diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 51fbc3413c0..e607b9a453f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -11004,7 +11004,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo if (IsInWorld() && update) { pItem->AddToWorld(); - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); } pItem->SetState(ITEM_CHANGED, this); @@ -11015,7 +11015,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo if( IsInWorld() && update ) { pItem->AddToWorld(); - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); } pItem->SetState(ITEM_CHANGED, this); pBag->SetState(ITEM_CHANGED, this); @@ -11035,7 +11035,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo pItem2->SetCount( pItem2->GetCount() + count ); if (IsInWorld() && update) - pItem2->SendUpdateToPlayer( this ); + pItem2->SendCreateUpdateToPlayer( this ); if (!clone) { @@ -11125,7 +11125,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update ) if( IsInWorld() && update ) { pItem->AddToWorld(); - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); } ApplyEquipCooldown(pItem); @@ -11152,7 +11152,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update ) { pItem2->SetCount( pItem2->GetCount() + pItem->GetCount() ); if( IsInWorld() && update ) - pItem2->SendUpdateToPlayer( this ); + pItem2->SendCreateUpdateToPlayer( this ); // delete item (it not in any slot currently) //pItem->DeleteFromDB(); @@ -11193,7 +11193,7 @@ void Player::QuickEquipItem( uint16 pos, Item *pItem) if( IsInWorld() ) { pItem->AddToWorld(); - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); } GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); @@ -11320,7 +11320,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update) // pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code pItem->SetSlot(NULL_SLOT); if(IsInWorld() && update) - pItem->SendUpdateToPlayer(this); + pItem->SendCreateUpdateToPlayer(this); } } @@ -11472,7 +11472,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); pItem->SetCount(pItem->GetCount() - count + remcount); if (IsInWorld() & update) - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); pItem->SetState(ITEM_CHANGED, this); return; } @@ -11500,7 +11500,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); pItem->SetCount( pItem->GetCount() - count + remcount ); if (IsInWorld() & update) - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); pItem->SetState(ITEM_CHANGED, this); return; } @@ -11533,7 +11533,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); pItem->SetCount( pItem->GetCount() - count + remcount ); if (IsInWorld() && update) - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); pItem->SetState(ITEM_CHANGED, this); return; } @@ -11566,7 +11566,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); pItem->SetCount( pItem->GetCount() - count + remcount ); if (IsInWorld() & update) - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); pItem->SetState(ITEM_CHANGED, this); return; } @@ -11651,7 +11651,7 @@ void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update ) pItem->SetCount( pItem->GetCount() - count ); count = 0; if( IsInWorld() & update ) - pItem->SendUpdateToPlayer( this ); + pItem->SendCreateUpdateToPlayer( this ); pItem->SetState(ITEM_CHANGED, this); } } @@ -11716,7 +11716,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count ) } if( IsInWorld() ) - pSrcItem->SendUpdateToPlayer( this ); + pSrcItem->SendCreateUpdateToPlayer( this ); pSrcItem->SetState(ITEM_CHANGED, this); StoreItem( dest, pNewItem, true); } @@ -11736,7 +11736,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count ) } if( IsInWorld() ) - pSrcItem->SendUpdateToPlayer( this ); + pSrcItem->SendCreateUpdateToPlayer( this ); pSrcItem->SetState(ITEM_CHANGED, this); BankItem( dest, pNewItem, true); } @@ -11756,7 +11756,7 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count ) } if( IsInWorld() ) - pSrcItem->SendUpdateToPlayer( this ); + pSrcItem->SendCreateUpdateToPlayer( this ); pSrcItem->SetState(ITEM_CHANGED, this); EquipItem( dest, pNewItem, true); AutoUnequipOffhandIfNeed(); @@ -11927,8 +11927,8 @@ void Player::SwapItem( uint16 src, uint16 dst ) pDstItem->SetState(ITEM_CHANGED, this); if( IsInWorld() ) { - pSrcItem->SendUpdateToPlayer( this ); - pDstItem->SendUpdateToPlayer( this ); + pSrcItem->SendCreateUpdateToPlayer( this ); + pDstItem->SendCreateUpdateToPlayer( this ); } } return; @@ -17920,7 +17920,7 @@ void Player::HandleStealthedUnitsDetection() { if(!hasAtClient) { - (*i)->SendUpdateToPlayer(this); + (*i)->SendCreateUpdateToPlayer(this); m_clientGUIDs.insert((*i)->GetGUID()); #ifdef MANGOS_DEBUG @@ -19343,7 +19343,7 @@ void Player::UpdateVisibilityOf(WorldObject* target) //if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle) // UpdateVisibilityOf(((Unit*)target)->m_Vehicle); - target->SendUpdateToPlayer(this); + target->SendCreateUpdateToPlayer(this); m_clientGUIDs.insert(target->GetGUID()); #ifdef TRINITY_DEBUG |