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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 18ffff3a0b2..ccbaf8f5b53 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19466,6 +19466,8 @@ void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
case TRANSFER_ABORT_INSUF_EXPAN_LVL:
case TRANSFER_ABORT_DIFFICULTY:
case TRANSFER_ABORT_UNIQUE_MESSAGE:
+ case TRANSFER_ABORT_ZONE_IN_COMBAT:
+ case TRANSFER_ABORT_MAX_PLAYERS:
data << uint8(arg);
break;
}
@@ -20289,9 +20291,9 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
{
- if (!pRewardSource)
+ if (!pRewardSource || pRewardSource->GetTypeId() != TYPEID_UNIT)
return;
- uint64 creature_guid = (pRewardSource && pRewardSource->GetTypeId()==TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
+ uint64 creature_guid = pRewardSource->GetGUID();
// prepare data for near group iteration
if(Group *pGroup = GetGroup())
@@ -20317,7 +20319,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
{
if (!pRewardSource)
- return;
+ return false;
const WorldObject* player = GetCorpse();
if(!player || isAlive())
player = this;