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-rw-r--r--src/game/Player.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 41ad8b23982..df122d1f96e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19397,11 +19397,13 @@ void Player::resetSpells(bool myClassOnly)
// and we can't use original map for safe iterative with visit each spell at loop end
PlayerSpellMap smap = GetSpellMap();
+ uint32 family;
+
if(myClassOnly){
ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(m_session->GetPlayer()->getClass());
if(!clsEntry)
return;
- uint32 family = clsEntry->spellfamily;
+ family = clsEntry->spellfamily;
}
for(PlayerSpellMap::const_iterator iter = smap.begin();iter != smap.end(); ++iter)