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-rw-r--r--src/game/Player.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 222ad5e40e1..fe7e5e206f7 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4391,15 +4391,6 @@ void Player::BuildPlayerRepop()
SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
}
-void Player::SendDelayResponse(const uint32 ml_seconds)
-{
- //FIXME: is this delay time arg really need? 50msec by default in code
- WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
- data << (uint32)time(NULL);
- data << (uint32)0;
- GetSession()->SendPacket( &data );
-}
-
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
{
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position