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-rw-r--r--src/game/Player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index d0742c76faa..5b4b2c77014 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -5237,6 +5237,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
learnSkillRewardedSpells(id, currVal);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL);
}
else //remove
{
@@ -5270,6 +5271,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL);
// apply skill bonuses
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);