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-rw-r--r--src/game/Player.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index cb63810fbd3..548ddfc3c72 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19277,6 +19277,31 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
return xp || honored_kill;
}
+void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
+{
+ uint64 creature_guid = pRewardSource->GetTypeId()==TYPEID_UNIT ? pRewardSource->GetGUID() : uint64(0);
+
+ // prepare data for near group iteration
+ if(Group *pGroup = GetGroup())
+ {
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* pGroupGuy = itr->getSource();
+ if(!pGroupGuy)
+ continue;
+
+ if(!pGroupGuy->IsAtGroupRewardDistance(pRewardSource))
+ continue; // member (alive or dead) or his corpse at req. distance
+
+ // quest objectives updated only for alive group member or dead but with not released body
+ if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
+ pGroupGuy->KilledMonster(creature_id, creature_guid);
+ }
+ }
+ else // if (!pGroup)
+ KilledMonster(creature_id, creature_guid);
+}
+
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
{
if(pRewardSource->GetDistance(this) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE))