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-rw-r--r--src/game/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 9bbd48e1862..cbd5003e12b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16036,7 +16036,8 @@ void Player::ResetInstances(uint8 method)
// if the map is loaded, reset it
Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId());
if(map && map->IsDungeon())
- ((InstanceMap*)map)->Reset(method);
+ if(!((InstanceMap*)map)->Reset(method))
+ continue;
// since this is a solo instance there should not be any players inside
if(method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)