diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index b1b27b2dda1..f50ac604d8f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -448,7 +448,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_baseSpellPower = 0; m_baseFeralAP = 0; m_baseManaRegen = 0; - m_armorPenetrationPct = 0.0f; + m_armorPenetrationPct = 0.0f; // Honor System m_lastHonorUpdateTime = time(NULL); @@ -2398,8 +2398,8 @@ bool Player::IsGroupVisibleFor(Player* p) const bool Player::IsInSameGroupWith(Player const* p) const { - return (p==this || (GetGroup() != NULL && - GetGroup()->SameSubGroup((Player*)this, (Player*)p))); + return (p==this || (GetGroup() != NULL && + GetGroup()->SameSubGroup((Player*)this, (Player*)p))); } ///- If the player is invited, remove him. If the group if then only 1 person, disband the group. @@ -10996,15 +10996,15 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update ) // update expertise and armor penetration - passive auras may need it if( slot == EQUIPMENT_SLOT_MAINHAND ) - { + { UpdateExpertise(BASE_ATTACK); - UpdateArmorPenetration(); - } + UpdateArmorPenetration(); + } else if( slot == EQUIPMENT_SLOT_OFFHAND ) - { + { UpdateExpertise(OFF_ATTACK); - UpdateArmorPenetration(); - } + UpdateArmorPenetration(); + } switch(slot) { @@ -11154,13 +11154,13 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update ) } UpdateExpertise(BASE_ATTACK); - UpdateArmorPenetration(); + UpdateArmorPenetration(); } else if( slot == EQUIPMENT_SLOT_OFFHAND ) - { + { UpdateExpertise(OFF_ATTACK); - UpdateArmorPenetration(); - } + UpdateArmorPenetration(); + } // update armor penetration - passive auras may need it switch(slot) { @@ -11290,15 +11290,15 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update ) } if( slot == EQUIPMENT_SLOT_MAINHAND ) - { + { UpdateExpertise(BASE_ATTACK); - UpdateArmorPenetration(); - } + UpdateArmorPenetration(); + } else if( slot == EQUIPMENT_SLOT_OFFHAND ) - { + { UpdateExpertise(OFF_ATTACK); - UpdateArmorPenetration(); - } + UpdateArmorPenetration(); + } // equipment visual show SetVisibleItemSlot(slot, NULL); |