diff options
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d16dac54f54..05204fe9c78 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1106,11 +1106,9 @@ void Player::Update( uint32 p_time ) // default combat reach 10 // TODO add weapon,skill check - float pldistance = ATTACK_DISTANCE; - if (isAttackReady(BASE_ATTACK)) { - if(!IsWithinCombatDist(pVictim, pldistance)) + if(!IsWithinMeleeRange(pVictim)) { setAttackTimer(BASE_ATTACK,100); if(m_swingErrorMsg != 1) // send single time (client auto repeat) @@ -1147,7 +1145,7 @@ void Player::Update( uint32 p_time ) if ( haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) { - if(!IsWithinCombatDist(pVictim, pldistance)) + if(!IsWithinMeleeRange(pVictim)) { setAttackTimer(OFF_ATTACK,100); } |
