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-rw-r--r--src/game/Player.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 0d70553c2c0..8441dd31fa5 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17448,6 +17448,11 @@ void Player::SaveToDB()
CharacterDatabase.CommitTransaction();
+ // check if stats should only be saved on logout
+ // save stats can be out of transaction
+ if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
+ _SaveStats();
+
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
@@ -17789,6 +17794,40 @@ void Player::_SaveSpells()
}
}
+// save player stats -- only for external usage
+// real stats will be recalculated on player login
+void Player::_SaveStats()
+{
+ // check if stat saving is enabled and if char level is high enough
+ if (!sWorld.getConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld.getConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
+ return;
+
+ CharacterDatabase.PExecute("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow());
+ std::ostringstream ss;
+ ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
+ "strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
+ "blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) VALUES ("
+ << GetGUIDLow() << ", "
+ << GetMaxHealth() << ", ";
+ for (int i = 0; i < MAX_POWERS; ++i)
+ ss << GetMaxPower(Powers(i)) << ", ";
+ for (int i = 0; i < MAX_STATS; ++i)
+ ss << GetStat(Stats(i)) << ", ";
+ // armor + school resistances
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ ss << GetResistance(SpellSchools(i)) << ",";
+ ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ", "
+ << GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ", "
+ << GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ", "
+ << GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ", "
+ << GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ", "
+ << GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ", "
+ << GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ", "
+ << GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ", "
+ << GetBaseSpellPowerBonus() << ")";
+ CharacterDatabase.Execute(ss.str().c_str());
+}
+
void Player::outDebugValues() const
{
if (!sLog.IsOutDebug()) // optimize disabled debug output