diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 666ebd26f56..a05356e25b1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4260,15 +4260,15 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC if (has_items) { // data needs to be at first place for Item::LoadFromDB - QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id); + QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id); if (resultItems) { do { Field *fields2 = resultItems->Fetch(); - uint32 item_guidlow = fields2[1].GetUInt32(); - uint32 item_template = fields2[2].GetUInt32(); + uint32 item_guidlow = fields2[2].GetUInt32(); + uint32 item_template = fields2[3].GetUInt32(); ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template); if (!itemProto) @@ -16366,7 +16366,7 @@ void Player::LoadCorpse() void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff) { - //QueryResult *result = CharacterDatabase.PQuery("SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow()); + //QueryResult *result = CharacterDatabase.PQuery("SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow()); std::map<uint64, Bag*> bagMap; // fast guid lookup for bags //NOTE: the "order by `bag`" is important because it makes sure //the bagMap is filled before items in the bags are loaded @@ -16384,10 +16384,10 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff) do { Field *fields = result->Fetch(); - uint32 bag_guid = fields[1].GetUInt32(); - uint8 slot = fields[2].GetUInt8(); - uint32 item_guid = fields[3].GetUInt32(); - uint32 item_id = fields[4].GetUInt32(); + uint32 bag_guid = fields[2].GetUInt32(); + uint8 slot = fields[3].GetUInt8(); + uint32 item_guid = fields[4].GetUInt32(); + uint32 item_id = fields[5].GetUInt32(); ItemPrototype const * proto = objmgr.GetItemPrototype(item_id); @@ -16560,15 +16560,15 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff) void Player::_LoadMailedItems(Mail *mail) { // data needs to be at first place for Item::LoadFromDB - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID); + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, text, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID); if (!result) return; do { Field *fields = result->Fetch(); - uint32 item_guid_low = fields[1].GetUInt32(); - uint32 item_template = fields[2].GetUInt32(); + uint32 item_guid_low = fields[2].GetUInt32(); + uint32 item_template = fields[3].GetUInt32(); mail->AddItem(item_guid_low, item_template); |