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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index eba15e63e40..850cdfdc0a9 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -370,6 +370,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_DetectInvTimer = 1000;
m_bgBattleGroundID = 0;
+ m_bgTypeID = BATTLEGROUND_TYPE_NONE;
for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++)
{
m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
@@ -4347,7 +4348,7 @@ void Player::RepopAtGraveyard()
WorldSafeLocsEntry const *ClosestGrave = NULL;
// Special handle for battleground maps
- BattleGround *bg = sBattleGroundMgr.GetBattleGround(GetBattleGroundId());
+ BattleGround *bg = sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgTypeID);
if(bg && (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_EY || bg->GetTypeID() == BATTLEGROUND_AV))
ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam());
@@ -14609,14 +14610,14 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(!mapEntry || mapEntry->Instanceable() || !MapManager::IsValidMapCoord(m_bgEntryPoint))
SetBattleGroundEntryPoint(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ,0.0f);
- BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(bgid);
+ BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(bgid, BATTLEGROUND_TYPE_NONE);
if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
{
BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
uint32 queueSlot = AddBattleGroundQueueId(bgQueueTypeId);
- SetBattleGroundId(currentBg->GetInstanceID());
+ SetBattleGroundId(currentBg->GetInstanceID(), currentBg->GetTypeID());
SetBGTeam(bgteam);
//join player to battleground group
@@ -19050,7 +19051,7 @@ BattleGround* Player::GetBattleGround() const
if(GetBattleGroundId()==0)
return NULL;
- return sBattleGroundMgr.GetBattleGround(GetBattleGroundId());
+ return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgTypeID);
}
bool Player::InArena() const