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-rw-r--r--src/game/Player.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index d16dac54f54..05204fe9c78 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1106,11 +1106,9 @@ void Player::Update( uint32 p_time )
// default combat reach 10
// TODO add weapon,skill check
- float pldistance = ATTACK_DISTANCE;
-
if (isAttackReady(BASE_ATTACK))
{
- if(!IsWithinCombatDist(pVictim, pldistance))
+ if(!IsWithinMeleeRange(pVictim))
{
setAttackTimer(BASE_ATTACK,100);
if(m_swingErrorMsg != 1) // send single time (client auto repeat)
@@ -1147,7 +1145,7 @@ void Player::Update( uint32 p_time )
if ( haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
{
- if(!IsWithinCombatDist(pVictim, pldistance))
+ if(!IsWithinMeleeRange(pVictim))
{
setAttackTimer(OFF_ATTACK,100);
}