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-rw-r--r--src/game/Player.cpp34
1 files changed, 10 insertions, 24 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index fb5fcb3f089..a5466edebd8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19035,34 +19035,20 @@ bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
return true;
}
-uint32 Player::GetMinLevelForBattleGroundQueueId(uint32 queue_id, BattleGroundTypeId bgTypeId)
+BGQueueIdBasedOnLevel Player::GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const
{
- BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- assert(bg);
- return (queue_id*10)+bg->GetMinLevel();
-}
-
-uint32 Player::GetMaxLevelForBattleGroundQueueId(uint32 queue_id, BattleGroundTypeId bgTypeId)
-{
- return GetMinLevelForBattleGroundQueueId(queue_id, bgTypeId)+10;
-}
+ //returned to hardcoded version of this function, because there is no way to code it dynamic
+ uint32 level = getLevel();
+ if( bgTypeId == BATTLEGROUND_QUEUE_AV )
+ level--;
-uint32 Player::GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const
-{
- BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- assert(bg);
- if(getLevel()<bg->GetMinLevel())
- {
- sLog.outError("getting queue_id for player who doesn't meet the requirements - this shouldn't happen");
- return 0;
- }
- uint32 queue_id = (getLevel() - bg->GetMinLevel()) / 10;
- if(queue_id>MAX_BATTLEGROUND_QUEUES)
+ uint32 queue_id = (level / 10) - 1; // for ranges 0 - 19, 20 - 29, 30 - 39, 40 - 49, 50 - 59, 60 - 69, 70 -79, 80
+ if( queue_id >= MAX_BATTLEGROUND_QUEUES )
{
- sLog.outError("to high queue_id %u this shouldn't happen",queue_id);
- return 0;
+ sLog.outError("BattleGround: too high queue_id %u this shouldn't happen", queue_id);
+ return QUEUE_ID_MAX_LEVEL_80;
}
- return queue_id;
+ return BGQueueIdBasedOnLevel(queue_id);
}
float Player::GetReputationPriceDiscount( Creature const* pCreature ) const