diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index db7f0ad1ae9..0dcd07a956e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2818,7 +2818,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen { if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { - for(int i=0; i <5; ++i) + for(int i=0; i < MAX_TALENT_RANK; ++i) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[i]; @@ -3440,7 +3440,7 @@ bool Player::resetTalents(bool no_cost) if( (getClassMask() & talentTabInfo->ClassMask) == 0 ) continue; - for (int j = 0; j < 5; j++) + for (int j = 0; j < MAX_TALENT_RANK; j++) { for(PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();) { @@ -20627,7 +20627,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) if(CurTalentPoints == 0) return; - if (talentRank > 4) + if (talentRank >= MAX_TALENT_RANK) return; TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId ); @@ -20646,7 +20646,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) // find current max talent rank int32 curtalent_maxrank = 0; - for(int32 k = 4; k > -1; --k) + for(int32 k = MAX_TALENT_RANK-1; k > -1; --k) { if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k])) { @@ -20669,7 +20669,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) { bool hasEnoughRank = false; - for (int i = talentInfo->DependsOnRank; i <= 4; i++) + for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; i++) { if (depTalentInfo->RankID[i] != 0) if (HasSpell(depTalentInfo->RankID[i])) @@ -20695,7 +20695,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) { if (tmpTalent->TalentTab == tTab) { - for (int j = 0; j <= 4; j++) + for (int j = 0; j < MAX_TALENT_RANK; j++) { if (tmpTalent->RankID[j] != 0) { @@ -20711,7 +20711,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) } // not have required min points spent in talent tree - if(spentPoints < (talentInfo->Row * 5)) + if(spentPoints < (talentInfo->Row * MAX_TALENT_RANK)) return; // spell not set in talent.dbc @@ -20749,7 +20749,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) if(CurTalentPoints == 0) return; - if (talentRank > 2) + if (talentRank >= MAX_PET_TALENT_RANK) return; TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId); @@ -20781,7 +20781,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) // find current max talent rank int32 curtalent_maxrank = 0; - for(int32 k = 4; k > -1; --k) + for(int32 k = MAX_TALENT_RANK-1; k > -1; --k) { if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k])) { @@ -20804,7 +20804,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) { bool hasEnoughRank = false; - for (int i = talentInfo->DependsOnRank; i <= 4; i++) + for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; i++) { if (depTalentInfo->RankID[i] != 0) if (pet->HasSpell(depTalentInfo->RankID[i])) @@ -20830,7 +20830,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) { if (tmpTalent->TalentTab == tTab) { - for (int j = 0; j <= 4; j++) + for (int j = 0; j < MAX_TALENT_RANK; j++) { if (tmpTalent->RankID[j] != 0) { @@ -20846,7 +20846,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) } // not have required min points spent in talent tree - if(spentPoints < (talentInfo->Row * 3)) + if(spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK)) return; // spell not set in talent.dbc @@ -20863,7 +20863,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) // learn! (other talent ranks will unlearned at learning) pet->learnSpell(spellid); - sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); + sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); // update free talent points pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); |