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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 31e5f84d3e7..f6eb52fcb19 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1608,17 +1608,17 @@ bool Player::BuildEnumData(QueryResult_AutoPtr result, WorldPacket * p_data)
*p_data << uint8(proto->InventoryType);
*p_data << uint32(enchant ? enchant->aura_id : 0);
}
-
- *p_data << uint32(0); // bag 1 display id
+
+ *p_data << uint32(0); // bag 1 display id
*p_data << uint8(0); // bag 1 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 2 display id
+ *p_data << uint32(0); // enchant?
+ *p_data << uint32(0); // bag 2 display id
*p_data << uint8(0); // bag 2 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 3 display id
- *p_data << uint8(0); // bag 3 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 4 display id
+ *p_data << uint32(0); // enchant?
+ *p_data << uint32(0); // bag 3 display id
+ *p_data << uint8(0); // bag 3 inventory type
+ *p_data << uint32(0); // enchant?
+ *p_data << uint32(0); // bag 4 display id
*p_data << uint8(0); // bag 4 inventory type
*p_data << uint32(0); // enchant?
@@ -5817,15 +5817,15 @@ bool Player::HasSkill(uint32 skill) const
return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
}
-uint16 Player::GetSkillStep(uint16 skill) const
-{
- if (!skill)
- return 0;
+uint16 Player::GetSkillStep(uint16 skill) const
+{
+ if (!skill)
+ return 0;
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
-
+
return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
}
@@ -6358,7 +6358,7 @@ void Player::RewardReputation(Quest const *pQuest)
}
else
{
- uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
+ uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
uint32 field = abs(pQuest->RewRepValueId[i]);
if (const QuestFactionRewEntry *pRow = sQuestFactionRewardStore.LookupEntry(row))
@@ -14288,10 +14288,10 @@ bool Player::SatisfyQuestLog(bool msg)
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
return true;
- if (msg)
+ if (msg)
{
WorldPacket data(SMSG_QUESTLOG_FULL, 0);
- GetSession()->SendPacket(&data);
+ GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTLOG_FULL");
}
return false;
@@ -15441,9 +15441,9 @@ void Player::_LoadArenaTeamInfo(QueryResult_AutoPtr result)
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenateamid);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, aTeam->GetType());
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (aTeam->GetCaptain() == GetGUID()) ? 0 : 1);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, played_week);
+ SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, played_week);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, played_season);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, wons_season);
+ SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, wons_season);
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_PERSONAL_RATING, personal_rating);
}while (result->NextRow());
@@ -15537,16 +15537,16 @@ float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
void Player::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count)
{
- if (!data)
- return;
-
+ if (!data)
+ return;
+
Tokens tokens = StrSplit(data, " ");
if (tokens.size() != count)
return;
Tokens::iterator iter;
- uint32 index;
+ uint32 index;
for (iter = tokens.begin(), index = 0; index < count; ++iter, ++index)
{
m_uint32Values[startOffset + index] = atol((*iter).c_str());
@@ -15631,7 +15631,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32());
-
+
InitDisplayIds();
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
@@ -16017,7 +16017,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
float bubble1 = 0.125f;
float bubble = fields[23].GetUInt32() > 0
? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
- : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
+ : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
}
@@ -16638,11 +16638,11 @@ void Player::_LoadMail()
m->sender = fields[2].GetUInt32();
m->receiver = fields[3].GetUInt32();
m->subject = fields[4].GetCppString();
- m->body = fields[5].GetCppString();
+ m->body = fields[5].GetCppString();
bool has_items = fields[6].GetBool();
- m->expire_time = (time_t)fields[7].GetUInt64();
+ m->expire_time = (time_t)fields[7].GetUInt64();
m->deliver_time = (time_t)fields[8].GetUInt64();
- m->money = fields[9].GetUInt32();
+ m->money = fields[9].GetUInt32();
m->COD = fields[10].GetUInt32();
m->checked = fields[11].GetUInt32();
m->stationery = fields[12].GetUInt8();
@@ -17409,16 +17409,16 @@ void Player::SaveToDB()
ss << ", ";
ss << uint32(m_specsCount);
ss << ", ";
- ss << uint32(m_activeSpec) << ", '";
+ ss << uint32(m_activeSpec) << ", '";
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
- {
+ {
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << " ";
}
ss << "', '";
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i )
{
- ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " ";
+ ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " ";
}
ss << "',";
@@ -23367,7 +23367,7 @@ void Player::ResetTimeSync()
{
m_timeSyncCounter = 0;
m_timeSyncTimer = 0;
- m_timeSyncClient = 0;
+ m_timeSyncClient = 0;
m_timeSyncServer = getMSTime();
}
@@ -23377,8 +23377,8 @@ void Player::SendTimeSync()
data << uint32(m_timeSyncCounter++);
GetSession()->SendPacket(&data);
- // Schedule next sync in 10 sec
- m_timeSyncTimer = 10000;
+ // Schedule next sync in 10 sec
+ m_timeSyncTimer = 10000;
m_timeSyncServer = getMSTime();
}