)
+ {
+ SetCreateStat(Stats(i), float(pInfo->stats[i]));
+ }
+ }
+ else // not exist in DB, use some default fake data
+ {
+ sLog.outErrorDb("Hunter pet levelstats missing in DB");
+
+ // remove elite bonuses included in DB values
+ SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
+
+ SetCreateStat(STAT_STRENGTH,22);
+ SetCreateStat(STAT_AGILITY,22);
+ SetCreateStat(STAT_STAMINA,25);
+ SetCreateStat(STAT_INTELLECT,28);
+ SetCreateStat(STAT_SPIRIT,27);
+ }
+ break;
+ }
+ case GUARDIAN_PET:
+ SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000);
+
+ SetCreateMana( 28 + 10*petlevel );
+ SetCreateHealth( 28 + 30*petlevel );
+
+ // FIXME: this is wrong formula, possible each guardian pet have own damage formula
+ //these formula may not be correct; however, it is designed to be close to what it should be
+ //this makes dps 0.5 of pets level
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
+ //damage range is then petlevel / 2
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
+ break;
+ default:
+ sLog.outError("Pet have incorrect type (%u) for levelup.",getPetType()); break;
+ }
+
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]) );
+
+ UpdateAllStats();
+
+ SetHealth(GetMaxHealth());
+ SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
+
+ return true;
+}
+
+bool Pet::HaveInDiet(ItemPrototype const* item) const
+{
+ if (!item->FoodType)
+ return false;
+
+ CreatureInfo const* cInfo = GetCreatureInfo();
+ if(!cInfo)
+ return false;
+
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
+ if(!cFamily)
+ return false;
+
+ uint32 diet = cFamily->petFoodMask;
+ uint32 FoodMask = 1 << (item->FoodType-1);
+ return diet & FoodMask;
+}
+
+uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
+{
+ // -5 or greater food level
+ if(getLevel() <= itemlevel +5) //possible to feed level 60 pet with level 55 level food for full effect
+ return 35000;
+ // -10..-6
+ else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good
+ return 17000;
+ // -14..-11
+ else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
+ return 8000;
+ // -15 or less
+ else
+ return 0; //food too low level
+}
+
+void Pet::_LoadSpellCooldowns()
+{
+ m_CreatureSpellCooldowns.clear();
+ m_CreatureCategoryCooldowns.clear();
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+
+ if(result)
+ {
+ time_t curTime = time(NULL);
+
+ WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
+ data << GetGUID();
+ data << uint8(0x0);
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint32 spell_id = fields[0].GetUInt32();
+ time_t db_time = (time_t)fields[1].GetUInt64();
+
+ if(!sSpellStore.LookupEntry(spell_id))
+ {
+ sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
+ continue;
+ }
+
+ // skip outdated cooldown
+ if(db_time <= curTime)
+ continue;
+
+ data << uint32(spell_id);
+ data << uint32(uint32(db_time-curTime)*1000); // in m.secs
+
+ _AddCreatureSpellCooldown(spell_id,db_time);
+
+ sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).",m_charmInfo->GetPetNumber(),spell_id,uint32(db_time-curTime));
+ }
+ while( result->NextRow() );
+
+ delete result;
+
+ if(!m_CreatureSpellCooldowns.empty() && GetOwner())
+ {
+ ((Player*)GetOwner())->GetSession()->SendPacket(&data);
+ }
+ }
+}
+
+void Pet::_SaveSpellCooldowns()
+{
+ CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
+
+ time_t curTime = time(NULL);
+
+ // remove oudated and save active
+ for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
+ {
+ if(itr->second <= curTime)
+ m_CreatureSpellCooldowns.erase(itr++);
+ else
+ {
+ CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
+ ++itr;
+ }
+ }
+}
+
+void Pet::_LoadSpells()
+{
+ QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+
+ addSpell(fields[0].GetUInt16(), fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16());
+ }
+ while( result->NextRow() );
+
+ delete result;
+ }
+}
+
+void Pet::_SaveSpells()
+{
+ for (PetSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
+ {
+ ++next;
+ if (itr->second->type == PETSPELL_FAMILY) continue; // prevent saving family passives to DB
+ if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED)
+ CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
+ if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED)
+ CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active);
+
+ if (itr->second->state == PETSPELL_REMOVED)
+ _removeSpell(itr->first);
+ else
+ itr->second->state = PETSPELL_UNCHANGED;
+ }
+}
+
+void Pet::_LoadAuras(uint32 timediff)
+{
+ m_Auras.clear();
+ for (int i = 0; i < TOTAL_AURAS; i++)
+ m_modAuras[i].clear();
+
+ // all aura related fields
+ for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i)
+ SetUInt32Value(i, 0);
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint64 caster_guid = fields[0].GetUInt64();
+ uint32 spellid = fields[1].GetUInt32();
+ uint32 effindex = fields[2].GetUInt32();
+ int32 damage = (int32)fields[3].GetUInt32();
+ int32 maxduration = (int32)fields[4].GetUInt32();
+ int32 remaintime = (int32)fields[5].GetUInt32();
+ int32 remaincharges = (int32)fields[6].GetUInt32();
+
+ SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
+ if(!spellproto)
+ {
+ sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
+ continue;
+ }
+
+ if(effindex >= 3)
+ {
+ sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
+ continue;
+ }
+
+ // negative effects should continue counting down after logout
+ if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
+ {
+ if(remaintime <= int32(timediff))
+ continue;
+
+ remaintime -= timediff;
+ }
+
+ // prevent wrong values of remaincharges
+ if(spellproto->procCharges)
+ {
+ if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
+ remaincharges = spellproto->procCharges;
+ }
+ else
+ remaincharges = -1;
+
+ Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
+
+ if(!damage)
+ damage = aura->GetModifier()->m_amount;
+ aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
+ AddAura(aura);
+ }
+ while( result->NextRow() );
+
+ delete result;
+ }
+}
+
+void Pet::_SaveAuras()
+{
+ CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+
+ AuraMap const& auras = GetAuras();
+ for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ {
+ // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
+ SpellEntry const *spellInfo = itr->second->GetSpellProto();
+ uint8 i;
+ for (i = 0; i < 3; i++)
+ if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH ||
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
+ break;
+
+ if (i == 3 && !itr->second->IsPassive())
+ CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
+ "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')",
+ m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
+ }
+}
+
+bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 slot_id, PetSpellType type)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
+ if (!spellInfo)
+ {
+ // do pet spell book cleanup
+ if(state == PETSPELL_UNCHANGED) // spell load case
+ {
+ sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
+ CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
+ }
+ else
+ sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
+
+ return false;
+ }
+
+ PetSpellMap::iterator itr = m_spells.find(spell_id);
+ if (itr != m_spells.end())
+ {
+ if (itr->second->state == PETSPELL_REMOVED)
+ {
+ delete itr->second;
+ m_spells.erase(itr);
+ state = PETSPELL_CHANGED;
+ }
+ else if (state == PETSPELL_UNCHANGED && itr->second->state != PETSPELL_UNCHANGED)
+ {
+ // can be in case spell loading but learned at some previous spell loading
+ itr->second->state = PETSPELL_UNCHANGED;
+ return false;
+ }
+ else
+ return false;
+ }
+
+ uint32 oldspell_id = 0;
+
+ PetSpell *newspell = new PetSpell;
+ newspell->state = state;
+ newspell->type = type;
+
+ if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here
+ {
+ if(IsPassiveSpell(spell_id))
+ newspell->active = ACT_PASSIVE;
+ else
+ newspell->active = ACT_DISABLED;
+ }
+ else
+ newspell->active = active;
+
+ uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id);
+
+ for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); itr++)
+ {
+ if(itr->second->state == PETSPELL_REMOVED) continue;
+
+ if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart)
+ {
+ slot_id = itr->second->slotId;
+ newspell->active = itr->second->active;
+
+ if(newspell->active == ACT_ENABLED)
+ ToggleAutocast(itr->first, false);
+
+ oldspell_id = itr->first;
+ removeSpell(itr->first);
+ }
+ }
+
+ uint16 tmpslot=slot_id;
+
+ if (tmpslot == 0xffff)
+ {
+ uint16 maxid = 0;
+ PetSpellMap::iterator itr;
+ for (itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ {
+ if(itr->second->state == PETSPELL_REMOVED) continue;
+ if (itr->second->slotId > maxid) maxid = itr->second->slotId;
+ }
+ tmpslot = maxid + 1;
+ }
+
+ newspell->slotId = tmpslot;
+ m_spells[spell_id] = newspell;
+
+ if (IsPassiveSpell(spell_id))
+ CastSpell(this, spell_id, true);
+ else if(state == PETSPELL_NEW)
+ m_charmInfo->AddSpellToAB(oldspell_id, spell_id);
+
+ if(newspell->active == ACT_ENABLED)
+ ToggleAutocast(spell_id, true);
+
+ return true;
+}
+
+bool Pet::learnSpell(uint16 spell_id)
+{
+ // prevent duplicated entires in spell book
+ if (!addSpell(spell_id))
+ return false;
+
+ Unit* owner = GetOwner();
+ if(owner->GetTypeId()==TYPEID_PLAYER)
+ ((Player*)owner)->PetSpellInitialize();
+ return true;
+}
+
+void Pet::removeSpell(uint16 spell_id)
+{
+ PetSpellMap::iterator itr = m_spells.find(spell_id);
+ if (itr == m_spells.end())
+ return;
+
+ if(itr->second->state == PETSPELL_REMOVED)
+ return;
+
+ if(itr->second->state == PETSPELL_NEW)
+ {
+ delete itr->second;
+ m_spells.erase(itr);
+ }
+ else
+ itr->second->state = PETSPELL_REMOVED;
+
+ RemoveAurasDueToSpell(spell_id);
+}
+
+bool Pet::_removeSpell(uint16 spell_id)
+{
+ PetSpellMap::iterator itr = m_spells.find(spell_id);
+ if (itr != m_spells.end())
+ {
+ delete itr->second;
+ m_spells.erase(itr);
+ return true;
+ }
+ return false;
+}
+
+void Pet::InitPetCreateSpells()
+{
+ m_charmInfo->InitPetActionBar();
+
+ m_spells.clear();
+ int32 usedtrainpoints = 0, petspellid;
+ PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry());
+ if(CreateSpells)
+ {
+ for(uint8 i = 0; i < 4; i++)
+ {
+ if(!CreateSpells->spellid[i])
+ break;
+
+ SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]);
+ if(!learn_spellproto)
+ continue;
+
+ if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL)
+ {
+ petspellid = learn_spellproto->EffectTriggerSpell[0];
+ Unit* owner = GetOwner();
+ if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id))
+ {
+ if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right
+ ((Player*)owner)->learnSpell(learn_spellproto->Id);
+ else
+ AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id);
+ }
+ }
+ else
+ petspellid = learn_spellproto->Id;
+
+ addSpell(petspellid);
+
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]);
+
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ usedtrainpoints += _spell_idx->second->reqtrainpoints;
+ break;
+ }
+ }
+ }
+
+ LearnPetPassives();
+
+ CastPetAuras(false);
+
+ SetTP(-usedtrainpoints);
+}
+
+void Pet::CheckLearning(uint32 spellid)
+{
+ //charmed case -> prevent crash
+ if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET)
+ return;
+
+ Unit* owner = GetOwner();
+
+ if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ TeachSpellMap::iterator itr = m_teachspells.find(spellid);
+ if(itr == m_teachspells.end())
+ return;
+
+ if(urand(0, 100) < 10)
+ {
+ ((Player*)owner)->learnSpell(itr->second);
+ m_teachspells.erase(itr);
+ }
+}
+
+uint32 Pet::resetTalentsCost() const
+{
+ uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
+
+ // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
+ if(m_resetTalentsCost < 10*SILVER || days > 0)
+ return 10*SILVER;
+ // then 50 silver
+ else if(m_resetTalentsCost < 50*SILVER)
+ return 50*SILVER;
+ // then 1 gold
+ else if(m_resetTalentsCost < 1*GOLD)
+ return 1*GOLD;
+ // then increasing at a rate of 1 gold; cap 10 gold
+ else
+ return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
+}
+
+void Pet::ToggleAutocast(uint32 spellid, bool apply)
+{
+ if(IsPassiveSpell(spellid))
+ return;
+
+ PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid);
+
+ int i;
+
+ if(apply)
+ {
+ for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++);
+ if (i == m_autospells.size())
+ {
+ m_autospells.push_back(spellid);
+ itr->second->active = ACT_ENABLED;
+ itr->second->state = PETSPELL_CHANGED;
+ }
+ }
+ else
+ {
+ AutoSpellList::iterator itr2 = m_autospells.begin();
+ for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++);
+ if (i < m_autospells.size())
+ {
+ m_autospells.erase(itr2);
+ itr->second->active = ACT_DISABLED;
+ itr->second->state = PETSPELL_CHANGED;
+ }
+ }
+}
+
+bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number)
+{
+ SetMapId(map->GetId());
+ SetInstanceId(map->GetInstanceId());
+
+ Object::_Create(guidlow, pet_number, HIGHGUID_PET);
+
+ m_DBTableGuid = guidlow;
+ m_originalEntry = Entry;
+
+ if(!InitEntry(Entry))
+ return false;
+
+ SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
+ SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
+
+ if(getPetType() == MINI_PET) // always non-attackable
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+
+ return true;
+}
+
+bool Pet::HasSpell(uint32 spell) const
+{
+ return (m_spells.find(spell) != m_spells.end());
+}
+
+// Get all passive spells in our skill line
+void Pet::LearnPetPassives()
+{
+ CreatureInfo const* cInfo = GetCreatureInfo();
+ if(!cInfo)
+ return;
+
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
+ if(!cFamily)
+ return;
+
+ PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
+ if(petStore != sPetFamilySpellsStore.end())
+ {
+ for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
+ addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY);
+ }
+}
+
+void Pet::CastPetAuras(bool current)
+{
+ Unit* owner = GetOwner();
+ if(!owner)
+ return;
+
+ if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK))
+ return;
+
+ for(PetAuraSet::iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); )
+ {
+ PetAura const* pa = *itr;
+ ++itr;
+
+ if(!current && pa->IsRemovedOnChangePet())
+ owner->RemovePetAura(pa);
+ else
+ CastPetAura(pa);
+ }
+}
+
+void Pet::CastPetAura(PetAura const* aura)
+{
+ uint16 auraId = aura->GetAura(GetEntry());
+ if(!auraId)
+ return;
+
+ if(auraId == 35696) // Demonic Knowledge
+ {
+ int32 basePoints = aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100;
+ CastCustomSpell(this,auraId,&basePoints, NULL, NULL, true );
+ }
+ else
+ CastSpell(this, auraId, true);
+}