diff options
| author | megamage <none@none> | 2009-04-07 21:13:21 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-07 21:13:21 -0500 |
| commit | 46ecc1154bf742f2a21d437a0ebac05dd85197b7 (patch) | |
| tree | 2d6b06457071c205fc97d838927c0822422db73d /src/game/Player.cpp | |
| parent | 6a695043e5104fb3a8555684d88980d72719d329 (diff) | |
*Remove some log spams. Add more info for some logs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index bee796615c7..4b60def2e4a 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20162,7 +20162,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) { // calculate total z distance of the fall float z_diff = m_lastFallZ - movementInfo.z; - sLog.outDebug("zDiff = %f", z_diff); + //sLog.outDebug("zDiff = %f", z_diff); //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored // 14.57 can be calculated by resolving damageperc formular below to 0 |
