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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp116
1 files changed, 95 insertions, 21 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a24af48f95b..7d2767275c6 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14405,8 +14405,8 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
- //// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] [29] 30 31 32 33
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", guid);
+ //// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] [29] 30 31 32 33 34 35 36 37 38 39 40
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", guid);
QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
if(!result)
@@ -14568,6 +14568,51 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
}
}*/
+ uint32 bgid = fields[34].GetUInt32();
+ uint32 bgteam = fields[35].GetUInt32();
+
+ if(bgid) //saved in BattleGround
+ {
+ SetBattleGroundEntryPoint(fields[36].GetUInt32(),fields[37].GetFloat(),fields[38].GetFloat(),fields[39].GetFloat(),fields[40].GetFloat());
+
+ // check entry point and fix to homebind if need
+ if(!MapManager::IsValidMapCoord(m_bgEntryPoint))
+ SetBattleGroundEntryPoint(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ,0.0f);
+
+ BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(bgid);
+
+ if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
+ {
+ uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
+ uint32 queueSlot = AddBattleGroundQueueId(bgQueueTypeId);
+
+ SetBattleGroundId(currentBg->GetInstanceID());
+ SetBGTeam(bgteam);
+
+ SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
+ }
+ else
+ {
+ Relocate(GetBattleGroundEntryPoint());
+ //RemoveArenaAuras(true);
+ }
+ }
+ else
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
+ // if server restart after player save in BG or area
+ // player can have current coordinates in to BG/Arean map, fix this
+ if(!mapEntry || mapEntry->IsBattleGroundOrArena())
+ {
+ // return to BG master
+ SetMapId(fields[36].GetUInt32());
+ Relocate(fields[37].GetFloat(),fields[38].GetFloat(),fields[39].GetFloat(),fields[40].GetFloat());
+ // check entry point and fix to homebind if need
+ if(!IsPositionValid())
+ RelocateToHomebind();
+ }
+ }
+
if (transGUID != 0)
{
m_movementInfo.t_x = fields[20].GetFloat();
@@ -15896,12 +15941,6 @@ void Player::SaveToDB()
// first save/honor gain after midnight will also update the player's honor fields
UpdateHonorFields();
- // players aren't saved on battleground maps
- uint32 mapid = IsBeingTeleported() ? GetTeleportDest().mapid : GetMapId();
- const MapEntry * me = sMapStore.LookupEntry(mapid);
- if(!me || me->IsBattleGroundOrArena())
- return;
-
int is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;
//save, far from tavern/city
//save, but in tavern/city
@@ -15937,23 +15976,14 @@ void Player::SaveToDB()
"taximask, online, cinematic, "
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
- "death_expire_time, taxi_path, arena_pending_points, latency) VALUES ("
+ "death_expire_time, taxi_path, arena_pending_points, latency, bgid, bgteam, bgmap, bgx, bgy, bgz, bgo) VALUES ("
<< GetGUIDLow() << ", "
<< GetSession()->GetAccountId() << ", '"
<< sql_name << "', "
<< m_race << ", "
<< m_class << ", ";
- bool save_to_dest = false;
- if(IsBeingTeleported())
- {
- // don't save to battlegrounds or arenas
- const MapEntry *entry = sMapStore.LookupEntry(GetTeleportDest().mapid);
- if(entry && entry->map_type != MAP_BATTLEGROUND && entry->map_type != MAP_ARENA)
- save_to_dest = true;
- }
-
- if(!save_to_dest)
+ if(!IsBeingTeleported())
{
ss << GetMapId() << ", "
<< (uint32)GetDifficulty() << ", "
@@ -16036,9 +16066,19 @@ void Player::SaveToDB()
ss << ", '";
ss << m_taxi.SaveTaxiDestinationsToString();
- ss << "', '0', '";
+ ss << "', '0', ";
ss << GetSession()->GetLatency();
- ss << "' )";
+ ss << ", ";
+ ss << GetBattleGroundId();
+ ss << ", ";
+ ss << GetBGTeam();
+ ss << ", ";
+ ss << m_bgEntryPoint.mapid << ", "
+ << finiteAlways(m_bgEntryPoint.x) << ", "
+ << finiteAlways(m_bgEntryPoint.y) << ", "
+ << finiteAlways(m_bgEntryPoint.z) << ", "
+ << finiteAlways(m_bgEntryPoint.o);
+ ss << ")";
CharacterDatabase.Execute( ss.str().c_str() );
@@ -18632,6 +18672,40 @@ void Player::SendInitialPacketsAfterAddToMap()
SendMessageToSet(&data,true);
}
+ // setup BG group membership if need
+ if(BattleGround* currentBg = GetBattleGround())
+ {
+ // call for invited (join) or listed (relogin) and avoid other cases (GM teleport)
+ if (IsInvitedForBattleGroundInstance(GetBattleGroundId()) ||
+ currentBg->IsPlayerInBattleGround(GetGUID()))
+ {
+ currentBg->PlayerRelogin(this);
+ if(currentBg->GetMapId() == GetMapId()) // we teleported/login to/in bg
+ {
+ uint32 team = currentBg->GetPlayerTeam(GetGUID());
+ if(!team)
+ team = GetTeam();
+ Group* group = currentBg->GetBgRaid(team);
+ if(!group) // first player joined
+ {
+ group = new Group;
+ currentBg->SetBgRaid(team, group);
+ group->Create(GetGUIDLow(), GetName());
+ }
+ else // raid already exist
+ {
+ if(group->IsMember(GetGUID()))
+ {
+ uint8 subgroup = group->GetMemberGroup(GetGUID());
+ SetGroup(group, subgroup);
+ }
+ else
+ currentBg->GetBgRaid(team)->AddMember(GetGUID(), GetName());
+ }
+ }
+ }
+ }
+
SendAurasForTarget(this);
SendEnchantmentDurations(); // must be after add to map
SendItemDurations(); // must be after add to map