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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 934c9920da5..af78fd3b039 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17154,7 +17154,10 @@ void Player::Uncharm()
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
}
- assert(!GetCharmGUID());
+ if(GetCharmGUID())
+ {
+ sLog.outError("CRASH ALARM! Player %s is not able to uncharm unit (Entry: %u, Type: %u)", GetName(), charm->GetEntry(), charm->GetTypeId());
+ }
}
void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const
@@ -18781,7 +18784,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)
}
template<class T>
-void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
+void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
{
if(HaveAtClient(target))
{
@@ -18801,7 +18804,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
if(target->isVisibleForInState(this,false))
{
visibleNow.insert(target);
- target->BuildUpdate(data_updates);
target->BuildCreateUpdateBlockForPlayer(&data, this);
UpdateVisibilityOf_helper(m_clientGUIDs,target);
@@ -18848,11 +18850,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
}
}*/
-template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
void Player::InitPrimaryProffesions()
{