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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index f78ab5a5eee..9467d3edbaf 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -5940,7 +5940,7 @@ void Player::SendActionButtons(uint32 state) const
sLog.outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec);
WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
- data << uint8(state);
+ data << uint8(state);
/*
state can be 0, 1, 2
0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
@@ -6043,7 +6043,7 @@ ActionButton const* Player::GetActionButton(uint8 button)
return &buttonItr->second;
}
-
+
bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport)
{
if (!Unit::SetPosition(x, y, z, orientation, teleport))
@@ -12015,7 +12015,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
bool isRefundable = pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
if (isRefundable)
AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() - count);
-
+
// change item amount before check (for unique max count check)
pSrcItem->SetCount(pSrcItem->GetCount() - count);
@@ -12052,7 +12052,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
bool isRefundable = pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
if (isRefundable)
AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() - count);
-
+
// change item amount before check (for unique max count check)
pSrcItem->SetCount(pSrcItem->GetCount() - count);
@@ -12062,7 +12062,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
if (isRefundable)
AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() + count);
-
+
delete pNewItem;
pSrcItem->SetCount(pSrcItem->GetCount() + count);
SendEquipError(msg, pSrcItem, NULL);
@@ -23389,22 +23389,22 @@ void Player::UpdateSpecCount(uint8 count)
uint32 curCount = GetSpecsCount();
if (curCount == count)
return;
-
+
if (m_activeSpec >= count)
ActivateSpec(0);
- // Copy spec data
+ // Copy spec data
if (count > curCount)
{
_SaveActions(); // make sure the button list is cleaned up
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1);
-
+
}
// Delete spec data for removed spec.
else if (count < curCount)
- {
+ {
_SaveActions();
CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow());
m_activeSpec = 0;
@@ -23541,10 +23541,10 @@ void Player::ActivateSpec(uint8 spec)
m_usedTalentCount = spentTalents;
InitTalentForLevel();
- if (QueryResult_AutoPtr result =
+ if (QueryResult_AutoPtr result =
CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
_LoadActions(result);
-
+
ResummonPetTemporaryUnSummonedIfAny();
SendActionButtons(1);
@@ -23606,7 +23606,7 @@ void Player::DeleteRefundReference(uint64 it)
if (itr != m_refundableItems.end())
{
m_refundableItems.erase(itr);
- }
+ }
}
void Player::AlterRefundReferenceCount(uint64 it, uint32 newCount)
@@ -23615,5 +23615,5 @@ void Player::AlterRefundReferenceCount(uint64 it, uint32 newCount)
if (itr != m_refundableItems.end())
{
itr->second = newCount;
- }
+ }
} \ No newline at end of file