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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index db7f0ad1ae9..0dcd07a956e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2818,7 +2818,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
{
- for(int i=0; i <5; ++i)
+ for(int i=0; i < MAX_TALENT_RANK; ++i)
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[i];
@@ -3440,7 +3440,7 @@ bool Player::resetTalents(bool no_cost)
if( (getClassMask() & talentTabInfo->ClassMask) == 0 )
continue;
- for (int j = 0; j < 5; j++)
+ for (int j = 0; j < MAX_TALENT_RANK; j++)
{
for(PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();)
{
@@ -20627,7 +20627,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
if(CurTalentPoints == 0)
return;
- if (talentRank > 4)
+ if (talentRank >= MAX_TALENT_RANK)
return;
TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
@@ -20646,7 +20646,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
// find current max talent rank
int32 curtalent_maxrank = 0;
- for(int32 k = 4; k > -1; --k)
+ for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
{
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
{
@@ -20669,7 +20669,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
{
bool hasEnoughRank = false;
- for (int i = talentInfo->DependsOnRank; i <= 4; i++)
+ for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; i++)
{
if (depTalentInfo->RankID[i] != 0)
if (HasSpell(depTalentInfo->RankID[i]))
@@ -20695,7 +20695,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
{
if (tmpTalent->TalentTab == tTab)
{
- for (int j = 0; j <= 4; j++)
+ for (int j = 0; j < MAX_TALENT_RANK; j++)
{
if (tmpTalent->RankID[j] != 0)
{
@@ -20711,7 +20711,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
}
// not have required min points spent in talent tree
- if(spentPoints < (talentInfo->Row * 5))
+ if(spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
return;
// spell not set in talent.dbc
@@ -20749,7 +20749,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
if(CurTalentPoints == 0)
return;
- if (talentRank > 2)
+ if (talentRank >= MAX_PET_TALENT_RANK)
return;
TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
@@ -20781,7 +20781,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
// find current max talent rank
int32 curtalent_maxrank = 0;
- for(int32 k = 4; k > -1; --k)
+ for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
{
if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k]))
{
@@ -20804,7 +20804,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
{
bool hasEnoughRank = false;
- for (int i = talentInfo->DependsOnRank; i <= 4; i++)
+ for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; i++)
{
if (depTalentInfo->RankID[i] != 0)
if (pet->HasSpell(depTalentInfo->RankID[i]))
@@ -20830,7 +20830,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
{
if (tmpTalent->TalentTab == tTab)
{
- for (int j = 0; j <= 4; j++)
+ for (int j = 0; j < MAX_TALENT_RANK; j++)
{
if (tmpTalent->RankID[j] != 0)
{
@@ -20846,7 +20846,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
}
// not have required min points spent in talent tree
- if(spentPoints < (talentInfo->Row * 3))
+ if(spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
return;
// spell not set in talent.dbc
@@ -20863,7 +20863,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
// learn! (other talent ranks will unlearned at learning)
pet->learnSpell(spellid);
- sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
+ sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
// update free talent points
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));