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Diffstat (limited to 'src/game/PetHandler.cpp')
| -rw-r--r-- | src/game/PetHandler.cpp | 813 |
1 files changed, 0 insertions, 813 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp deleted file mode 100644 index 34e6845762b..00000000000 --- a/src/game/PetHandler.cpp +++ /dev/null @@ -1,813 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Log.h" -#include "Opcodes.h" -#include "Spell.h" -#include "ObjectAccessor.h" -#include "CreatureAI.h" -#include "Util.h" -#include "Pet.h" -#include "World.h" - -void WorldSession::HandleDismissCritter(WorldPacket &recv_data) -{ - uint64 guid; - recv_data >> guid; - - sLog.outDebug("WORLD: Received CMSG_DISMISS_CRITTER for GUID %u", guid); - - Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); - - if (!pet) - { - sLog.outError("Vanitypet %u does not exist", uint32(GUID_LOPART(guid))); - return; - } - - if (_player->GetCritterGUID() == pet->GetGUID()) - { - if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isSummon()) - pet->ToTempSummon()->UnSummon(); - } -} - -void WorldSession::HandlePetAction(WorldPacket & recv_data) -{ - uint64 guid1; - uint32 data; - uint64 guid2; - recv_data >> guid1; //pet guid - recv_data >> data; - recv_data >> guid2; //tag guid - - uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data); - uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1 - - // used also for charmed creature - Unit* pet= ObjectAccessor::GetUnit(*_player, guid1); - sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2))); - if (!pet) - { - sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid1))); - return; - } - - if (pet != GetPlayer()->GetFirstControlled()) - { - sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName()); - return; - } - - if (!pet->isAlive()) - return; - - //TODO: allow control charmed player? - if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) - return; - - if (GetPlayer()->m_Controlled.size() == 1) - HandlePetActionHelper(pet, guid1, spellid, flag, guid2); - else - { - //If a pet is dismissed, m_Controlled will change - std::vector<Unit*> controlled; - for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive()) - controlled.push_back(*itr); - for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) - HandlePetActionHelper(*itr, guid1, spellid, flag, guid2); - } -} - -void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2) -{ - CharmInfo *charmInfo = pet->GetCharmInfo(); - if (!charmInfo) - { - sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); - return; - } - - switch(flag) - { - case ACT_COMMAND: //0x07 - switch(spellid) - { - case COMMAND_STAY: //flat=1792 //STAY - pet->AttackStop(); - pet->InterruptNonMeleeSpells(false); - pet->GetMotionMaster()->MoveIdle(); - charmInfo->SetCommandState(COMMAND_STAY); - - charmInfo->SetIsCommandAttack(false); - charmInfo->SetIsAtStay(true); - charmInfo->SetIsFollowing(false); - charmInfo->SetIsReturning(false); - charmInfo->SaveStayPosition(); - break; - case COMMAND_FOLLOW: //spellid=1792 //FOLLOW - pet->AttackStop(); - pet->InterruptNonMeleeSpells(false); - pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle()); - charmInfo->SetCommandState(COMMAND_FOLLOW); - - charmInfo->SetIsCommandAttack(false); - charmInfo->SetIsAtStay(false); - charmInfo->SetIsReturning(true); - charmInfo->SetIsFollowing(false); - break; - case COMMAND_ATTACK: //spellid=1792 //ATTACK - { - // Can't attack if owner is pacified - if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) - { - //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); - //TODO: Send proper error message to client - return; - } - - // only place where pet can be player - Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2); - if (!TargetUnit) - return; - - if (!pet->canAttack(TargetUnit)) - return; - - // Not let attack through obstructions - if (sWorld.getConfig(CONFIG_PET_LOS)) - { - - if (!pet->IsWithinLOSInMap(TargetUnit)) - return; - - } - - pet->clearUnitState(UNIT_STAT_FOLLOW); - // This is true if pet has no target or has target but targets differs. - if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack())) - { - if (pet->getVictim()) - pet->AttackStop(); - - if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled) - { - charmInfo->SetIsCommandAttack(true); - charmInfo->SetIsAtStay(false); - charmInfo->SetIsFollowing(false); - charmInfo->SetIsReturning(false); - - pet->ToCreature()->AI()->AttackStart(TargetUnit); - - //10% chance to play special pet attack talk, else growl - if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) - pet->SendPetTalk((uint32)PET_TALK_ATTACK); - else - { - // 90% chance for pet and 100% chance for charmed creature - pet->SendPetAIReaction(guid1); - } - } - else // charmed player - { - if (pet->getVictim() && pet->getVictim() != TargetUnit) - pet->AttackStop(); - - charmInfo->SetIsCommandAttack(true); - charmInfo->SetIsAtStay(false); - charmInfo->SetIsFollowing(false); - charmInfo->SetIsReturning(false); - - pet->Attack(TargetUnit,true); - pet->SendPetAIReaction(guid1); - } - } - break; - } - case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) - if (pet->GetCharmerGUID() == GetPlayer()->GetGUID()) - _player->StopCastingCharm(); - else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID()) - { - assert(pet->GetTypeId() == TYPEID_UNIT); - if (pet->isPet()) - { - if (((Pet*)pet)->getPetType() == HUNTER_PET) - GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); - else - //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) - pet->setDeathState(CORPSE); - } - else if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) - { - ((Minion*)pet)->UnSummon(); - } - } - break; - default: - sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); - } - break; - case ACT_REACTION: // 0x6 - switch(spellid) - { - case REACT_PASSIVE: //passive - pet->AttackStop(); - - case REACT_DEFENSIVE: //recovery - case REACT_AGGRESSIVE: //activete - if (pet->GetTypeId() == TYPEID_UNIT) - pet->ToCreature()->SetReactState(ReactStates(spellid)); - break; - } - break; - case ACT_DISABLED: // 0x81 spell (disabled), ignore - case ACT_PASSIVE: // 0x01 - case ACT_ENABLED: // 0xC1 spell - { - Unit* unit_target = NULL; - - if (guid2) - unit_target = ObjectAccessor::GetUnit(*_player,guid2); - - // do not cast unknown spells - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); - if (!spellInfo) - { - sLog.outError("WORLD: unknown PET spell id %i", spellid); - return; - } - - if (spellInfo->StartRecoveryCategory > 0) - if (pet->ToCreature()->GetGlobalCooldown() > 0) - return; - - for (uint32 i = 0; i < 3; ++i) - { - if (spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY) - return; - } - - // do not cast not learned spells - if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) - return; - - // Clear the flags as if owner clicked 'attack'. AI will reset them - // after AttackStart, even if spell failed - if (pet->GetCharmInfo()) - { - pet->GetCharmInfo()->SetIsAtStay(false); - pet->GetCharmInfo()->SetIsCommandAttack(true); - pet->GetCharmInfo()->SetIsReturning(false); - pet->GetCharmInfo()->SetIsFollowing(false); - } - - Spell *spell = new Spell(pet, spellInfo, false); - - SpellCastResult result = spell->CheckPetCast(unit_target); - - //auto turn to target unless possessed - if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) - { - if (unit_target) - { - pet->SetInFront(unit_target); - if (unit_target->GetTypeId() == TYPEID_PLAYER) - pet->SendUpdateToPlayer((Player*)unit_target); - } - else if (Unit *unit_target2 = spell->m_targets.getUnitTarget()) - { - pet->SetInFront(unit_target2); - if (unit_target2->GetTypeId() == TYPEID_PLAYER) - pet->SendUpdateToPlayer((Player*)unit_target2); - } - if (Unit* powner = pet->GetCharmerOrOwner()) - if (powner->GetTypeId() == TYPEID_PLAYER) - pet->SendUpdateToPlayer(powner->ToPlayer()); - result = SPELL_CAST_OK; - } - - if (result == SPELL_CAST_OK) - { - pet->ToCreature()->AddCreatureSpellCooldown(spellid); - - unit_target = spell->m_targets.getUnitTarget(); - - //10% chance to play special pet attack talk, else growl - //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell - if (pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) - pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); - else - { - pet->SendPetAIReaction(guid1); - } - - if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle()) - { - // This is true if pet has no target or has target but targets differs. - if (pet->getVictim() != unit_target) - { - if (pet->getVictim()) - pet->AttackStop(); - pet->GetMotionMaster()->Clear(); - if (pet->ToCreature()->IsAIEnabled) - pet->ToCreature()->AI()->AttackStart(unit_target); - } - } - - spell->prepare(&(spell->m_targets)); - } - else - { - if (pet->isPossessed() || pet->IsVehicle()) - Spell::SendCastResult(GetPlayer(),spellInfo,0,result); - else - pet->SendPetCastFail(spellid, result); - - if (!pet->ToCreature()->HasSpellCooldown(spellid)) - GetPlayer()->SendClearCooldown(spellid, pet); - - spell->finish(false); - delete spell; - - // reset specific flags in case of spell fail. AI will reset other flags - if (pet->GetCharmInfo()) - pet->GetCharmInfo()->SetIsCommandAttack(false); - } - break; - } - default: - sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); - } -} - -void WorldSession::HandlePetNameQuery(WorldPacket & recv_data) -{ - sLog.outDetail("HandlePetNameQuery. CMSG_PET_NAME_QUERY"); - - uint32 petnumber; - uint64 petguid; - - recv_data >> petnumber; - recv_data >> petguid; - - SendPetNameQuery(petguid,petnumber); -} - -void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber) -{ - Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid); - if (!pet) - { - WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+7+1)); - data << uint32(petnumber); - data << "Unknown"; - data << uint32(0); - data << uint8(0); - _player->GetSession()->SendPacket(&data); - return; - } - - std::string name = pet->GetName(); - - WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1)); - data << uint32(petnumber); - data << name.c_str(); - data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP)); - - if (pet->isPet() && ((Pet*)pet)->GetDeclinedNames()) - { - data << uint8(1); - for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - data << ((Pet*)pet)->GetDeclinedNames()->name[i]; - } - else - data << uint8(0); - - _player->GetSession()->SendPacket(&data); -} - -void WorldSession::HandlePetSetAction(WorldPacket & recv_data) -{ - sLog.outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION"); - - uint64 petguid; - uint8 count; - - recv_data >> petguid; - - Unit* pet = ObjectAccessor::GetUnit(*_player, petguid); - - if (!pet || pet != _player->GetFirstControlled()) - { - sLog.outError("HandlePetSetAction: Unknown pet or pet owner."); - return; - } - - CharmInfo *charmInfo = pet->GetCharmInfo(); - if (!charmInfo) - { - sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); - return; - } - - count = (recv_data.size() == 24) ? 2 : 1; - - uint32 position[2]; - uint32 data[2]; - bool move_command = false; - - for (uint8 i = 0; i < count; ++i) - { - recv_data >> position[i]; - recv_data >> data[i]; - - uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); - - //ignore invalid position - if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX) - return; - - // in the normal case, command and reaction buttons can only be moved, not removed - // at moving count == 2, at removing count == 1 - // ignore attempt to remove command|reaction buttons (not possible at normal case) - if (act_state == ACT_COMMAND || act_state == ACT_REACTION) - { - if (count == 1) - return; - - move_command = true; - } - } - - // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness) - if (move_command) - { - uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]); - if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION) - { - uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]); - UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]); - if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() || - act_state_0 != actionEntry_1->GetType()) - return; - } - - uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]); - if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION) - { - uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]); - UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]); - if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() || - act_state_1 != actionEntry_0->GetType()) - return; - } - } - - for (uint8 i = 0; i < count; ++i) - { - uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]); - uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); - - sLog.outDetail("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state)); - - //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add - if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) - { - //sign for autocast - if (act_state == ACT_ENABLED && spell_id) - { - if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) - ((Pet*)pet)->ToggleAutocast(spell_id, true); - else - charmInfo->ToggleCreatureAutocast(spell_id, true); - } - //sign for no/turn off autocast - else if (act_state == ACT_DISABLED && spell_id) - { - if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) - ((Pet*)pet)->ToggleAutocast(spell_id, false); - else - charmInfo->ToggleCreatureAutocast(spell_id, false); - - } - - charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state)); - } - } -} - -void WorldSession::HandlePetRename(WorldPacket & recv_data) -{ - sLog.outDetail("HandlePetRename. CMSG_PET_RENAME"); - - uint64 petguid; - uint8 isdeclined; - - std::string name; - DeclinedName declinedname; - - recv_data >> petguid; - recv_data >> name; - recv_data >> isdeclined; - - Pet* pet = ObjectAccessor::GetPet(petguid); - // check it! - if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET || - !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) || - pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo()) - return; - - PetNameInvalidReason res = ObjectMgr::CheckPetName(name); - if (res != PET_NAME_SUCCESS) - { - SendPetNameInvalid(res, name, NULL); - return; - } - - if (objmgr.IsReservedName(name)) - { - SendPetNameInvalid(PET_NAME_RESERVED, name, NULL); - return; - } - - pet->SetName(name); - - Unit *owner = pet->GetOwner(); - if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) - owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); - - pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); - - if (isdeclined) - { - for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - { - recv_data >> declinedname.name[i]; - } - - std::wstring wname; - Utf8toWStr(name, wname); - if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname)) - { - SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname); - return; - } - } - - CharacterDatabase.BeginTransaction(); - if (isdeclined) - { - for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - CharacterDatabase.escape_string(declinedname.name[i]); - CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); - CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')", - pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str()); - } - - CharacterDatabase.escape_string(name); - CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); - CharacterDatabase.CommitTransaction(); - - pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); -} - -void WorldSession::HandlePetAbandon(WorldPacket & recv_data) -{ - uint64 guid; - recv_data >> guid; //pet guid - sLog.outDetail("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid)); - - if (!_player->IsInWorld()) - return; - - // pet/charmed - Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); - if (pet) - { - if (pet->isPet()) - { - if (pet->GetGUID() == _player->GetPetGUID()) - { - uint32 feelty = pet->GetPower(POWER_HAPPINESS); - pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0); - } - - _player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED); - } - else if (pet->GetGUID() == _player->GetCharmGUID()) - _player->StopCastingCharm(); - } -} - -void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) -{ - sLog.outDetail("CMSG_PET_SPELL_AUTOCAST"); - uint64 guid; - uint32 spellid; - uint8 state; //1 for on, 0 for off - recvPacket >> guid >> spellid >> state; - - if (!_player->GetGuardianPet() && !_player->GetCharm()) - return; - - if (ObjectAccessor::FindPlayer(guid)) - return; - - Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); - - if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm())) - { - sLog.outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName()); - return; - } - - // do not add not learned spells/ passive spells - if (!pet->HasSpell(spellid) || IsAutocastableSpell(spellid)) - return; - - CharmInfo *charmInfo = pet->GetCharmInfo(); - if (!charmInfo) - { - sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); - return; - } - - if (pet->isPet()) - ((Pet*)pet)->ToggleAutocast(spellid, state); - else - pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state); - - charmInfo->SetSpellAutocast(spellid,state); -} - -void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) -{ - sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); - - uint64 guid; - uint32 spellid; - uint8 cast_count; - uint8 unk_flags; // flags (if 0x02 - some additional data are received) - - recvPacket >> guid >> cast_count >> spellid >> unk_flags; - - sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags); - - // This opcode is also sent from charmed and possessed units (players and creatures) - if (!_player->GetGuardianPet() && !_player->GetCharm()) - return; - - Unit* caster = ObjectAccessor::GetUnit(*_player, guid); - - if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm())) - { - sLog.outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName()); - return; - } - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); - if (!spellInfo) - { - sLog.outError("WORLD: unknown PET spell id %i", spellid); - return; - } - - if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD - if (caster->GetTypeId() == TYPEID_UNIT && caster->ToCreature()->GetGlobalCooldown() > 0) - { - caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY); - return; - } - - // do not cast not learned spells - if (!caster->HasSpell(spellid) || IsPassiveSpell(spellid)) - return; - - SpellCastTargets targets; - if (!targets.read(&recvPacket,caster)) - return; - - caster->clearUnitState(UNIT_STAT_FOLLOW); - - Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered - spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast - spell->m_targets = targets; - - // TODO: need to check victim? - SpellCastResult result; - if (caster->m_movedPlayer) - result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit()); - else - result = spell->CheckPetCast(NULL); - if (result == SPELL_CAST_OK) - { - if (caster->GetTypeId() == TYPEID_UNIT) - { - Creature* pet = caster->ToCreature(); - pet->AddCreatureSpellCooldown(spellid); - if (pet->isPet()) - { - Pet* p = (Pet*)pet; - // 10% chance to play special pet attack talk, else growl - // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell - if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) - pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); - else - pet->SendPetAIReaction(guid); - } - } - - spell->prepare(&(spell->m_targets)); - } - else - { - caster->SendPetCastFail(spellid, result); - if (caster->GetTypeId() == TYPEID_PLAYER) - { - if (!caster->ToPlayer()->HasSpellCooldown(spellid)) - GetPlayer()->SendClearCooldown(spellid, caster); - } - else - { - if (!caster->ToCreature()->HasSpellCooldown(spellid)) - GetPlayer()->SendClearCooldown(spellid, caster); - } - - spell->finish(false); - delete spell; - } -} - -void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName) -{ - WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1); - data << uint32(error); - data << name; - if (declinedName) - { - data << uint8(1); - for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - data << declinedName->name[i]; - } - else - data << uint8(0); - SendPacket(&data); -} - -void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT"); - - uint64 guid; - uint32 talent_id, requested_rank; - recv_data >> guid >> talent_id >> requested_rank; - - _player->LearnPetTalent(guid, talent_id, requested_rank); - _player->SendTalentsInfoData(true); -} - -void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recv_data) -{ - sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET"); - - uint64 guid; - recv_data >> guid; - - uint32 talentsCount; - recv_data >> talentsCount; - - uint32 talentId, talentRank; - - for (uint32 i = 0; i < talentsCount; ++i) - { - recv_data >> talentId >> talentRank; - - _player->LearnPetTalent(guid, talentId, talentRank); - } - - _player->SendTalentsInfoData(true); -} |
