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-rw-r--r--src/game/Player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 50af6a798c8..a41abff3a78 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3972,13 +3972,13 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
}
+ // trigger update zone for alive state zone updates
+ UpdateZone(GetZoneId());
+
// update visibility
//ObjectAccessor::UpdateVisibilityForPlayer(this);
SetToNotify();
- // some items limited to specific map
- DestroyZoneLimitedItem( true, GetZoneId());
-
if(!applySickness)
return;