diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 7bda4f64ed9..cf1e79e687b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -898,6 +898,9 @@ void Player::StopMirrorTimer(MirrorTimerType Type) void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage) { + if(!isAlive() || isGameMaster()) + return; + WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); data << (uint64)guid; data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); @@ -908,13 +911,18 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - if(type==DAMAGE_FALL && !isAlive()) // DealDamage not apply item durability loss at self damage + if(!isAlive()) { - DEBUG_LOG("We are fall to death, loosing 10 percents durability"); - DurabilityLossAll(0.10f,false); - // durability lost message - WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); - GetSession()->SendPacket(&data); + if(type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage + { + DEBUG_LOG("We are fall to death, loosing 10 percents durability"); + DurabilityLossAll(0.10f,false); + // durability lost message + WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); + GetSession()->SendPacket(&data); + } + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type); } } @@ -998,9 +1006,7 @@ void Player::HandleLava() uint64 guid = GetGUID(); uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage - // if not gamemaster then deal damage - if ( !isGameMaster() ) - EnvironmentalDamage(guid, DAMAGE_LAVA, damage); + EnvironmentalDamage(guid, DAMAGE_LAVA, damage); m_breathTimer = 1*IN_MILISECONDS; } @@ -1385,6 +1391,8 @@ void Player::setDeathState(DeathState s) if(!ressSpellId) ressSpellId = GetResurrectionSpellId(); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1); } Unit::setDeathState(s); |