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-rw-r--r--src/game/Player.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index f83fc526009..fb0b1aebfc4 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -286,8 +286,6 @@ UpdateMask Player::updateVisualBits;
Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this)
{
- m_isSaved = false;
-
m_speakTime = 0;
m_speakCount = 0;
@@ -17084,15 +17082,12 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
void Player::SaveToDB()
{
// delay auto save at any saves (manual, in code, or autosave)
- m_isSaved = true;
-
m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
//lets allow only players in world to be saved
if (IsBeingTeleportedFar())
{
ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
- m_isSaved = false;
return;
}
@@ -17226,7 +17221,6 @@ void Player::SaveToDB()
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- m_isSaved = false;
}
// fast save function for item/money cheating preventing - save only inventory and money state