diff options
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index bee796615c7..4b60def2e4a 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20162,7 +20162,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) { // calculate total z distance of the fall float z_diff = m_lastFallZ - movementInfo.z; - sLog.outDebug("zDiff = %f", z_diff); + //sLog.outDebug("zDiff = %f", z_diff); //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored // 14.57 can be calculated by resolving damageperc formular below to 0 |
