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-rw-r--r--src/game/Player.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index d8b8e4d8b65..1a1bffa4b0a 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6045,6 +6045,17 @@ void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, b
VisitNearbyWorldObject(dist, notifier);
}
+void Player::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr)
+{
+ if (skipped_rcvr != this)
+ GetSession()->SendPacket(data);
+
+ // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance
+ // update: replaced by GetMap()->GetVisibilityDistance()
+ Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance(), false, skipped_rcvr);
+ VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
+}
+
void Player::SendDirectMessage(WorldPacket *data)
{
if (m_session)