diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 53cfdeb054c..a4b9ceabb60 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -885,7 +885,7 @@ void Player::StopMirrorTimer(MirrorTimerType Type) GetSession()->SendPacket( &data ); } -void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage) +void Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) { if(!isAlive() || isGameMaster()) return; @@ -901,11 +901,11 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da damage-=absorb+resist; WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); - data << (uint64)guid; - data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); - data << (uint32)damage; - data << (uint32)absorb; // absorb - data << (uint32)resist; // resist + data << uint64(GetGUID()); + data << uint8(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); + data << uint32(damage); + data << uint32(absorb); + data << uint32(resist); SendMessageToSet(&data, true); DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); @@ -984,7 +984,7 @@ void Player::HandleDrowning(uint32 time_diff) // Calculate and deal damage // TODO: Check this formula uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); - EnvironmentalDamage(GetGUID(), DAMAGE_DROWNING, damage); + EnvironmentalDamage(DAMAGE_DROWNING, damage); } else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1); @@ -1020,7 +1020,7 @@ void Player::HandleDrowning(uint32 time_diff) if (isAlive()) // Calculate and deal damage { uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); - EnvironmentalDamage(GetGUID(), DAMAGE_EXHAUSTED, damage); + EnvironmentalDamage(DAMAGE_EXHAUSTED, damage); } else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard RepopAtGraveyard(); @@ -1054,9 +1054,9 @@ void Player::HandleDrowning(uint32 time_diff) // TODO: Check this formula uint32 damage = urand(600, 700); if (m_MirrorTimerFlags&UNDERWATER_INLAVA) - EnvironmentalDamage(GetGUID(), DAMAGE_LAVA, damage); + EnvironmentalDamage(DAMAGE_LAVA, damage); else - EnvironmentalDamage(GetGUID(), DAMAGE_SLIME, damage); + EnvironmentalDamage(DAMAGE_SLIME, damage); } } } @@ -14530,7 +14530,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) //Need to call it to initialize m_team (m_team can be calculated from m_race) //Other way is to saves m_team into characters table. setFactionForRace(m_race); +<<<<<<< HEAD:src/game/Player.cpp SetMover(this); +======= + SetCharm(NULL); +>>>>>>> ef97c26c0d232525c291f647f3384f9bcfc3ea4b:src/game/Player.cpp m_class = fields[5].GetUInt8(); @@ -20060,7 +20064,7 @@ void Player::HandleFallUnderMap() // TODO: discard movement packets after the player is rooted if(isAlive()) { - EnvironmentalDamage(GetGUID(),DAMAGE_FALL_TO_VOID, GetMaxHealth()); + EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetMaxHealth()); // change the death state to CORPSE to prevent the death timer from // starting in the next player update KillPlayer(); @@ -20667,7 +20671,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) if (GetDummyAura(43621)) damage = GetMaxHealth()/2; - EnvironmentalDamage(GetGUID(), DAMAGE_FALL, damage); + EnvironmentalDamage(DAMAGE_FALL, damage); // recheck alive, might have died of EnvironmentalDamage if (isAlive()) |