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authormegamage <none@none>2009-04-07 21:13:21 -0500
committermegamage <none@none>2009-04-07 21:13:21 -0500
commit46ecc1154bf742f2a21d437a0ebac05dd85197b7 (patch)
tree2d6b06457071c205fc97d838927c0822422db73d /src/game/Player.cpp
parent6a695043e5104fb3a8555684d88980d72719d329 (diff)
*Remove some log spams. Add more info for some logs.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index bee796615c7..4b60def2e4a 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20162,7 +20162,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
{
// calculate total z distance of the fall
float z_diff = m_lastFallZ - movementInfo.z;
- sLog.outDebug("zDiff = %f", z_diff);
+ //sLog.outDebug("zDiff = %f", z_diff);
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formular below to 0