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-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index bc0c5c59bfa..fb5fcb3f089 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -18295,7 +18295,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
{
// Units far than max visible distance for creature or not in our map are not visible too
if (!target->IsWithinDistInMap(u
- , u->isActive() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
+ , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
: (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))
, is3dDistance))
return false;