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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp29
1 files changed, 13 insertions, 16 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index bb7e0f8157f..7a287a3dc4b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -560,7 +560,7 @@ void Player::CleanupsBeforeDelete(bool finalCleanup)
itr->second.save->RemovePlayer(this);
}
-bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId)
+bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 /*outfitId*/)
{
//FIXME: outfitId not used in player creating
@@ -963,7 +963,6 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
default:
return 0;
}
- return 0;
}
void Player::UpdateMirrorTimers()
@@ -1168,7 +1167,7 @@ void Player::Update(uint32 p_time)
//if (m_spellModTakingSpell)
sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
return;
- m_spellModTakingSpell = NULL;
+ //m_spellModTakingSpell = NULL;
}
//used to implement delayed far teleports
@@ -6433,8 +6432,8 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
uint64 victim_guid = 0;
uint32 victim_rank = 0;
- uint32 rank_diff = 0;
- time_t now = time(NULL);
+ //uint32 rank_diff = 0;
+ //time_t now = time(NULL);
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
UpdateHonorFields();
@@ -12981,8 +12980,8 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
break;
// case ITEM_MOD_FERAL_ATTACK_POWER:
// ((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
- sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
- break;
+// sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
+// break;
case ITEM_MOD_MANA_REGENERATION:
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
@@ -14579,7 +14578,7 @@ bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestWeek( Quest const* qInfo, bool msg )
+bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/)
{
if (!qInfo->IsWeekly() || m_weeklyquests.empty())
return true;
@@ -15324,7 +15323,7 @@ void Player::SendPushToPartyResponse(Player *pPlayer, uint32 msg)
}
}
-void Player::SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint32 count)
+void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/, uint32 /*count*/)
{
WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
@@ -15484,7 +15483,7 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
return true;
}
-void Player::SetHomebind(WorldLocation const& loc, uint32 area_id)
+void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/)
{
m_homebindMapId = GetMapId();
m_homebindAreaId = GetAreaId();
@@ -16211,7 +16210,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
return false;
}
-void Player::_LoadActions(QueryResult_AutoPtr result, bool startup)
+void Player::_LoadActions(QueryResult_AutoPtr result, bool /*startup*/)
{
if (result)
{
@@ -18533,14 +18532,12 @@ void Player::CharmSpellInitialize()
uint8 addlist = 0;
if (charm->GetTypeId() != TYPEID_PLAYER)
{
- CreatureInfo const *cinfo = charm->ToCreature()->GetCreatureInfo();
+ //CreatureInfo const *cinfo = charm->ToCreature()->GetCreatureInfo();
//if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
{
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
- {
if (charmInfo->GetCharmSpell(i)->GetAction())
++addlist;
- }
}
}
@@ -20247,13 +20244,13 @@ bool Player::IsVisibleGloballyFor(Player* u) const
}
template<class T>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& v)
+inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& /*v*/)
{
s64.insert(target->GetGUID());
}
template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& v)
+inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/)
{
if (!target->IsTransport())
s64.insert(target->GetGUID());