diff options
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r-- | src/game/PetHandler.cpp | 154 |
1 files changed, 77 insertions, 77 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index 548349691e9..71b182bd99a 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -47,13 +47,13 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) // used also for charmed creature Unit* pet= ObjectAccessor::GetUnit(*_player, guid1); sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)) ); - if(!pet) + if (!pet) { sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid1)) ); return; } - if(pet != GetPlayer()->GetFirstControlled()) + if (pet != GetPlayer()->GetFirstControlled()) { sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() ); return; @@ -63,17 +63,17 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) return; //TODO: allow control charmed player? - if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) + if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) return; - if(GetPlayer()->m_Controlled.size() == 1) + if (GetPlayer()->m_Controlled.size() == 1) HandlePetActionHelper(pet, guid1, spellid, flag, guid2); else { //If a pet is dismissed, m_Controlled will change std::vector<Unit*> controlled; for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) - if((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive()) + if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive()) controlled.push_back(*itr); for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) HandlePetActionHelper(*itr, guid1, spellid, flag, guid2); @@ -83,7 +83,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2) { CharmInfo *charmInfo = pet->GetCharmInfo(); - if(!charmInfo) + if (!charmInfo) { sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; @@ -129,29 +129,29 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid // only place where pet can be player Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2); - if(!TargetUnit) + if (!TargetUnit) return; - if(!pet->canAttack(TargetUnit)) + if (!pet->canAttack(TargetUnit)) return; // Not let attack through obstructions - if(sWorld.getConfig(CONFIG_PET_LOS)) + if (sWorld.getConfig(CONFIG_PET_LOS)) { - if(!pet->IsWithinLOSInMap(TargetUnit)) + if (!pet->IsWithinLOSInMap(TargetUnit)) return; } pet->clearUnitState(UNIT_STAT_FOLLOW); // This is true if pet has no target or has target but targets differs. - if(pet->getVictim() != TargetUnit || ( pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack() )) + if (pet->getVictim() != TargetUnit || ( pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack() )) { if (pet->getVictim()) pet->AttackStop(); - if(pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled) + if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled) { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); @@ -161,7 +161,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid pet->ToCreature()->AI()->AttackStart(TargetUnit); //10% chance to play special pet attack talk, else growl - if(pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) + if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) pet->SendPetTalk((uint32)PET_TALK_ATTACK); else { @@ -171,7 +171,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid } else // charmed player { - if(pet->getVictim() && pet->getVictim() != TargetUnit) + if (pet->getVictim() && pet->getVictim() != TargetUnit) pet->AttackStop(); charmInfo->SetIsCommandAttack(true); @@ -186,20 +186,20 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid break; } case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) - if(pet->GetCharmerGUID() == GetPlayer()->GetGUID()) + if (pet->GetCharmerGUID() == GetPlayer()->GetGUID()) _player->StopCastingCharm(); - else if(pet->GetOwnerGUID() == GetPlayer()->GetGUID()) + else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID()) { assert(pet->GetTypeId() == TYPEID_UNIT); - if(pet->isPet()) + if (pet->isPet()) { - if(((Pet*)pet)->getPetType() == HUNTER_PET) + if (((Pet*)pet)->getPetType() == HUNTER_PET) GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); else //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) pet->setDeathState(CORPSE); } - else if(pet->HasUnitTypeMask(UNIT_MASK_MINION)) + else if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) { ((Minion*)pet)->UnSummon(); } @@ -217,7 +217,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete - if(pet->GetTypeId() == TYPEID_UNIT) + if (pet->GetTypeId() == TYPEID_UNIT) pet->ToCreature()->SetReactState( ReactStates(spellid) ); break; } @@ -228,12 +228,12 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid { Unit* unit_target = NULL; - if(guid2) + if (guid2) unit_target = ObjectAccessor::GetUnit(*_player,guid2); // do not cast unknown spells SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid ); - if(!spellInfo) + if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; @@ -245,12 +245,12 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid for (uint32 i = 0; i < 3; ++i) { - if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY) + if (spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY) return; } // do not cast not learned spells - if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) + if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; // Clear the flags as if owner clicked 'attack'. AI will reset them @@ -268,27 +268,27 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid SpellCastResult result = spell->CheckPetCast(unit_target); //auto turn to target unless possessed - if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) + if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) { - if(unit_target) + if (unit_target) { pet->SetInFront(unit_target); if (unit_target->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer( (Player*)unit_target ); } - else if(Unit *unit_target2 = spell->m_targets.getUnitTarget()) + else if (Unit *unit_target2 = spell->m_targets.getUnitTarget()) { pet->SetInFront(unit_target2); if (unit_target2->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer( (Player*)unit_target2 ); } if (Unit* powner = pet->GetCharmerOrOwner()) - if(powner->GetTypeId() == TYPEID_PLAYER) + if (powner->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer(powner->ToPlayer()); result = SPELL_CAST_OK; } - if(result == SPELL_CAST_OK) + if (result == SPELL_CAST_OK) { pet->ToCreature()->AddCreatureSpellCooldown(spellid); @@ -296,14 +296,14 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell - if(pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) + if (pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else { pet->SendPetAIReaction(guid1); } - if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle()) + if ( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle()) { // This is true if pet has no target or has target but targets differs. if (pet->getVictim() != unit_target) @@ -320,12 +320,12 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid } else { - if(pet->isPossessed() || pet->IsVehicle()) + if (pet->isPossessed() || pet->IsVehicle()) Spell::SendCastResult(GetPlayer(),spellInfo,0,result); else pet->SendPetCastFail(spellid, result); - if(!pet->ToCreature()->HasSpellCooldown(spellid)) + if (!pet->ToCreature()->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); @@ -358,7 +358,7 @@ void WorldSession::HandlePetNameQuery( WorldPacket & recv_data ) void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber) { Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid); - if(!pet) + if (!pet) { WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+7+1)); data << uint32(petnumber); @@ -376,7 +376,7 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber) data << name.c_str(); data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP)); - if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() ) + if ( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() ) { data << uint8(1); for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) @@ -399,14 +399,14 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) Unit* pet = ObjectAccessor::GetUnit(*_player, petguid); - if(!pet || pet != _player->GetFirstControlled()) + if (!pet || pet != _player->GetFirstControlled()) { sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." ); return; } CharmInfo *charmInfo = pet->GetCharmInfo(); - if(!charmInfo) + if (!charmInfo) { sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; @@ -426,7 +426,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); //ignore invalid position - if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX) + if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX) return; // in the normal case, command and reaction buttons can only be moved, not removed @@ -445,7 +445,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) if (move_command) { uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]); - if(act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION) + if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION) { uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]); UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]); @@ -455,7 +455,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) } uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]); - if(act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION) + if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION) { uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]); UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]); @@ -473,20 +473,20 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state)); //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add - if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) + if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) { //sign for autocast - if(act_state == ACT_ENABLED && spell_id) + if (act_state == ACT_ENABLED && spell_id) { - if(pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) + if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) ((Pet*)pet)->ToggleAutocast(spell_id, true); else charmInfo->ToggleCreatureAutocast(spell_id, true); } //sign for no/turn off autocast - else if(act_state == ACT_DISABLED && spell_id) + else if (act_state == ACT_DISABLED && spell_id) { - if(pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) + if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) ((Pet*)pet)->ToggleAutocast(spell_id, false); else charmInfo->ToggleCreatureAutocast(spell_id, false); @@ -514,19 +514,19 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data ) Pet* pet = ObjectAccessor::GetPet(petguid); // check it! - if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET || + if ( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET || !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) || pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ) return; PetNameInvalidReason res = ObjectMgr::CheckPetName(name); - if(res != PET_NAME_SUCCESS) + if (res != PET_NAME_SUCCESS) { SendPetNameInvalid(res, name, NULL); return; } - if(objmgr.IsReservedName(name)) + if (objmgr.IsReservedName(name)) { SendPetNameInvalid(PET_NAME_RESERVED, name, NULL); return; @@ -535,12 +535,12 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data ) pet->SetName(name); Unit *owner = pet->GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); - if(isdeclined) + if (isdeclined) { for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { @@ -549,7 +549,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data ) std::wstring wname; Utf8toWStr(name, wname); - if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname)) + if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname)) { SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname); return; @@ -557,7 +557,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data ) } CharacterDatabase.BeginTransaction(); - if(isdeclined) + if (isdeclined) { for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.escape_string(declinedname.name[i]); @@ -579,16 +579,16 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data ) recv_data >> guid; //pet guid sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) ); - if(!_player->IsInWorld()) + if (!_player->IsInWorld()) return; // pet/charmed Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); - if(pet) + if (pet) { - if(pet->isPet()) + if (pet->isPet()) { - if(pet->GetGUID() == _player->GetPetGUID()) + if (pet->GetGUID() == _player->GetPetGUID()) { uint32 feelty = pet->GetPower(POWER_HAPPINESS); pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0); @@ -596,7 +596,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data ) _player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED); } - else if(pet->GetGUID() == _player->GetCharmGUID()) + else if (pet->GetGUID() == _player->GetCharmGUID()) _player->StopCastingCharm(); } } @@ -609,32 +609,32 @@ void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ) uint8 state; //1 for on, 0 for off recvPacket >> guid >> spellid >> state; - if(!_player->GetGuardianPet() && !_player->GetCharm()) + if (!_player->GetGuardianPet() && !_player->GetCharm()) return; - if(ObjectAccessor::FindPlayer(guid)) + if (ObjectAccessor::FindPlayer(guid)) return; Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); - if(!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm())) + if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm())) { sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } // do not add not learned spells/ passive spells - if(!pet->HasSpell(spellid) || IsAutocastableSpell(spellid)) + if (!pet->HasSpell(spellid) || IsAutocastableSpell(spellid)) return; CharmInfo *charmInfo = pet->GetCharmInfo(); - if(!charmInfo) + if (!charmInfo) { sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; } - if(pet->isPet()) + if (pet->isPet()) ((Pet*)pet)->ToggleAutocast(spellid, state); else pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state); @@ -656,19 +656,19 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags); // This opcode is also sent from charmed and possessed units (players and creatures) - if(!_player->GetGuardianPet() && !_player->GetCharm()) + if (!_player->GetGuardianPet() && !_player->GetCharm()) return; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); - if(!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm())) + if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm())) { sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); - if(!spellInfo) + if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; @@ -682,11 +682,11 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) } // do not cast not learned spells - if(!caster->HasSpell(spellid) || IsPassiveSpell(spellid)) + if (!caster->HasSpell(spellid) || IsPassiveSpell(spellid)) return; SpellCastTargets targets; - if(!targets.read(&recvPacket,caster)) + if (!targets.read(&recvPacket,caster)) return; caster->clearUnitState(UNIT_STAT_FOLLOW); @@ -697,22 +697,22 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) // TODO: need to check victim? SpellCastResult result; - if(caster->m_movedPlayer) + if (caster->m_movedPlayer) result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit()); else result = spell->CheckPetCast(NULL); - if(result == SPELL_CAST_OK) + if (result == SPELL_CAST_OK) { - if(caster->GetTypeId() == TYPEID_UNIT) + if (caster->GetTypeId() == TYPEID_UNIT) { Creature* pet = caster->ToCreature(); pet->AddCreatureSpellCooldown(spellid); - if(pet->isPet()) + if (pet->isPet()) { Pet* p = (Pet*)pet; // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell - if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) + if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); @@ -724,14 +724,14 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) else { caster->SendPetCastFail(spellid, result); - if(caster->GetTypeId() == TYPEID_PLAYER) + if (caster->GetTypeId() == TYPEID_PLAYER) { - if(!caster->ToPlayer()->HasSpellCooldown(spellid)) + if (!caster->ToPlayer()->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, caster); } else { - if(!caster->ToCreature()->HasSpellCooldown(spellid)) + if (!caster->ToCreature()->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, caster); } @@ -745,7 +745,7 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1); data << uint32(error); data << name; - if(declinedName) + if (declinedName) { data << uint8(1); for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) |