aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 8e4bd3052a7..ce57dce8020 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1323,12 +1323,12 @@ void Player::Update( uint32 p_time )
m_zoneUpdateTimer -= p_time;
}
- if (m_timeSyncTimer > 0)
- {
- if(p_time >= m_timeSyncTimer)
- SendTimeSync();
- else
- m_timeSyncTimer -= p_time;
+ if (m_timeSyncTimer > 0)
+ {
+ if(p_time >= m_timeSyncTimer)
+ SendTimeSync();
+ else
+ m_timeSyncTimer -= p_time;
}
if (isAlive())
@@ -7139,11 +7139,11 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
armor = ssvarmor;
}
- if (armor)
- {
- UnitModifierType modType = TOTAL_VALUE;
- if (proto->Class == ITEM_CLASS_ARMOR)
- {
+ if (armor)
+ {
+ UnitModifierType modType = TOTAL_VALUE;
+ if (proto->Class == ITEM_CLASS_ARMOR)
+ {
switch (proto->SubClass)
{
case ITEM_SUBCLASS_ARMOR_CLOTH:
@@ -7153,13 +7153,13 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
case ITEM_SUBCLASS_ARMOR_SHIELD:
modType = BASE_VALUE;
break;
- }
- }
- HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
- }
-
- // Add armor bonus from ArmorDamageModifier if > 0
- if (proto->ArmorDamageModifier > 0)
+ }
+ }
+ HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
+ }
+
+ // Add armor bonus from ArmorDamageModifier if > 0
+ if (proto->ArmorDamageModifier > 0)
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
if (proto->Block)
@@ -7320,13 +7320,13 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
}
if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto()))
- {
- HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
-
- if (unitModType == TOTAL_PCT)
- ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply);
- else
- ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
+ {
+ HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
+
+ if (unitModType == TOTAL_PCT)
+ ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply);
+ else
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
}
}
@@ -20236,7 +20236,7 @@ void Player::SendInitialPacketsAfterAddToMap()
GetZoneAndAreaId(newzone,newarea);
UpdateZone(newzone,newarea); // also call SendInitWorldStates();
- ResetTimeSync();
+ ResetTimeSync();
SendTimeSync();
CastSpell(this, SPELL_LOGINEFFECT_836, true); // LOGINEFFECT
@@ -23042,7 +23042,7 @@ void Player::ActivateSpec(uint8 spec)
InitTalentForLevel();
// Let client clear his current Actions
- SendActionButtons(2);
+ SendActionButtons(2);
m_actionButtons.clear();
if (QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
_LoadActions(result, false);
@@ -23057,20 +23057,20 @@ void Player::ActivateSpec(uint8 spec)
SetPower(pw, 0);
}
-void Player::ResetTimeSync()
-{
- m_timeSyncCount = 0;
- m_timeSyncTimer = 0;
+void Player::ResetTimeSync()
+{
+ m_timeSyncCount = 0;
+ m_timeSyncTimer = 0;
}
-void Player::SendTimeSync()
-{
- WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
- data << uint32(m_timeSyncCount++);
- GetSession()->SendPacket(&data);
-
- // Send another opcode in 10s again
- m_timeSyncTimer = 10000;
+void Player::SendTimeSync()
+{
+ WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
+ data << uint32(m_timeSyncCount++);
+ GetSession()->SendPacket(&data);
+
+ // Send another opcode in 10s again
+ m_timeSyncTimer = 10000;
}
void Player::SetReputation(uint32 factionentry, uint32 value)