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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 0c0c35c1bec..cf40e71a4cb 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -21114,7 +21114,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
// find current max talent rank
uint8 curtalent_maxrank = 0;
- for(uint8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && HasSpell(talentInfo->RankID[rank]))
{
@@ -21251,7 +21251,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
// find current max talent rank
uint8 curtalent_maxrank = 0;
- for(uint8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
{
@@ -21439,8 +21439,8 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
continue;
// find max talent rank
- uint8 curtalent_maxrank = 0;
- for(uint8 rank = MAX_TALENT_RANK-1; rank > 0; --rank)
+ int8 curtalent_maxrank = -1;
+ for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
{
@@ -21450,7 +21450,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
}
// not learned talent
- if(!curtalent_maxrank)
+ if(curtalent_maxrank < 0)
continue;
*data << uint32(talentInfo->TalentID); // Talent.dbc
@@ -21516,8 +21516,8 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
continue;
// find max talent rank
- uint8 curtalent_maxrank = 0;
- for(uint8 rank = MAX_TALENT_RANK-1; rank > 0; --rank)
+ int8 curtalent_maxrank = -1;
+ for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
{
@@ -21527,7 +21527,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
}
// not learned talent
- if(!curtalent_maxrank)
+ if(curtalent_maxrank < 0)
continue;
*data << uint32(talentInfo->TalentID); // Talent.dbc
@@ -21897,7 +21897,7 @@ void Player::ActivateSpec(uint8 spec)
continue;
// remove all talent ranks, starting at highest rank
- for(uint8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] != 0 && HasTalent(talentInfo->RankID[rank], m_activeSpec))
{
@@ -21938,7 +21938,7 @@ void Player::ActivateSpec(uint8 spec)
continue;
// learn highest talent rank that exists in newly activated spec
- for(uint8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], m_activeSpec))
{