diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 934c9920da5..af78fd3b039 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17154,7 +17154,10 @@ void Player::Uncharm() charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS); } - assert(!GetCharmGUID()); + if(GetCharmGUID()) + { + sLog.outError("CRASH ALARM! Player %s is not able to uncharm unit (Entry: %u, Type: %u)", GetName(), charm->GetEntry(), charm->GetTypeId()); + } } void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const @@ -18781,7 +18784,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target) } template<class T> -void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow) +void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow) { if(HaveAtClient(target)) { @@ -18801,7 +18804,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& if(target->isVisibleForInState(this,false)) { visibleNow.insert(target); - target->BuildUpdate(data_updates); target->BuildCreateUpdateBlockForPlayer(&data, this); UpdateVisibilityOf_helper(m_clientGUIDs,target); @@ -18848,11 +18850,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up } }*/ -template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow); void Player::InitPrimaryProffesions() { |