diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 43a98ddc7b4..4fbcb212f07 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5291,7 +5291,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step) if ((!max) || (!value) || (value >= max)) return false; - if (value*512 < max*urand(0,512)) + if (value < max) { uint32 new_value = value+step; if(new_value > max) @@ -5510,7 +5510,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool de if(!defence) { if(getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE) - chance *= 0.1f * GetStat(STAT_INTELLECT); + chance += chance * 0.02f * GetStat(STAT_INTELLECT); } chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1% |