diff options
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 59 |
1 files changed, 37 insertions, 22 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index b1dfb911c2b..783172a89d4 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -593,18 +593,14 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_, SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 ); // set starting level - if(GetSession()->GetSecurity() >= SEC_MODERATOR) - SetUInt32Value( UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_GM_START_LEVEL) ); + if (GetSession()->GetSecurity() >= SEC_MODERATOR) + SetUInt32Value (UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_START_GM_LEVEL)); else - SetUInt32Value( UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_START_PLAYER_LEVEL) ); - // set starting gold - SetUInt32Value( PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_PLAYER_START_GOLD) ); + SetUInt32Value (UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)); - // set starting honor - SetUInt32Value( PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_PLAYER_START_HONOR) ); - - // set starting arena pts - SetUInt32Value( PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_PLAYER_START_ARENAPTS) ); + SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY)); + SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS)); + SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_START_ARENA_POINTS)); // start with every map explored if(sWorld.getConfig(CONFIG_START_ALL_EXPLORED)) @@ -883,8 +879,8 @@ void Player::HandleDrowning() if(!m_isunderwater) return; - //if players is GM, have waterbreath, dead or breathing is disabled - if(sWorld.getConfig(CONFIG_DISABLE_BREATHING) || waterbreath || isGameMaster() || !isAlive()) + //if player is GM, have waterbreath, is dead or if breathing is disabled then return + if(waterbreath || isGameMaster() || !isAlive() || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) { StopMirrorTimer(BREATH_TIMER); m_isunderwater = 0; @@ -1415,7 +1411,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) *p_data << GetPositionY(); *p_data << GetPositionZ(); - *p_data << GetUInt32Value(PLAYER_GUILDID); // guild id + *p_data << (result ? result->Fetch()[13].GetUInt32() : 0); uint32 char_flags = 0; if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) @@ -1428,7 +1424,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) char_flags |= CHARACTER_FLAG_RENAME; // always send the flag if declined names aren't used // to let the client select a default method of declining the name - if(!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) || (result && result->Fetch()[13].GetCppString() != "")) + if(!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) || (result && result->Fetch()[14].GetCppString() != "")) char_flags |= CHARACTER_FLAG_DECLINED; *p_data << (uint32)char_flags; // character flags @@ -2245,7 +2241,7 @@ void Player::GiveLevel(uint32 level) if(getLevel()!= level) m_Played_time[1] = 0; // Level Played Time reset SetLevel(level); - UpdateMaxSkills(); + UpdateSkillsForLevel (); // save base values (bonuses already included in stored stats for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) @@ -2321,7 +2317,7 @@ void Player::InitStatsForLevel(bool reapplyMods) SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ); SetUInt32Value(PLAYER_NEXT_LEVEL_XP, Trinity::XP::xp_to_level(getLevel())); - UpdateMaxSkills (); + UpdateSkillsForLevel (); // set default cast time multiplier SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); @@ -3851,7 +3847,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) // some items limited to specific map DestroyZoneLimitedItem( true, GetZoneId()); - if(!applySickness || getLevel() <= 10) + if(!applySickness) return; //Characters from level 1-10 are not affected by resurrection sickness. @@ -4972,9 +4968,12 @@ void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent) } } -void Player::UpdateMaxSkills() +void Player::UpdateSkillsForLevel() { uint16 maxconfskill = sWorld.GetConfigMaxSkillValue(); + uint32 maxSkill = GetMaxSkillValueForLevel(); + + bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL); for (uint16 i=0; i < PLAYER_MAX_SKILLS; i++) if (GetUInt32Value(PLAYER_SKILL_INDEX(i))) @@ -4992,11 +4991,15 @@ void Player::UpdateMaxSkills() uint32 max = SKILL_MAX(data); uint32 val = SKILL_VALUE(data); - // update only level dependent max skill values - if(max!=1 && max != maxconfskill) + /// update only level dependent max skill values + if(max!=1) { - uint32 max_Skill = GetMaxSkillValueForLevel(); - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(val,max_Skill)); + /// miximize skill always + if(alwaysMaxSkill) + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(maxSkill,maxSkill)); + /// update max skill value if current max skill not maximized + else if(max != maxconfskill) + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(val,maxSkill)); } } } @@ -6019,6 +6022,18 @@ void Player::UpdateHonorFields() ///An exact honor value can also be given (overriding the calcs) bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvptoken) { + // do not reward honor in arenas, but enable onkill spellproc + if(InArena()) + { + if(!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER) + return false; + + if( GetBGTeam() == ((Player*)uVictim)->GetBGTeam() ) + return false; + + return true; + } + // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens if(GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) return false; |
