diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 172 |
1 files changed, 65 insertions, 107 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index a61f4fbd2d3..35079e4ee4b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -734,7 +734,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c // original action bar for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr) - addActionButton(0, action_itr->button,action_itr->action, action_itr->type); + addActionButton(action_itr->button,action_itr->action, action_itr->type); // original items CharStartOutfitEntry const* oEntry = NULL; @@ -5949,11 +5949,10 @@ void Player::SendActionButtons(uint32 state) const */ if (state != 2) { - ActionButtonList const& currentActionButtons = m_actionButtons[m_activeSpec]; for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button) { - ActionButtonList::const_iterator itr = currentActionButtons.find(button); - if (itr != currentActionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) + ActionButtonList::const_iterator itr = m_actionButtons.find(button); + if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) data << uint32(itr->second.packedData); else data << uint32(0); @@ -5964,30 +5963,17 @@ void Player::SendActionButtons(uint32 state) const sLog.outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); } -bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player, bool msg) +bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) { if (button >= MAX_ACTION_BUTTONS) { - if (msg) - { - if (player) - sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTONS ); - else - sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : button must be < %u", action, button, MAX_ACTION_BUTTONS ); - - } + sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS ); return false; } if (action >= MAX_ACTION_BUTTON_ACTION_VALUE) { - if (msg) - { - if (player) - sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTON_ACTION_VALUE ); - else - sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : action must be < %u", action, button, MAX_ACTION_BUTTON_ACTION_VALUE ); - } + sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE ); return false; } @@ -5996,33 +5982,20 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Pl case ACTION_BUTTON_SPELL: if (!sSpellStore.LookupEntry(action)) { - if (msg) - { - if (player) - sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, player->GetName() ); - else - sLog.outError( "Table `playercreateinfo_action` have spell action %u into button %u: spell not exist", action, button ); - } + sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName() ); return false; } - if (player && !player->HasSpell(action)) + if (!HasSpell(action)) { - if (msg) - sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, player->GetName() ); + sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() ); return false; } break; case ACTION_BUTTON_ITEM: - if (!ObjectMgr::GetItemPrototype(action)) + if (!objmgr.GetItemPrototype(action)) { - if (msg) - { - if (player) - sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, player->GetName() ); - else - sLog.outError( "Table `playercreateinfo_action` have item action %u into button %u: item not exist", action, button ); - } + sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() ); return false; } break; @@ -6033,13 +6006,13 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Pl return true; } -ActionButton* Player::addActionButton(uint8 spec, uint8 button, uint32 action, uint8 type) +ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type) { - if (spec == GetActiveSpec() && !IsActionButtonDataValid(button, action, type, this)) + if (!IsActionButtonDataValid(button, action, type)) return NULL; // it create new button (NEW state) if need or return existed - ActionButton& ab = m_actionButtons[spec][button]; + ActionButton& ab = m_actionButtons[button]; // set data and update to CHANGED if not NEW ab.SetActionAndType(action,ActionButtonType(type)); @@ -6048,15 +6021,14 @@ ActionButton* Player::addActionButton(uint8 spec, uint8 button, uint32 action, u return &ab; } -void Player::removeActionButton(uint8 spec, uint8 button) +void Player::removeActionButton(uint8 button) { - ActionButtonList& currentActionButtonList = m_actionButtons[spec]; - ActionButtonList::iterator buttonItr = currentActionButtonList.find(button); - if (buttonItr == currentActionButtonList.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED) + ActionButtonList::iterator buttonItr = m_actionButtons.find(button); + if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED) return; if (buttonItr->second.uState == ACTIONBUTTON_NEW) - currentActionButtonList.erase(buttonItr); // new and not saved + m_actionButtons.erase(buttonItr); // new and not saved else buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save @@ -6065,9 +6037,8 @@ void Player::removeActionButton(uint8 spec, uint8 button) ActionButton const* Player::GetActionButton(uint8 button) { - ActionButtonList& currentActionButtonList = m_actionButtons[m_activeSpec]; - ActionButtonList::iterator buttonItr = currentActionButtonList.find(button); - if (buttonItr == currentActionButtonList.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED) + ActionButtonList::iterator buttonItr = m_actionButtons.find(button); + if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED) return NULL; return &buttonItr->second; @@ -16137,7 +16108,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) // update items with duration and realtime UpdateItemDuration(time_diff, true); - _LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS), true); + _LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS)); // unread mails and next delivery time, actual mails not loaded _LoadMailInit(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILCOUNT), holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILDATE)); @@ -16298,29 +16269,28 @@ bool Player::isAllowedToLoot(const Creature* creature) return false; } -void Player::_LoadActions(QueryResult_AutoPtr result, bool /*startup*/) +void Player::_LoadActions(QueryResult_AutoPtr result) { - for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) - m_actionButtons[i].clear(); + m_actionButtons.clear(); if (result) { do { Field *fields = result->Fetch(); - uint8 spec = fields[0].GetUInt8(); - uint8 button = fields[1].GetUInt8(); - uint32 action = fields[2].GetUInt32(); - uint8 type = fields[3].GetUInt8(); - if (ActionButton* ab = addActionButton(spec, button, action, type)) + uint8 button = fields[0].GetUInt8(); + uint32 action = fields[1].GetUInt32(); + uint8 type = fields[2].GetUInt8(); + + if (ActionButton* ab = addActionButton(button, action, type)) ab->uState = ACTIONBUTTON_UNCHANGED; else { sLog.outError(" ...at loading, and will deleted in DB also"); // Will deleted in DB at next save (it can create data until save but marked as deleted) - m_actionButtons[spec][button].uState = ACTIONBUTTON_DELETED; + m_actionButtons[button].uState = ACTIONBUTTON_DELETED; } } while (result->NextRow()); @@ -17583,32 +17553,29 @@ void Player::SaveGoldToDB() void Player::_SaveActions() { - for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) + for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();) { - for (ActionButtonList::iterator itr = m_actionButtons[i].begin(); itr != m_actionButtons[i].end();) + switch (itr->second.uState) { - switch (itr->second.uState) - { - case ACTIONBUTTON_NEW: - CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), i, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType()); - itr->second.uState = ACTIONBUTTON_UNCHANGED; - ++itr; - break; - case ACTIONBUTTON_CHANGED: - CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'", - (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, i); - itr->second.uState = ACTIONBUTTON_UNCHANGED; - ++itr; - break; - case ACTIONBUTTON_DELETED: - CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, i); - m_actionButtons[i].erase(itr++); - break; - default: - ++itr; - break; - } + case ACTIONBUTTON_NEW: + CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')", + GetGUIDLow(), m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType()); + itr->second.uState = ACTIONBUTTON_UNCHANGED; + ++itr; + break; + case ACTIONBUTTON_CHANGED: + CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'", + (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, m_activeSpec); + itr->second.uState = ACTIONBUTTON_UNCHANGED; + ++itr; + break; + case ACTIONBUTTON_DELETED: + CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, m_activeSpec); + m_actionButtons.erase(itr++); + break; + default: + ++itr; + break; } } } @@ -23413,26 +23380,18 @@ void Player::UpdateSpecCount(uint8 count) // Copy spec data if (count > curCount) { - ActionButtonList const& currentActionButtonList = m_actionButtons[m_activeSpec]; - for (ActionButtonList::const_iterator itr = currentActionButtonList.begin(); itr != currentActionButtonList.end(); ++itr) - { - if (itr->second.uState != ACTIONBUTTON_DELETED) - { - for (uint8 spec = curCount; spec < count; ++spec) - addActionButton(spec, itr->first, itr->second.GetAction(), itr->second.GetType()); - } - } + _SaveActions(); // make sure the button list is cleaned up + for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr) + CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')", + GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1); + } // Delete spec data for removed spec. else if (count < curCount) { - // Delete action buttons for removed spec - for (uint8 spec = count; spec < curCount; ++spec) - { - // Delete action buttons for removed spec - for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button) - removeActionButton(spec,button); - } + _SaveActions(); + CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow()); + m_activeSpec = 0; } @@ -23457,7 +23416,7 @@ void Player::ActivateSpec(uint8 spec) if (IsNonMeleeSpellCasted(false)) InterruptNonMeleeSpells(false); - SetActiveSpec(spec); + _SaveActions(); UnsummonPetTemporaryIfAny(); ClearComboPointHolders(); @@ -23473,7 +23432,7 @@ void Player::ActivateSpec(uint8 spec) // Let client clear his current Actions SendActionButtons(2); - + // m_actionButtons.clear() is called in the next _LoadActionButtons for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); @@ -23516,6 +23475,7 @@ void Player::ActivateSpec(uint8 spec) if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) RemoveAurasDueToSpell(old_gp->SpellId); + SetActiveSpec(spec); uint32 spentTalents = 0; for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) @@ -23565,12 +23525,10 @@ void Player::ActivateSpec(uint8 spec) m_usedTalentCount = spentTalents; InitTalentForLevel(); - ActionButtonList const& currentActionButtonList = m_actionButtons[m_activeSpec]; - for (ActionButtonList::const_iterator itr = currentActionButtonList.begin(); itr != currentActionButtonList.end(); ++itr) - if (itr->second.uState != ACTIONBUTTON_DELETED) - // remove broken without any output (it can be not correct because talents not copied at spec creating) - if (!IsActionButtonDataValid(itr->first, itr->second.GetAction(), itr->second.GetType(), this, false)) - removeActionButton(m_activeSpec, itr->first); + if (QueryResult_AutoPtr result = + CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec)) + _LoadActions(result); + ResummonPetTemporaryUnSummonedIfAny(); SendActionButtons(1); |